Number One Game Designer

Chapter 259: AIA surprised

The biggest impact of "Assassin: Zhu Zhu" is the library prepared by Hongyi.

This original intention was just to add to the library of game ideas, and it is now officially operational. It is easy to enter. Every player can sell their own ideas. This idea may occasionally be a sentence, but some people will list out a detailed plan. , Some people even use pictures to express their inspiration. In short, this is a more subjective market-players grasp the flash of inspiration in their ideas, and game producers choose ideas that can spark sparks with their own brains. .

These purchases are often very, very many times cheaper than the official purchase of a script, but a change has occurred after the library was launched two months later."

The biggest change is that players find that it is not difficult to apply for the identity of "buyer". They only need to perform real-name authentication on Hongyi's own payment software and bind a bank card, and then you can purchase other people's "game planning" case".

A place where there is a real official guarantee to buy other people’s literary works, the impact is self-evident-a large number of authors have poured in, and the clumsy game ideas that were originally just graffiti were quickly covered with gorgeous language. The beautiful essays are replaced by literary works.

Fang Xi, who has been monitoring the various products of Hongyi, is also shocked-isn't this the germination of online literature?

The cultural budding of Hongyi is relatively two-dimensional, because Hongyi itself started from a game, so the creation here is more from the perspective of the game, so if you compare it, Fang Xi feels that his library has developed Unlike the last time-space-famous originator website of online literature, it is more like the "Dengeki Library" that is more famous in Japan. Because these cultural creations are relatively niche and belong to a typical subculture.

Of course, Hongyi responded to this situation. Three months after the library was launched, Hongyi announced that it had updated the library. After the update, the literature section and the game creative trading section were completely separated. The biggest difference is the game creative section. The sale of this is a one-shot sale. The seller writes down his inspiration about the game, and then the buyer meets his eyes, buys, and places an order, then the idea on the shelf disappears.

Of course, the library can be purchased directly. One person creates his own novel, and everyone can purchase it once, and the income generated from this allows the author to support his family.

Of course, these alone are not enough to attract the vast majority of authors. What really excites these authors is that the trading platform of Hongyi has a large number of game creators active here. They will not only browse the creative section, but also in the literary and fiction section. Your novel has enough popularity. Hongyi welcomes the creator of the game to negotiate with the novel author about the adaptation of the work.

From a novel author to an IP creator and screenwriter, this is something that is exciting to think about. In order to encourage the enthusiasm of creators, Hongyi official reputation also stated that every three months, Hongyi official will select a novel for gamification, which will make all cultural creators crazy for a while!

And this time the "Assassin: Specialist" co-authored by Hongyi and Ren's response was mediocre in public, and it was no less than a thunder for these writers: this is also an opportunity for overtaking on a curve!

According to the current information, Hongyi is absolutely inevitable for his own game universe and Assassin Chronicles. So now that there is "Assassin: Special", it seems normal to have another "Assassin: Jingke"? If it could be picked by Hongyi, it would be soaring!

Lu Qiu, who has been in charge of the library, after asking for Fang Xi’s opinion, he also released the selection of gamification works of Hongyi Library three months later. Priority will be given to the selection of the Assassin series. An announcement was made. The authors of the entire platform were crazy Up!

In the final analysis, these news have caused a lot of waves among creators. For ordinary game players, it is the news reported by IGN that makes them angry now. The United States, which is free to cook on the other side of the ocean, has released a new version called "Mini World" game.

There is a very interesting saying in religion: heretics are more hateful than heretics.

This sentence is not easy to understand, but in terms of life, it is: you are a csgo player, and then this month you have two new games, one is called Glory of Kings, and the other is called "Dream of 300 Million Mouse". Which would you hate more?

The same sentence applies to the game, that is, those different games of the same type that you are doing with real swords and guns are not hateful. What really hates is those games that plagiarize your favorite games, such as this mini world.

Although IGN is an American media, the report on this matter is fair and objective because it involves infringement and the Chinese market that they don’t want to give up. They used a long story that combined the mini world with two full pages. The Origin of Everything has made a detailed comparison, from the material to the gameplay to the game logic, a comprehensive comparison is carried out, and the conclusion is:

The mini world does not use any material of the origin of all things, but uses a lot of similar materials to make it. Take the important material sand for glass firing in the game as an example. The sand in the two games of the mini world and the origin of all things are used. The yellow of the same color number is used as the main color, only the texture and color of the details are different. In terms of gameplay and logic, mini-worlds are heavily used to plagiarize the origin of everything. For example, the foundation of the two games is the workbench, and the synthesis formula of the two game workbenches is similar.

IGN concluded: "Any senior player of "Origin of All Things" can basically play this mini world without learning costs and get started quickly, because the internal logic of the two games is basically the same."

Compared to IGN, the GAME World Ass who did a special topic later does not need to sit so upright. After all, this is a domestic game media. Shui Ran’s article is written unceremoniously, calling it an "extremely despicable act." He also said that this is "a terrible historical reversal" for North American game history. What is even more surprising is that this game has a lot of audiences-because this game does not need to install the Honghu platform, its download link All the small game websites in the United States, and there is no need to buy it-because the charging method of this game is mainly internal props and VIP fees.

Shui Ran also took the opportunity to mock the American people's game taste: this kind of despicable skin-swap game can achieve good results, and it seems that the American level of the so-called lighthouse is just like this.

Shui Ran is cool, and the players are also cool, but for Hongyi, the problem has not improved much. The biggest problem facing Fang Xi is: this small company has nothing to do with Sorrento. Yes, and the company in Sorrento is still entangled with the Hongyi multinational lawyer team. Even if Hongyi sued this small infringing company, it would take at least four multinational lawsuits. Months, but four months are enough for this leather bag company to make a considerable profit and then run away.

In other words, if the cancer in Sorrento is not resolved, it will be of no avail to kill the leather bag company, which is troublesome.

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