Netherworld Game Producer

Chapter 77 The game of changing clothes for beautiful girls with your own hands, isn't this

I didn't feel the slightest heartbeat in the game at all!

Li Wen ruthlessly demoted the best-selling game of Crescent Games to nothing.

The beautiful girl in the heartbeat moment is indeed well shaped.

The plot is okay too.

But the problem is that the interaction between beautiful girls and players is really uninteresting.

The kind of interaction that is just a taste of it, for an adult male, it is like playing a house with a child.

In this case, where is the heart?

He also understood that Crescent Games wanted players of all ages, so the interaction would still be so bad.

But the problem is that players who buy beautiful girls are all buying them for being able to interact with beautiful girls!

The point is not the beautiful girl, but how to interact with the beautiful girl.

Now, do you understand what I mean?

As an old employee of Crescent Games, Liu Ziyi has been in Crescent Games for almost ten years.

The understanding of beautiful girl games is also regarded as one of the best in the industry.

It has even been dug at a high price by the island country.

She had no idea of ​​going abroad to work, so she declined the invitation of the other party.

When Crescent Games was dragged down by a Resident Evil: Raccoon City operation, she didn't leave the company for the first time.

Instead, he actively contacted his peers and wanted to save the new moon game.

It's a pity that her power is too small to completely save the new moon game.

I thought that the company was about to dissolve, but it was bought by Li Wenxinyue's opponent.

The price of 50 million is indeed a bargain.

However, considering the current situation of New Moon Games, in two or three months, it is estimated that even one million will not be sold.

In this regard, she is still very grateful to Li Wen.

In the competition between companies, hatred is generally between the top executives of the two companies.

It has nothing to do with her ordinary supervisor.

What reassured her most was that Crescent Games hadn't changed its name.

Even the remaining employees were not fired.

And many capable and senior employees have finally obtained positions that match the technology.

For various reasons, she is full of goodwill towards Li Wen, the boss.

She has a deep affection for Crescent Games.

It can be said that her youth has always been here.

She didn't want to leave the place where she had been working.

Her hobby is to draw beautiful girls, all kinds of beautiful girls.

Half of the beautiful girls that Crescent Games has produced over the years are from her.

To be honest, she didn't quite understand the interaction that Li Wen was talking about at the moment.

The interaction at the heartbeat moment has reached the limit of all-age game interaction.

If the interaction is a little deeper, it will become a little butter.

As a woman, she has always been somewhat resistant to Little Butter.

When she thinks that the beautiful girls in her works will be regarded as 'food' by some groups, she will feel a sense of disgust.

Although, the beautiful girl game itself is to attract the target group by rubbing the edge...

Looking at your appearance, I know you are thinking crooked...

Li Wen helplessly picked up the teacup on the table and took a sip, moistening his dry throat.

The interaction I'm talking about is not an interaction that allows you to play edge balls, but an interaction that makes beautiful girls 'live'.

The beautiful girl games that he once succeeded in the world all have one thing in common.

That is, the beautiful girl in the game will show 'love' to the player from time to time.

It's not the kind of love that I like on the surface, I like you, which can't attract players' hearts at all.

Instead, an inadvertent little action, a seemingly random but carefully planned dialogue that provokes the player's heart.

There are also some small perks from time to time...

For example, a beautiful girl falls down in front of the protagonist and reveals her fat times, which is a funny but designed little benefit that is not 'accidental' at all.

Finally, with the plot into a good situation.

Then let the beautiful girl express her love to the player shyly and euphemistically.

This kind of interaction is the interaction that can make players feel the most empathy.

There are many people in this world, and there are also many game workers.

There are more companies doing beautiful girl games.

If you want to stand out from these beautiful girl companies, the most important thing is not beautiful girls.

Rather, it allows players to clearly feel the living 'beautiful girl'.

Adding 'life' to beautiful girls with some interactions that tug at the heartstrings of players is the way out for this world's beautiful girl games.

The zero series that Li Wen is involved in.

First of all, it is different from all beautiful girl games on the market.

A beautiful girl game with horror as the core.

Design a tool man protagonist that doesn't exist.

In the process of exploring the horror with the beautiful girl, the bond between each other is deepened step by step.

Make a lot of money to create a game about falling in love with a beautiful girl in a horror house.

Stand out in this offbeat way.

Of course, in the case of modifying the game in this way, the plot will also be slightly modified.

However, these are all worth it.

Horror, beautiful girl, fall in love, all kinds of elements are combined together.

A group that likes beautiful girl games is not buying it?

In particular, with some small plots specially designed to tease these groups, so that they really feel loved.

Sell ​​some DLC costumes, such as sailor suits, bunny girls, etc...

More importantly, when changing the DLC costume for Pretty Girl, it is not in the game pause settings options.

Instead, after the player's and the beautiful girl's favorability reaches a certain level, it will be replaced by the player himself.

This is riding a horse, don't buy it?

Hinasaki Crimson will be the wife of every player who has played the game.

Also, the game will have multiple endings...

If the first zero game can be successful, it will prove that Li Wen's ideas are completely fine.

It's okay even if you fail.

At present, even if Li Wen fails one or two works, it will not make him bankrupt, at most it is only a loss of money.

He made two preparations this time, and let New Moon Games develop Death Soul at the same time.

After the first high-level meeting of New Moon Games, the production of the two games was also mentioned on the agenda.

Busy here, but there is still a lot of things to do in Happy Paradise.

Back to Happy Paradise, the first thing to do is to remake the interaction of Escape 1, 2 and Resident Evil.

Make its interaction closer to the real world.

Originally, Li Wen thought that only the escape production team could complete the remake.

Unexpectedly, the workload of improving the interaction to a realistic level has far exceeded the scope of the escape production team.

The workload is simply too much.

Finally, the Resident Evil production team also invested in the remake.

Don't look at it as just a simple action, dig some wall ash with your hands and use it as a weapon attack... something that can be easily done in reality.

But in the game requires a lot of computing to support.

And the collision point of the object also needs to be redesigned and modified.

It is a lot of work. Fortunately, the game does not need to be redesigned from the bottom, and it does not burn much money.

Resident Evil Remake doesn't cost much.

But escape 1 and 2 need to design a battle logic system because of the setting that the protagonist can resist.

It costs money.

fine!

The sales of Resident Evil and Escape 2 are very good, and Happy Paradise is very well funded, and it is not tight at all.

Time to market for new VR: ? ? ? (unknown).

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