The new sub-job - various clothes made by tailors, gives players...well, it can be said to be a very small amount of capital to compete with the cologne.

Although the difficulty of the ancient dragon battle is still very high, the existence of clothes allows players to see a little hope in despair, at least they will not be as helpless against the ancient dragon as before!

Of course, as a large-scale online game, the clothes made by tailors are also very different from those in computer games. First of all, clothes are not permanent equipment that can be worn after the CD has been transferred, but a consumable item!

Yes, as a large-scale online game, if the items made by a tailor are permanently usable equipment, how can the tailor make money?

When all players have bought a set of clothes, the tailor can retire!

Therefore, in the nightmare world, clothes were set by Zhang Xingyu to become consumable and tradable props!

Each piece of clothing made is divided into several levels according to the different materials used and the level of the tailor. The better the clothing, the more times it is used, the better the effect will naturally be!

In the nightmare world, the various materials collected by players are graded, and the clothes produced are naturally graded, just like alchemy, cooking and other sub-professions.

For example, heat-resistant clothing, in the settings, the lowest-level heat-resistant clothing can be used 3 times. The CD is 5 minutes, and each time lasts for 60 seconds, which can reduce fire damage by about 15%. High-level heat-resistant clothing can be used 10 times. , CD 4 minutes, each time lasting 90 seconds, can reduce fire damage by 30%, and can also reduce explosion damage!

The difference in effect is huge, which one is better is clear at a glance.

Of course, good clothes also mean that they require higher-end materials and tailor levels. The sales price is naturally more expensive and the profit is higher.

Different levels of clothing should be used for different monsters. If high-level clothing is used for monsters like the Barbarian Dragon, the player may lose money, but the difficulty of the battle will also be greatly reduced.

Basically, Zhang Xingyu added all types of clothing from the original world of Monster Hunter World to the nightmare world, and then set the levels and tailoring levels needed to make puppets on the original basis. For example, low-level tailors can only make physical clothing. , invisibility clothes and clothes with four major resistances to thunder, fire, ice and water, and at most they can only make green rare-level clothes. However, turning clothes and immobile clothes require senior tailors to make them, and they are high-level. The Transformer Clothes can also create purple epic clothes.

In the future, tailoring may become a very profitable sub-profession like other production professions.

Currently, transactions between players are very frequent in Monster Hunter World. Thanks to the relatively complete business system and sub-career system, the business in the game is booming - the player trading area in the Star Base is full every day, even if it is late. In minutes, there may be no place to set up a stall to sell anything!

Zhang Xingyu has already considered handing over players from the Star Base - with the increase in players in the Nightmare World, the trading area may not be enough!

At present, Monster Hunter World has formed a relatively complete production-transaction business chain: Players hunting powerful monsters need to make various pre-war preparations-including weapons and equipment that require production sub-professions, cooking, alchemy items, etc. , after successful hunting, various combat-type materials can be sold to production-type players. Simply put, combat-type players need equipment and tools produced by production-type players to hunt, and production-type players need various materials produced by combat-type players. materials to make materials.

The addition of tailors will inject more vitality into this booming business system.

For Zhang Xingyu, the injection of new elements can mobilize players' enthusiasm, and more transactions will also allow the nightmare world to gain more energy - including the sense of accomplishment brought by upgrading sub-careers, making a good item, and selling it. The satisfaction you get from paying a high price and making a lot of money is excellent nightmare fodder.

In fact, if the AI ​​assistant created by Zhang Xingyu has more functions and makes a detailed classification and statistics of the types of nightmare energy obtained, it will be found that in Monster Hunter World, the energy obtained due to production and commercial activities is gradually increasing. , although it is still far from the energy brought by killing monsters, it is still a stock with great potential.

Because Horizon World does not have a sub-career system like Monster Hunter World, the energy generated from production and commercial activities is not that much. However, Horizon World has advantages that Monster Hunter World does not have. The first is upgrading!

Each upgrade will have an upgrade sound effect, and there will also be a special effect that makes the player's body glow with golden light... Although there is no increase in the character's blood volume, basic attributes, etc. when Horizon is upgraded, the upgrade special effects alone are enough to make players excited!

Moreover, with new attribute points and new skills, players will truly feel that they have become stronger.

In terms of upgrading and becoming stronger, Horizon World gains a lot of energy. On the contrary, in Monster Hunter World, because there is no upgrade system, players do not feel too deeply about becoming stronger. Only when they update their equipment and see their attack power Only when your defense power increases, or when you find it easier to fight the same monster, will you feel that you have really become stronger!

The energy obtained by the two is different, but generally speaking, Horizon World obtains more energy due to upgrading and becoming stronger - the upgrade system has always stood up in the gaming industry, and it is not without reason.

In addition to this, another great advantage of Horizon World is the mechanical babies.

At present, the mechanical baby system has become another"magic weapon" for harvesting energy in Horizon World!

A period of time has passed since the mechanical talents of Horizon World, especially the talent of Mechanical Babies, were made public. After digging through players, players have discovered that, no, they have awakened - the talents of Mechanical Babies in Horizon World are a big pit, no. , is an unprecedented prehistoric pit!

If you need a mechanical baby, you must first acquire mechanical talents, and the place where you can obtain mechanical talents is not an easy place!

Then, with the mechanical baby talent, in order to catch the mechanical baby, you have to go to major ruins to unlock the super control talent of the corresponding machine. The more powerful the mechanical creature is, the harder it is to unlock the corresponding ruins, such as the most powerful thunder. Tooth and Storm Bird, no player has found the corresponding ruins yet!

Then, after unlocking the super control talent corresponding to the mechanical creature, you still have to farm the super control components. Although ordinary monsters will also drop super control components, the probability is too low. To obtain the super control components stably, you still have to farm highly difficult relics....And then, there is actually a chance that Nima’s override will fail!

And in the end, you relied on your incomparable perseverance to successfully control a mechanical creature. Congratulations, you finally successfully stepped into the pit of mechanical babies... and took the first step!

Yes, that’s the first step!

Compared to what you will do in the future, your exhausting work before will feel like a walk!

………………………………………………………………_To read the ununderlined version of the novel, please download Fei Lu Xiao

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