"《I'm very curious about what kind of combat mode Baldur's Gate will use."

Ottilia is indeed very curious about the combat method of"Baldur's Gate".

As Otilia, who has played several CRPGs, there is only one final battle mode for this game based on the DND system - Turn-based!

This can be said to be inevitable, because everything surrounding the DND system, including actions, combat, skills, magic, etc., is based on the turn-based system. What is the use of the turn-based system?

Of course, Otilia also I have played CRPG computer games with real-time system, but real-time system is just an additional option in battle. It is usually only activated when the enemy character is a minion, or it can be created by switching between real-time system and turn-based system. An evil method similar to BUG.

The final choice is turn-based. Those games that have real-time enabled are just for players to quickly complete miscellaneous soldier battles - turn-based is quite time-consuming, especially for one battle. When there are a lot of characters.

CRPGs rarely have big battles, they are basically small-scale encounters. One of the important reasons is that the turn system is too time-consuming. Every turn, every character who can act will get an opportunity to act. If When it comes to a big battle, more than a hundred characters appear in a battle... Maybe the battle scene is spectacular, but waiting for all the characters' actions to be completed, it will be jail time - Zhang Xingyu in the original world of"Baldur's Gate 3" Encountering this kind of bug, the underground battle triggered the participation of the city guards on the ground for some reason. As a result, the battle was drawn out very long, because every time he took action, Zhang Xingyu had to wait for the completion of the actions of more than 20 guards on the ground..

If a CRPG involves a big battle with many characters, the waiting time can really make you cry!

This is a huge shortcoming of turn-based combat, that is, it is impossible to design large-scale battles!

Of course, even if there are not many combatants, Battles can also be designed very well."Baldur's Gate 3" in the original world is a good example - most of the battles in the game are relatively small, but there are many battles that impress players.

This time the nightmare world The new game is a CRPG, and it is also a CRPG based on the DND world view, so there is no doubt that the probability of choosing a turn-based system is very high.

However, the way of virtual games is not so consistent with the turn-based system - look at the current nightmare world Which game is turn-based?

Turn-based system will inevitably involve the waiting time after the player's action is completed. It's okay in computer games. You can swipe your phone if you can't wait, but in the virtual world... you can't move as a character, really. , just imagining this scene is silly!

So, what kind of game method will the nightmare world use?

The battle started, the game immediately entered a pause, and then a huge system prompt appeared

【Combat description】

【《"Baldur's Gate" adopts a completely real-time combat mode. All combatants, including friendly characters and enemy characters, can move freely. This mode is modified from the original DND turn-based system.】

【PS1: A real adventure in another world cannot be turn-based. Please enjoy the extraordinary combat experience brought by the nightmare world"Baldur's Gate".

PS2: Forget the original turn-based battle of DND, this will be a completely different battle. Of course, some DND combat experience may also be useful.

PS3: Some battles are very difficult. Please confirm the team's status, including blood volume, before fighting.、BUFF、Fatigue, skills, spell slots, etc. must be ensured before fighting. At the same time, please confirm the fighting method and use traps, occupying favorable positions, sneak attacks, etc., which can effectively improve your chances of winning.】

"It’s a real-time battle~!"

Ottilia shouted in surprise.

It's not a turn-based system!

Although it is a game based on the DND system, the game uses a completely real-time combat system. Looking at the system description, it seems that there is no turn-based system in the entire game. You can only use Real-time combat!

This is good news, it means that players don’t have to be in a daze during the battle... This time the game of"Baldur's Gate" can form a team of 6 people. It is conceivable that if it is a turn-based system and once encountering a big battle, players will wait The time will be very long.

However, the real-time system is different. You need to act every moment, which is undoubtedly more exciting!

However, while being pleasantly surprised, Ottilia is also a little worried. After all, the DND system revolves around turns. This time, the nightmare has completely transformed into a real-time battle mode... This means that many things in the original DND system need to be changed... The nightmare world can perfectly transform this turn-based battle into a real-time battle mode. Fight?

Otilia doesn't know, but she can look forward to it.

When has the game in the nightmare world ever disappointed?

None!

The battle started, and four little devils rushed towards the three of them. Because they were flying, the little devils The speed is very fast. (To read exciting novels, go to Feilu Novel Network!)

".I'm a mage...it takes time to use magic!"

Zhang Xingyu's profession is a mage. As soon as the battle started, he retreated behind Otilia and started casting spells.

In the turn-based system, as long as it is the player's turn, he can definitely use a magic, no matter it is Tricks or high-level magic can be used. If you have acceleration spells on your body to increase the movement of the round, and you have supermodel skills such as spell instant casting... My dear, if you have several fireballs in one round, it will destroy the world!

However, in real-time battles, the use of magic is completely different from turn-based combat. Because players are in the stage of action at any time, magic can be used continuously. Therefore, Zhang Xingyu has additional settings for magic—— Casting time is up!

(King's) Different spells will have different casting times. The more powerful the magic, the longer the spell preparation time will be!

This is a feature of the real-time system of the nightmare version. Mage players need to maintain a good position. Especially when preparing to use high-level magic with a long release time, they need to be careful not to be interrupted by enemies.

Some battles in the Nightmare version of the game will also reflect this. For example, in a battle, the enemy mage is hiding on a high platform in the distance and constantly releasing magic. Players need to find opportunities to solve it as soon as possible, otherwise a few magics will be thrown down and there will be no A few can bear it.

Of course, as the player character level, especially the spellcasting level, increases, the restrictions on the release of magic will be reduced. For example, high-level mages can cast first- and second-level spells very quickly, legal expertise, and some new magic equipment. It can turn magic into instant cast, which can greatly improve the mage's combat strategy.

…………

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