Netherworld Game Producer

Chapter 63 There is something in this art design

'The opening scene of the game is the scene of Shura Field, the production team is very good...'

'The opening of Resident Evil is also a helicopter, and the opening of Escape 2 is also a helicopter. Happy Paradise, are you not dealing with helicopters? ’

‘I hope it’s not as scary as Escape 1, I don’t dare to play it alone at all, I play the whole online mode, but there is a saying that the five-player game is very exciting, and I hope Escape 2 can continue. ’

The Shura field scene at the beginning of the game allowed the audience who stayed in the live broadcast room to speak freely.

Of course, there are also some viewers who have just come, asking why it is not a barrage of Resident Evil.

Originally, the next plot should be when the heroine's wife activates the Shura skills to suppress the audience.

The protagonist seemed to sense the crisis, and immediately launched a defense, hurriedly explaining that the name Jessica he called was his and his wife's hair.

Said that he dreamed of Jessica Gray, probably because he hadn't seen him for a long time and missed him very much, so he called Departure by his name.

Finally, the danger was turned into a safe one, and the wife's anger was successfully quelled, and the world finally ushered in the dawn of peace.

After the wife was no longer angry, the two began filming the intro to the investigation from the helicopter.

CG also ended at this time, and the protagonist became a controllable character.

The game simply tells the player how to record with a camera and how to use the crucial night vision feature.

After how the night vision function is used appears on the screen.

Countless spectators couldn't sit still for a moment, and they sent out barrages one after another.

'Chuo! I'm still here. I'm looking for batteries everywhere, and then avoid the monsters' pursuit. Can I ask the production team to be the servant? Can the battery consumption be normal and realistic, okay? ’

'Familiar night vision mode, familiar with power consumption, except that the venue is no longer a mental hospital, but a village...'

'I just want to know if there are more battery resources, if there are more, then I can accept it. I am the one who is most afraid of the dark and has to turn on the lights when sleeping! ’

‘It will be unlocked at twelve o’clock tomorrow night, is there anyone to play in a team? I escape 1 integrity 98%! trustworthy. ’

The Integrity system has been added to the Escape 1 follow-up update.

At the end of each round, other players can be scored.

As the name implies, players with higher integrity values ​​have better reputations, and will not do anything to trick other players into exploring the way or directly sacrifice players who have been fooled to pass a certain level.

Integrity value cannot be queried in the game, it can only be checked after the game is over.

Escape 1 cannot change the ID, so as long as you remember the ID of the player with bad reputation, there are more things that can be manipulated.

Just a small integrity system has upgraded the game of intrigue to another level.

Many players said that playing Escape 1 online mode now feels like playing a wonderful werewolf killing, which is very brain-burning.

Escape 1, it's no longer the deadly psychopaths, but the players...

The barrage is still talking about being familiar with the battery and night vision functions.

But the story of the game has changed.

A white light suddenly appeared in front of the helicopter, along with a screeching noise.

Unsurprisingly, the helicopter began to spin out of control and the scene was chaotic.

In the end, the protagonist's vision fell into darkness again.

This is the beginning of the story of Escape 2.

When the Escape 2 logo was completely displayed, the game screen began to change.

The protagonist seems to appear in a school, a typical beautiful country school, with a row of student lockers lining the corridor.

At this point the protagonist is in a controllable state.

There was no one in the school, it seemed very quiet, and the quiet revealed a strange atmosphere.

' When I saw this picture, I didn't dare to move forward, there must be high energy ahead! ‘

'High energy is about to appear, please retreat! ‘

’ It’s just a game, what are you afraid of? It's like I'm not afraid at all, but I'm just washing a few more pairs of pants the next day, let's not talk about it, I'll go collect the pants'

Xiao Tian ignored the barrage, and instead manipulated the protagonist to move forward.

When she didn't take two steps, the locked locker suddenly opened, which startled her.

Fortunately, nothing strange popped out of the locker.

But her heart was beating fast now.

She has never been so afraid of escape 1.

It feels so strange.

It's obviously just an ordinary school corridor with dim lights.

But it sparked a deep fear in her heart.

She prides herself on being very courageous, but when faced with this school corridor, she was a little cowardly.

The audience also began to send out a frightened barrage.

It's so weird, it's obviously a school corridor that is often seen in a beautiful Chinese TV series. I'm a little nervous when I look at it.

'Indeed, even if I was chased by monsters, it would not make me feel this inexplicable fear. ’

'As an art professional practitioner, there is something in the art design of this school corridor! ’

As for why just a common school corridor evokes fear in most people.

it's actually really easy.

That is Li Xin's art design has been upgraded!

On the scene design of Escape 2, she has consulted Chen Chang, who has won the award, countless times.

Chen Chang is not stingy with his knowledge either.

Li Xin's art design has improved a lot, especially for the design of horror scenes, when compared to Escape 1, it can be said that a qualitative change has taken place.

Although the art design of Escape 1 is also very sophisticated, most of the scenes put fear on the surface.

Such as fragmented corpses, dark and bloody rooms, etc.

And by Escape 2, she hides her fear deep in the scene.

Such a scene, which looks ordinary, can arouse the deepest fear in the viewer's heart.

Just like Xiao Tian, ​​who is so daring and dares to steal other people's tributes to eat when she is a child, she will feel scared.

This is the horror scene designed by the upgraded Li Xin.

Li Wen also recognized her ability more and more, and she really picked up a treasure!

In the future, with Li Xin's outstanding ability, it is not impossible to become one of the facades of happy paradise.

Just when everyone was still afraid of this unremarkable corridor.

At the corner of the corridor, a figure suddenly appeared.

It seems to want players to follow?

To be honest, Xiao Tian doesn't really want to keep up now, she just wants to step back.

But the audience is different. If they just watch Xiao Tian play, their fear will not be too great.

Therefore, when they saw that Xiaotian had been staying in place, they launched a barrage.

'Hurry up and follow! ‘

'Little sweet, you shouldn't be afraid, hahaha'

' What's so scary about a game, hurry up and follow, don't you get impatient when you don't see the back? ‘

' Follow up without triggering the plot, and stay where you are. Maybe Li Wen's pervert will come up with something perverted to drive the player to continue exploring. ‘

'Dude in front, isn't Li Wen the producer of this game...'

’ Although it’s not Li Wen, someone who can work with Li Wen is likely to be a pervert! ‘

Looking at the more and more mysterious Xiaotian in the barrage, she can only helplessly move the character forward.

Escape 2, the map of the school corridor, created a sense of terror after Li Xin's ability was upgraded, which was much more than the original.

The most important point is that the game screen in this world is very real, and the sense of substitution is naturally much stronger.

This is incomparable to the original work, after all, the original work can be seen as a game at a glance.

And Escape From This World 2, at a glance, I thought it was a movie...

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