Number One Game Designer

Chapter 351: Designer is a miscellaneous profession

Speaking of trouble, Fang Xi certainly understood that Lu Tao was talking about the origin of this picture.

These manuscripts were drawn by Fang Xi when he thought of the concept of asymmetric sports.

A very large branch of asymmetric competitive games is the "soul like game", which is a very large branch.

And "Soul Like" belongs to the old thief Miyazaki. It belongs to his game style with a particularly obvious style. Because it is difficult to generalize his game style with conventional classification, so there is the very "Soul Like". Not rigorous labels.

Soul Like is a very hard-core challenge style first, which is the most extreme case of asymmetric competition as Fang Xi said. The boss can chop the windmill, call the thunder and arson and jump, and the player character can use two responses. Action summary: roll, attack. So this kind of game is the first to have players complain: Who is the protagonist of himself or the boss? Why is the boss with so many skills and so cool, so I can only roll around and poke my ass?

The second is the maze design of the map. The map of the whole game looks huge and complicated, but after having fun, I find that I actually only rotate in a small space from beginning to end. The map is made extremely exquisite through the maze technique, and the space utilization rate is extremely high. Very high, this kind of game designer is really talented not to do interior decoration.

The last is "fragmented narrative". Many players have no good feelings about most games that are set up as soon as they come up. For example, they said how many years the XXX Kingdom has been and what civil wars have gone through, and then the princess or prince will live in the folk, the kingdom What kind of race, etc. I’ll talk to you for half an hour. Many players respond with only two actions: "ESC" and "SKIP", close and skip. This kind of game simply hides the background and plays from beginning to end. The NPCs in the middle seem to be autistic, and the lines from beginning to end may add up to a hundred lines, and then the plot is hidden in the skill description, hidden in the weapon description, and the final collection is more, the player can only seven. Pieces together came out a probably complete story. In this process, the game background has also become a collection element of the player, which is a very clever technique.

Therefore, Fang Xi looked up and down and said seriously: "This is another idea of ​​mine, but you can't do it, you can't make it."

Among the three features of this game, the maze map with high utilization rate and the fragmented background story narrative techniques are very clever game production methods. These are not what can be done with the current software or engine. It is for designers. The ability requirements are very high, just like a typical suspense story, but if there is a burden that does not tremble well, then the full story is over.

Fang Xi asked himself, even if he leads the game himself, who is very knowledgeable now, he can only copy the old Miyazaki thief and it is difficult to innovate and turn it into his own, let alone the current one. Compared to himself, Lu Tao was just a baby who won the weak.

"Boss, have you ever considered that you bluntly deny that your subordinates are very aggressive." Lu Tao explained to himself with a wry smile.

Fang Xi thought about it seriously, and it seemed to be true. Then he lamented that the boss is not a good job now. It’s almost the same as raising children. It’s even easier to raise children. After all, the children are safe and secure on your household registration book. If you abuse your subordinates, they will just quit if they are unhappy.

"Well, um...Then I should say that your game production level needs to be improved, wait for you to consider this game in ten or eight years." Fang Xi reorganized the language.

"...It's harder." Lu Tao was about to cry.

Fang Xi smiled, and decided to guide this kind of knowledge, because this feature of high space utilization can be regarded as an obvious feature of J-style games.

"Lu Tao, the boss here, I decided to open a small stove for you. Let's learn about the two knowledge points of three-dimensional maze and fragmented narrative."

...

After sending off Lu Tao away refreshedly, Fang Xi wrote down his latest decision in his notebook:

It is necessary to prepare a series of courses for high-level game producers in Hongyi.

For example, to make the "Soul Like" game, you need to learn the knowledge of the use of space in the building, the related knowledge of hidden symbols, weapon science, metal material science and so on.

Many examples in the previous time and space have proved that every successful designer is basically the kind of well-known one. Extracting effective content from other knowledge and finding inspiration is the usual method, and it seems to be very effective. .

Therefore, after Fang Fang was dissatisfied with the talent quality of Hongyi's specialists, Hongyi's management quality upgrade plan has also been put on the agenda.

To put it simply, a designer who doesn't want to learn medical painting, architecture, mystery, suspense, detectives, various suspense miscellaneous, etc., can't make good games.

Therefore, the "code-name hunting" that Fang Xi gave to Lu Tao is estimated to be difficult for a while. Fang Xi estimates that it will take at least two years before Lu Tao can do it, because when he sent him away, he clearly told him that he was right. The help provided by this game ends here. If Lu Tao feels that he can't make this game this year, the position of his full-time assistant is waiting for him at any time.

This is a simple and aggressive method, but the facts proved to be very effective. Looking back, Xiaolan said that Lu Tao asked her to help order a large number of dinosaur illustrations, medieval armor illustrations, maze setting methods, etc. The harvest address is his office , And by the way, let Xiaolan notify the logistics department to fix a cot for him, and put him in a posture for a protracted battle.

Of course Fang Xi was very pleased with this. It was like breaking a cocoon and transforming a butterfly. Whether Lu Tao can do it depends on this period of time.

After getting Lu Tao done, Fang Xi has to be busy with his own web game work.

Although I handed over the planning and execution of this carnival to Lu Wanqi, some of the work still requires Fang Xi’s hands-on work, such as the progress of the Eternal League. According to Fang Xi’s plan, the climax of this carnival is the world finals of the Eternal League. , The time will be placed on the last night of the carnival, and the finals will be equivalent to the end of the carnival.

In this Eternal League World Championship, six teams will be decided in each of the three divisions. In the end, the 18 teams in the World Championship will have to compete in brutal competitions, and each will have an impact on the tens of millions of awards.

At this time, Fang Xi also got the list of their respective teams, and Fang Xi couldn't help raising his eyebrows.

Although this game was not well executed due to Fang Xi's early mistakes and the team's entry into the city, it is still worth looking at the finalists now!

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