Number One Game Designer

Chapter 291: Flatbread and Qingluan

The subsequent press conference gradually entered a fast pace.

Lao Ren and Hongyi basically moved the games that they have set up or are being produced to appetite players. This is also a common operation. You can adjust the budget and manpower of the game according to the player's expectations of the game. If the expectations are high, realize it as soon as possible. Realize it as soon as possible, and work slowly and meticulously if expectations are low, and make it slowly to ensure quality.

And what surprised the players is probably the size of the current Hongyi.

The first "Assassin" released, whether it is a CG or an official demo video, can be seen as a standard AAA quality, which is a top-quality game.

Later, the Ogg brothers also said that their "GTA" is also based on the 3A standard.

The person in charge of Ferrari, who followed him, also showed up on stage as he wished, saying that Hongyi’s racing game is already in preparation. They temporarily established a world-wide "Racing Competition Game League" and then commissioned Fang Xi to produce quality products. Excellent racing game, so even if some countries have fewer racing cars in the future, players can still drag racing on the Internet.

Another highlight of Hongyi is "No Man's Sky" which Kirkel is responsible for explaining.

I just want to praise Kirk for the details. When I went to chat for a day before, I only thought that Kirk was a lunatic. Talking, moving, and open-mouthed art and closed-mouthed art, only rely on their talent to suppress him in order to communicate.

So Fang Xi once made him worry about whether he would mess up the press conference before he took the stage. As it turned out, he thought too much.

Kirkel's character is arrogant when it is said, but it is arrogant when it is ugly. The characteristic of this kind of personality is that for the people or things you like, it will be extremely beautifying, and the same is true for games.

If it were not for limited talents, Fang Xi had no doubt that the romantic gene in Kirkel's blood would allow him to compose a sonnet on the spot to praise "No Man's Sky".

But it has to be said that this game has also successfully aroused the interest of most players.

Many players in science have said that the ultimate goal of human development of science and technology is interstellar navigation, because the earth’s resources are limited, and humans must almost be able to fly out of the universe before the earth’s non-renewable resources are used up. Otherwise, humans will be able to fly out of the universe. It is almost a scientific consensus to be trapped on the earth and wait to die.

However, limited by technology, human beings are still extremely limited in exploring the universe. Under this circumstance, only literature can be used to express this emotion. "No Man's Sky" is very appetizing for them.

The vast universe is just a drop in the ocean of intelligent creatures for the entire universe. The **** battle and evolution of the three races requires a theater area calculated by the length of light years, as well as players wandering in the entire universe.

Kirkel focused the content on the epic of the three races, only for the survival of human beings, the celestial spirits who have mastered the psychic abilities and phantom powers, and the extremely aggressive Zerg races, and under the three races, there are Among the hundreds of civilizations between galaxies, some of them have just broken away from the shackles of the planet, and some of the empires are half the size of a galaxy.

Players will be born in these galaxy civilizations at that time. They can choose to drive their own small spacecraft to travel the universe, become a free space explorer or interstellar pirate who just grab a ticket and run away.

They can also specialize in science and technology, help their civilization to upgrade the civilization level, or rely on the unique advantages of players to engage in commercial activities that buy low and sell high.

Or... Do you yearn for war? The endless wars of the three major races are open to talents. You can prove your talents in the war and show your strengths. But in this process, you have to be careful of other factions like you.

Even players can join together to announce the ownership of a planet, and then develop the planet together. Later, if you want to, you can even auction the planet or convert it into a death star.

Fang Xi listened to the latter on his knees—Kirker obviously said high, these functions sounded difficult to implement, and there was no similar content in the planning plan he made at the time!

In the end, Fang Xi had to go to the midfield to plug Kirkel’s mouth. Fang Xi didn’t want the game to be released when the game was released. The players were holding the bulls that Kirkel had said that there was fraud in the game. Fang Xi gave it to the players now. But the impression is that the little prince is not good enough to say that he must not be ruined by this dog than his credibility.

Watching Fang Xi temporarily come on stage, he said, "Part of the content above is only a plan for the time being, and does not represent an official promise." Then he dragged Kirk off the stage. The players and the audience were all laughing. This relationship probably made it happen. They can see that Hongyi is still very friendly inside.

Fang Xi's finale of the finale is Shuiyuan.

An old game producer, he has contributed to Huaxia Games for the most precious decade of his life. In these ten years, he has experienced backstabs from players and the exclusion of his peers. He has witnessed the growth of Huaxia’s game market. The mess has grown into the present, and Fang Xi has always respected the pioneers of these times. It is precisely because of the foundation they laid at that time that Fang Xi's later Hongyi can go so smoothly, and they are indispensable.

It wasn't to make up for anything, but Fang Xi believed that they, as the forerunners of Huaxia Games, were qualified to let the world remember them.

So Fang Xi gave them interesting and practical game scripts and art directions, and they did not disappoint Fang Xi.

When the first purely hand-painted game CG was projected on the screen, the players on the scene were unexpectedly quiet.

This is a picture that is obviously hand-painted, with warm colors and rounded lines in general.

"I felt warm and calm in it. This picture has a mysterious charm in it." Yu Jiashu muttered to himself while looking at the CG.

The roommate watched for a while, then silently uttered a word: "Zen."

This is also Fang Xi’s feeling. Fang Xi heard Shuiran said that her uncle ate fast and recited the Buddha after a career frustration. Although he was still vulgar, he still has the name of a layman, and it is also for the Buddhadharma and Zen. He had his own understanding, but Fang Xi didn't expect that he would actually use these in the drawing.

The slides continued to play, and the players quickly got an overall impression of the art style of "Bafang".

This is a very serious studio.

Hand-painted CG is not made by too many people in this era. Although the effect is good, the cost is very high, and the final effect has a lot to do with the artist himself. If you are a rookie, you can’t improve it even if you use this method. How many.

And here, Hongyi’s studio has played 30+ photos in one go. When converted to life, it is almost a month’s output of this studio, and from start to finish, without exception, they are all fine products.

Shuiyuan remembers that Fang Xi said before that there are only two important points in "The Eight Directions", and the importance is also 50-50: art and story.

Now it seems that this art is obviously a success.

The E3 venue also wrote down the name: Qingluan Studio.

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