Number One Game Designer

Chapter 400: The end of the cost is a dead end

Fang Xi's so-called closed ecosystem, the main theme is actually not to make the buying and selling game a one-shot deal.

One-shot buying and selling is certainly profitable, but it is actually not a method of maximizing profits. It is like selling a pig for the price of a pig in a vegetable market, but if you can own a restaurant, take this pig Each part of the heart, liver, spleen, lungs, etc. is sold separately, and the income is afraid that it is not possible to buy two pigs.

The principle of doing business in the vegetable market is also applicable to the world. If this method is upgraded, this is actually the prototype of the noisy "monopoly" in the current financial industry, and for Fang Xi, the game industry monopolizes It doesn't matter if you don't monopolize. After all, players are real people. If you don't do a good job in the game, then monopoly is just like that. The game is well done. Even if your platform is difficult to use, players will come here.

Lin Rongchang was also very interesting after playing "Eternity". When the topic changed, he talked about "improving the cost-effectiveness of games and building a game ecosystem". He pointed out three directions respectively. One is the community created by the Honghu platform. Ecology, one is the ecology of the e-sports circle created by "Eternal". As for the last...

"When it comes to improving the cost-effectiveness of player games, the two directions I mentioned are of course the prototypes proposed by Mr. Fang. So the last one is about game classification. Let’s talk about it by Mr. Fang. I heard that Mr. Fang was here yesterday. The meet-and-greet is just watching the show, so I can't refuse today."

Fang Xi shook his head funny. He was not angry at Lin Rongchang’s invitation. After all, he said it. The atmosphere of this kind of meeting-type symposium should be lighter and warmer. Even though Lin Rongchang was absent from college, he said Years are counted, but if you lose the mulberry and harvest it, you still have the ability to mobilize the atmosphere. It’s not bad that you want your own party to come to the end for a rainbow fart.

Fang Xi got up and took the microphone that Lin Rongchang handed over, ignoring the other's winking eyebrows, and went straight to the front of the stage.

"The general direction that President Lin said before is correct." Fang Xi said, then waved his hand, and the scene changed in the field, as if going back in time, surrounded by some pixel-style game pictures.

"These things are not unfamiliar to the older players present."

The players on the scene looked at each other, then raised their heads and opened their eyes to debate.

"This is..."The Legend of the Dragon Figure Heroes"! It's a game from the 90s!"

"This is "Lion and Dragon"! It is also a game almost 20 years ago. It is my enlightenment game!"

Of course, many European and American players have discovered the DND-type games they used to play when they were young. The characteristics of these games are because they are very old, so the games at that time are not big, and they are all pixelated, and they are basically all. Enlightenment game for world players.

"For the games at that time, because the relationship between the times is mainly limited by memory, the memory occupied by many games at that time may not be larger than the size of a CG of a game now, so the predecessors at that time could only be creative Work hard with the gameplay, so many gameplays that are still in use were born at that time, such as turn-based, red and blue medicine, physical strength settings, and classic upgrade exchange maps."

Following Fang Xi's words, the surrounding images of the players are constantly switching based on his words. Lin Rongchang looked really envious, and this kind of speech can be regarded as "with pictures and texts."

"At that time, the memory occupied by each game was very small. Of course, the most direct relationship is that each game was actually not very troublesome to produce at that time. At that time, the biggest cost of each game was actually the level design of the game. On the one hand, as long as this is done, a game with less than 1MB in the cassette can be done by a programmer."

"This is the early game. A game is basically the brainchild of a designer."

Fang Xi said that most players here think of the title of "Father of XX", which is rumored to be popular, but this title may not be useful at the time. For example, Fang Xi’s last time and space domestically famous fairy sword series, the first generation program There is only one member, and there are only 16 people in the working group. Among them, except for Yao Zhuangxian, who is known as the father of the fairy sword, the other people did not get much extra compensation for making this popular series, even more than half of them. Later, the work has nothing to do with the game, which is also a sigh.

Of course, this is not what Fang Xi wants to say. This involves a very simple cost issue, which Fang Xi does not intend to elaborate on. This part can only be hurriedly passed:

"At the time, a game could be made by one person in a month, so the one-off deal at the time was not a problem, because in fact, a game is used to think about the story of the level and the brain cells consumed by the game logic. There isn’t a lot of extra work. It’s a bit like a street vendor now."

"But after all, the times are evolving, and technology is constantly improving."

Fang Xi waved his hand again, and a 3D modeling game character appeared beside Fang Xi, or not a character, it could only be said to be a piece of a few squares that looked like a human shape, and now many players still recognize it based on the color scheme. Come out: "This is Ling Xiao, the protagonist of "Long Tu Zhi"!"

Fang Xi nodded: "Yes, this is what the protagonist in the first generation of "Long Tuzhi" looked like almost 27 years ago. At that time, the producer of this game made the first pot of gold with this game, so Later, two games were produced in succession. Later, due to some reasons of the time, the game was widely acclaimed at the time, but only 83 copies were officially sold, the developer went bankrupt, and the producer also withdrew from the game industry."

It's hard to say why everyone is shaking, but this time and space quickly suppressed this trend. The copyright protection is very good, so there is nothing to black out. Fang Xi also mentioned:

"Later Donghuang Games bought the IP of this series, and continued to produce a sequel, and then this series became one of the series that people know the most. The original and Donghuang made a total of this IP. Nine games spanned 21 years."

"In the past 21 years, this character has continued to plump." Fang Xi waved his hand again, and the players saw that the mosaic gradually increased with the decorative patterns of clothes, the eye sockets began to sink, and the lower jaw was separated with a mouth. It was this character who began to refine step by step.

"I think the image of this character is very representative of the technological changes in the game industry over the past two decades. Now it is very rare for one person to make a best-selling game. The division of labor in each part has become extremely detailed. At that time, he was like the producer of "Dragon Picture 2". He was not only a programmer, but also worked part-time as an artist, finalizing the copywriting for the game plot, and even doing most of the dubbing."

"And now, the plot design alone is now divided into the worldview structure, dialogue writing, character storytelling, plot novel writing, etc., which was unimaginable at the time."

Most of the players present started to understand a little bit what Fang Xi was going to say.

"The game at the time was just telling a story, but for the game now, we want to present a world for you!"

Fang Xi said softly.

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