The new world should be a world where all kinds of mechanical monsters exist, and judging by the mechanical monster Thunder Fangs that broke into the monster hunter world, this game still has guns, and it is very advanced - after all, even laser cannons have appeared.

From this point of view, it should be best to choose weapons related to firearms, such as using skills such as increased hit rate and improved stability.

It's a pity that the Monster Hunter world doesn't have such skills.

However, the home system explains that skills may change depending on the game world, so based on this, it should not be wrong to choose a long-range weapon skill system.

As for melee combat... They all started playing with guns, and they also played Mao's melee combat!

It's a pity that Otilia and others don't know that although firearms do exist in the New World, firearms are extremely rare, and the main weapon is actually a bow...

That said, among the Shadow Squad, Moe Moon is the most advantageous.

If Horizon Zero Dawn is similar to the original game...

In the original Horizon: Dawn of Zero game, the main weapon used by the player was the bow and arrow, and as for melee... Just check it out, if you want to beat the melee level... That difficulty can really go to heaven - just one or two melee moves that come and go, slow moves, awkward, and extremely flawed!

However, the design of the bow and arrow weapon system is extremely creative, for example, there are several types of bows and arrows, long-range dedicated sharpshooter bows - long attack distance, but can be equipped with less ammunition, slow firing speed; Warrior's bow for close-range - a large number of bows and arrows can be poured out in a short time, and it has both lethality at close range; Explosive Slingshot - Shoots special ammunition that can explode with the highest stat damage.

Not only are there multiple different bow types, but coils can also be loaded to enhance the power of the bow and arrow.

I have to mention the attributes of bow and arrow ammunition, there are many attributes in the game, the most classic is the tearing attribute bow and arrow dedicated to machinery, tearing attribute bow and arrow can destroy the armor of the mechanical monster, knock out his weapons, some enemy weapons can also be picked up and used, if you can't fight the mechanical monster, you can use the tear bow and arrow to shoot over to see...

There are also the most classic flame ammunition, flames are very effective for the flesh, and also have a special effect on machinery, that is, they can overheat mechanically, and some mechanical monsters only reveal cooling devices (weak points) when they are overheated...

It can be said that there are many tricks and thieves who play with bows and arrows.

Melee combat can only be hehe.

However, this horizon world created by Zhang Xingyu is different.

The long-range bow and arrow weapon system Zhang Xingyu has not changed much, but the melee combat system has been greatly enhanced by Zhang Xingyu.

After all, they are all "real people playing games", so a few are really frustrating!

In the world of "Horizon", Zhang Xingyu joined the melee genre and entered the melee skills dedicated to mechanics!

However, the melee genre is a "niche genre" in the Horizon world, and it is not so easy to find them and learn their combat skills, after all, the mainstream weapons in this world are still long-range - facing mechanical monsters with machine guns, you may be surprised before your melee players rush up.

On the other hand, because it is a large-scale online game, the strength of mechanical monsters has been greatly improved, especially the super large mechanical monsters are even more fierce, and there will be no original game, with tearing bows and arrows to kill the monster's weapons, the monster will change from a tiger to a cat.

In addition to strength, Zhang Xingyu also added several new varieties of mechanical monsters, and the Lord of Nightmares himself also added some - both strong and weak, and some functional mechanical creatures, making the entire mechanical ecology more perfect.

Originally, there were about 20 different mechanical creatures in the game, but Zhang Xingyu has directly expanded to more than 50!

——Thanks to the Lord of Nightmares, most of the new mechanical creatures were created by him, if Zhang Xingyu was allowed to create so many lines of mechanical monsters alone...

No, the braincase is going to explode!

The last thing that has to be mentioned is the map of the game.

The map of the original "Horizon" game is not completely fictional, but a map created after processing based on the geography of a place somewhere in the real world - from the side lines in the game, you can see the image information of such and such a place before it was destroyed by machinery, such as the location of the first giraffe in the outer territory of the Nora Territory, there are three lookout points nearby, and two in the city scene. The "Explorer Museum" in the game is actually called the "Pioneers Museum" in reality; The Pioneer Museum and the red glass façade building can be seen at the Colorado Springs lookout point, which is actually adjacent to each other, and the third lookout point near Colorado Springs is actually the landmark building of the Meiguo Air Force Academy.

Zhang Xingyu, a veteran gamer, is indeed familiar with games, but he is anxious about geographic information.

Just like Monster Hunter World, because it is a large-scale online game, the map has expanded N, Zhang Xingyu does not want to work hard to create such a large map, directly thrown to the Lord of Coolie Nightmares, only a few places Zhang Xingyu has made modifications, which can be regarded as a tribute and nostalgia for the original game.

As for the "Horizon" game, Zhang Xingyu is most impressed by the mechanistic ecosystem in addition to the plot, as for the map...

Originally, Zhang Xingyu wanted to refer to the Monster Hunter game and throw it to the Lord of Nightmares to let him get a "fictional" map (the Lord of Nightmares could get it somewhere in the original world), but Zhang Xingyu had a whim and had a new idea.

Since the game map of Horizon is based on a map somewhere in the real world, isn't it okay to have a nightmare world?!

Not only that, but also a good idea!

As for the map of which place to use... Don't think about it much, just move the entire island of miracles over!

For example, the Holy Dance Academy, in the game, is the base camp of the protagonist Eloy's tribe - the Holy Dance Academy is built on the mountain, and more than half of the area is a mountain range, which is no violation as the territory of the Nora tribe, and it is very similar to the original game.

Since the game map has changed, some game content has also changed, such as the Faro company, which developed the company that destroyed the world in the game, and is a very tall skyscraper in the game... Well, there are not too many skyscrapers on the island of miracles, it's you, the tallest one!

Zhang Xingyu didn't know that because of an idea he accidentally remembered, it not only caused a huge discussion in the game, but even had a greater impact, which Zhang Xingyu did not expect.

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Feilu reminds you: three things to read - collect, push

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