Number One Game Designer

Chapter 131: Fang Xi's olive branch (thanks to the white wolf Jero for the reward)

The cooperation between Fang Xi and Lin basically failed, because Fang Xi was basically unable to accept capital injections from others. For him, Hongyi had to be completely in his hands to be relieved.

However, the cooperation between Fang Xi and Lin Rongchang was very pleasant, because it is basically impossible to hold online matches in a real large-scale competition, and it is really annoying for Fang Xi to get through various joints if it is an offline match, and Lin Rongchang happens to be annoying. For this game I really like and have the ability, Fang Xi mentioned the concept of e-sports to him, and Young Master Lin planned to go to the entire league first.

But these are just trivial things to Fang Xi, the most important thing for him is

He and Yeah finally made up for the game engine that is known as the easiest to use on the basis of the incomplete Unity3D!

Looking at the green code floating gently like ocean waves in the Grim Reaper Space, Fang Xi's heart is just one word, cool!

Although most of the code of this game engine is extracted from my own memory...

Although most of the completion of the game engine code depends on the help of babble...

Although the writing of this game engine has not been fully understood by myself...

But it is undeniable that a lot of the code of this engine is slowly typed out by myself, and unlike the Jinghong engine, which is almost designed for the development of large-scale games, it is not an exaggeration for the Unity3D engine to say that it has led an era!

The young seedling fund section of the Honghu game platform.

Since Hongyi began to vigorously promote the Young Miao Fund, more and more outstanding independent people have gradually discovered Hongyi’s goodwill towards independent gamers, although Fang Xi, the owner of Hongyi, used to be an "independent game producer." "It's ridiculed, but in my heart, everyone who makes independent games, who doesn't want to have a company's resources like Fang Xi to squander himself and make games that he is really interested in?

Therefore, independent game producers who once gathered in an unknown forum have gradually gathered in the section of the Young Miao Fund for exchanges.

And this is probably also due to the strict threshold of the Young Miao Fund section promoted by Fang Xi.

In the last time and space, according to Fang Xi’s online watering experience, a community, the lower its threshold, the greater the proportion of organisms like rz and kongjing, the less dry goods discussed, and the higher The threshold often represents higher professionalism.

Therefore, the forum section of the Young Miao Fund is not open to ordinary players. Ordinary players don’t even know that there is a forum section, because this section uses an invitation system, or Hongyi’s official review and approval will be issued every six months. Either it is a player who has already entered, and can invite a new player to enter every six months, but there is no other way. So although this forum section is a bit colder, the active players are basically quite professional players who plan to make games or have already made games.

The first revelation from this forum Fang Xi to these producers is that if you just start to make games, in art and business, you might as well consider the development of commercialization. These are the ones they claim to be the most successful from Fang Xi. Summarized from the independent game producer.

Why does Fang Xi have money to play games now? Because he made a lot of money on web games.

So does he really like page games? It may not be annoying, but according to Hongyi's current attitude, Fang Xi's favorite is definitely not page games.

So why are Hongyi's first three games all page games? To be poor, we must first feed our employees.

So have you seen it? Even if you are a genius game producer like Fang Xi, who is praised by the media, the first step in making a game is to eat your food first. Then you are an unknown newcomer who just started making games. What is the confidence to make a purely artistic game? Do you really want to sleep on the street?

Fang Xi was very pleased to see that, although many people say that success depends on persistence, but this has a prerequisite, that is, first of all, insist on not being starved to death.

When Fang Xi developed the Unity3D engine, it was this group of people who first brought about changes.

At noon on April 25th, the Honghu game platform performed a simple update. Most players did not care about this update, because there were basically no changes to the game, the interface was still smooth, and the download speed was still at its peak. Only those who are eligible to enter the Young Miao Fund Forum Of players discovered that this forum section has an official top post for the first time since its establishment.

"About Hongyi's independent research and development of civilian-level game engine Unity3D promotion instructions"

The announcement was dry, basically talking about the advantages and disadvantages of the Unity3D engine, and specified in detail that this engine is suitable for PC and mobile terminals, and is different from the charges of other engines. If this engine is not used for commercial use, It is free. If it is used for commercial use, there are different charging methods according to the cost of making the game.

And the last person who signed the money simply wrote two words: Fang Xi.

Fang Xi said this on the Internet last time and space: The shorter the news, the bigger the incident.

It’s almost the same here. Fang Xi remembered that he put this engine in the store bar of the Honghu game platform, and then he wrote a **** notice in the Qingmiao section, but for those who are really making games. For people, this is quite important: it is too late for most companies to develop their own engines. Will they make a dedicated engine for those who play independent games?

But the credibility of Hongyi lies here, so the producers are still in a state of wavering. Following the download link given by Fang Xi, a group of people found this game engine called U3D in the store.

If it is good or not, try to know that the download speed of Honghu is full all the year round. If only for evaluation, everyone downloads the simple single-player non-commercial version. The download is completed in 10 minutes. After studying in the afternoon, there will be a producer posting that evening. The evaluation of the use of U3D is presented.

"Easy to use", "simple", and "powerful" are the common labels a group of people have for this engine.

There was even a producer who had previously obtained the Qingmiao Fund posted some of the advantages and disadvantages of the engine he tested.

It mentioned the cool performance of particle light effects, a simple and easy-to-use editor, and an experienced producer, even if you don’t need an operation guide, you can get started with this game engine in one afternoon, and it Amazing stability. For people who buy a third-rate engine, it is commonplace to report an error and crash. When using the engine, you can’t wait for it to report an error. U3D does not have this shortcoming at all.

Of course, the shortcomings are not without them. There are more redundancy and troublesome packaging. Some high-end and sophisticated functions are not foolish enough to use, such as frame animation adjustment.

But no matter what the producer thinks, even with these shortcomings, it is still an entry-level game engine that is undoubtedly cost-effective.

And Fang Xi, who watched the heated discussion among a group of rookie makers behind the computer, calmly drank a cup of tea.

Entry-level engine? This year, let you see how an entry-level engine can also make a masterpiece!

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