What to do? What else can be done? I can only watch and do it!

In this warehouse, except for short spears and bows and arrows, there are no other weapons to choose from!

So, the depressed players could only go out with the "newbie weapon set", and then, one player said the most terrifying point.

"In other words, it seems that we haven't learned new skills in this world yet! Short spears or something, as long as it is a person, you can wave it casually, but bows and arrows are this thing... Technology is needed! "

Hearing this, the psychology of other players is also wow and cold.

"That's right, Nima, when I formed a team before, I firmly refused to let the archers join!"

"Ten bows and arrows, nine pits, and one is garbage!" Some players said with tears in their eyes.

Yes, I think that at the beginning, when the instructor system of Monster Hunter was not yet open, those archers, not to mention that the bows and arrows shot out could not be shot, and even Nima would shoot their own people!

It's simply the god of the pit!

At that time, the bow and arrow were even designated as the most garbage weapon in the Monster Hunter world.

And other weapons, even if they do not have skills, such as a large hammer, do not have skills, but it will always be possible to smash people with a hammer!

Come out and mix, sooner or later you have to pay it back!

Unexpectedly, it didn't take long for his turn to use a bow and arrow!

"Hahaha———— I am an archer in Monster Hunter World, and I chose the home skill of bows and arrows, hahaha———— is there anything to add, I need a few meat shields!" There were archers who laughed and exclaimed.

"Bow and arrow boss, add me!"

"Add me! I can go up and resist! "

"Group me one, no, the big guy taught me how to use a bow and arrow!"

The archers did not expect that they would actually become fragrant in the new world!

However, the inability to learn skills quickly is only when the Nightmare World system has not yet been perfected, and players do not think that this new game will be so bad, so they look for NPCs in the village that can teach skills.

Soon, players discover that there are three NPCs that can teach players skills, and they teach them all differently.

The three NPCs teach the three skill trees "Stalker", "Brave" and "Forager".

These three skill tree systems are the original skill tree system, of which the stalker is a enhancement of the player's stealth ability and stealth attack ability, such as the chance of being discovered by enemies when the low-profile low player is crouching.

Brave is a skill tree that increases the player's attack ability, such as the double can give the family an extra arrow on all bow weapons. Heavy hits can directly increase damage.

Foragers are skills related to exploring survival, such as the healer can speed up herbal healing, and herb collection can increase the number of herb packs that the player can have

In general, in Nightmare World, the three skill tree systems designed by Zhang Xingyu generally follow the characteristics of the original game skill tree, but because Nightmare World is a "live experience" and a large-scale online game, the skill number system has been greatly modified, such as adding a considerable part of skills, deriving several skills, and some skill effects have also been modified.

For example, the focus effect in the original game is time deceleration, for single-player games, time slowdown is naturally no problem, but large-scale online games cannot, so Zhang Xingyu directly modified it into two talents of strengthening reaction ability and strengthening agility.

The other most important change is the mechanical-related talent of the forager's talent.

Players who have played Horizon should know that in the game, the protagonist has the old-time holographic glasses equipment (a device worn on the ear, which can be seen as an AR preparation that strengthens reality, in the most understandable words, that is, the player information interface, explained through the equipment of holographic glasses), so it has many advanced functions, such as viewing the patrol route of mechanical creatures through holographic glasses, and can control a mechanical creature as a mount.

The most interesting thing is that players can override mechanical creatures through machine commands, so that they can become "their own" for a short time (permanent after upgrades), for example, if you can't beat Thunder Fang, and there are mobs nearby, you can override the instructions and let the mobs fight Thunder Fang!

This setting is very interesting, Zhang Xingyu remembers that one of his favorite things to do is to sneak in, and then cover the instructions of a monster, watching the monsters kill each other on the side, it is simply refreshing!

After all, it is still somewhat difficult to kill a mechanical monster without good equipment, but the civil war of mechanical monsters is different!

What's more, when you get more commands in the ruins, even the strongest Thunder Fang, Stormbird, etc. in the game can cover the commands and make them companions!

Zhang Xingyu doesn't want to cancel such a classic design, because this is a big cool point of the game!

But in large-scale online games, this kind of coverage instruction is too powerful, so Zhang Xingyu adjusted the skill setting, that is, the player covers the monster command, in addition to obtaining the corresponding instructions from the ruins, you also need to obtain special consumption props to cover, these props can be obtained from the ruins, but also by fighting monster drops, but the probability is very low.

In addition, there is a chance of failure in the overlay, and once it fails, the monster will run away out of control!

All kinds of restrictions are that the player cannot control the monster at will, but relatively, after the player covers the monster, the time that can be controlled will be very long, which is a relative compensation!

Just imagine, in the game, two players meet PK, one with a most garbage watchman, while the other with a stormbird... This Nima doesn't need to fight to know that another player will be ravaged!

This is simply a shot of RMB players tyrannizing ordinary players!

The picture is so beautiful that I can't imagine it!

The protagonist ALOY has the relationship of holographic glasses in the old era, and there is no problem with covering instructions in the forager's talent, but the player does not have holographic glasses!

Therefore, Zhang Xingyu chose to delete the talent related to controlling machinery in the forager talent, and directly added a new skill tree - mechanical control.

However, this skill tree system requires the player to go to the ruins and pass through any of the ruins to unlock this skill tree!

Yes, because the Nightmare World's horizon game world map has also been expanded N (directly referring to the map design of Isle of Miracles), the types of monsters have also increased a lot, so correspondingly, the relics have also increased a lot.

After discovering the ruins behind the player and knowing that there is also the talent of mechanical control, I believe that the player will be excited to control powerful mechanical monsters!

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