Number One Game Designer

Chapter 134: E3 departure (even in the evening)

The eternal closed beta ended smoothly and achieved its original goal.

In the early days, many online games were tested for the purpose of improving the various functions of the game. However, the technology has been innovated from generation to generation. As far as Fang Xi knows, the bugs of the current games have basically been fixed before the internal testing.

Therefore, the subsequent internal testing is mostly a collection of user habits.

For example, what is the general interest of the player groups in the game, which sections are basically not used by the players, and the peak period of the monitoring of the players' online, and the questionnaire survey of the internal beta players, to grasp the age level of the main players, and who are interested Direction and so on.

In the past, the internal testing was basically hosted by technology and development, collecting technical bugs, and now it is basically hosted by operations.

Fang Xi himself has also seen the data collected by Lu Tao in the background. The eternal player's game time is basically concentrated from 6 to 8 in the evening, and the game habits are more concentrated on playing with friends. The average duration of the game is currently a bit too long.

But this is not a big problem. The current average game time is close to 37 minutes, which is a bit longer from Fang Xi's point of view.

But considering that even the current players in the closed beta game have not yet been developed. Basically, players from all walks of life will only grow and develop, then expand, and then find someone to single out, and then die. The end of the game is often not Tuan Mina Highland. , But the kind of sudden death.

For example, as far as Fang Xi saw, the most talked about by Weibo forum players was the Juggernaut. The Juggernaut once again became the representative of the SM hero. Other players developed and the Juggernaut also developed. Other players killed, and the Juggernaut was here. Fighting the tower, other players are passionate about each other, and the Juggernaut only sees the tower.

Fang Xi couldn't help laughing as he watched. Now, everything the players have experienced is what he experienced when he played the moba game in the last world. Thinking of this, Fang Xi took his mobile phone and sent a Weibo.

The internal beta of the game, Fang Xi, does not prohibit live broadcasts, and even hopes that the live broadcasts of players will be larger, which will completely stir up the expectations of the game.

For example, Hongyi's old friend Afeng is also the eternal anchor of the contract.

Although the server for the internal test has just been shut down, Afeng's mood is still like a galloping horse, and there is always an anger towards the Juggernaut who has nowhere to talk.

Yes, the hero of Juggernaut.

In the last hand before the end of the closed beta, Afeng routinely chose his favorite fiery wizard in the middle, a typical mid-term continuous damage mage with good bursting and control.

Ah Feng himself loves this hero the most, and he has also studied it with great concentration. In the early stage, he was struggling to survive, and finally in the middle stage he took out two divine outfits. After a wave of chaos in the river channel, he directly captured four heads. Just when Afeng was still wondering what When one person is missing.

The screen was forcibly locked, and then moved back to his home base. The base exploded, and the word "failure" popped up. Looking at the swordsman dancing in front of his base, A Feng's heart shook a string called sanity.

Barrage is also discussing whether this kind of gameplay is correct, and at this time there is a barrage:

"Teacher Fang posted on Weibo about Juggernaut! Go and see!"

"Who is Teacher Fang?"

"Teacher Fang, don't you know? The emperor of the page game, the master of puzzle game production, the producer of Portal and Road to Survival, or the producer of the game "Eternity" that exploded the anchor's mentality."

It's okay to explode your mentality. Seeing this in the barrage, Afeng curiously clicked on Weibo to see what Fang Xi said.

Fang Xi’s latest Weibo shows a repost, and he reposted the Weibo about the end of the closed beta of @永恒的新的微博 with a note:

"The players' suggestions on Juggernaut have been received, but we will not change it~ By the way, Eternal is a tower pushing game."

Fang Xi also thoughtfully put a heart-felt expression at the end, and then went offline directly. The reason why he didn’t want to watch it was because Fang Xi wanted and knew that his Weibo was sure to follow the various rhythms about Juggernaut, but for now The state of Juggernaut is really not very strong, but the players at this time are not very good at teamwork.

In fact, various bug-level heroes have also helped the game progress in a sense. For example, many players are uncomfortable because they are suddenly terminated by the Juggernaut, so they are also told by the Juggernaut that the essence of the game is to push the tower. After Juggernaut becomes popular, this game will enter the rhythm of single-band heroes, but this era is destined to quickly fade away. The best way to end single-band is the essential kingly gameplay of this game: group fights.

Single belt will lead to lack of people, lack of people will be forced, one after another is the loss of the group, the dead, the loss of the dragon, the loss of the high ground, and even a wave of flat pushes to the end of the game.

This is probably one of the fascinating aspects of this game. There are many tactics and players can choose, but after all, there is only one point, which tests the cooperation of players on each side.

As Fang Xi had expected, after the eternal official blog, Fang Xi's Weibo has also become a new battlefield. The center of the topic is the single-band tower stealing hero like Juggernaut, is it a design error? However, it is not used for the one-sided posture below the eternal official blog. Fang Xi's personal Weibo focuses on players with more mixed tastes, including some big players in the game industry.

But what Fang Xi didn't expect was that Lin Rongchang was the first to speak for himself.

After Fang Xi and Lin Rongchang talked about the layout of e-sports before, Lin Rongchang went back and quickly started operations. First, he directly reached a cooperation with Douyu in the name of Lin, and all kinds of recommended resources went to Lin Rongchang and Lin Da. Shao also announced the establishment of the first professional eternal team. The five tentative players are Lin Rongchang and his four teammates.

In short, Lin Rongchang and the others may have established the first regular professional team in China. It is not clear whether the ability is strong or not, but the fans did attract a lot of it.

After Fang Xi reposted that this game was a tower game, Lin Rongchang also reposted it and attached a video they made. The video content was about the processing of high-end team battles and single bands.

It was also in the video that the players discovered that this game can also play art-like team battles. Between the pull of the team, the weakness of the Juggernaut single player is exposed: going to the single belt by oneself will make the teammates fall into the fight with less. Situation, and then directly crashed causing the game to fail.

At the end of the video, Lin Rongchang also summed up coquettishly: You said that the hero of Juggernaut is too SM, but for the high-end game, Juggernaut’s teammates think that this hero SM will never be seen in a group, and it means that it will be 4 fights. 5. Many people think that Juggernaut is too simple, but they don't know that this hero may be one of the most difficult in the game in terms of group fights.

Seeing this video, Fang Xi did not hesitate to like and reposted it, and Lin Rongchang also replied on Snake Suibang:

"Ms. Fang, can the public beta time of this game be announced?"

"Well... we have to wait for E3, we will officially announce it at E3."

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