Netherworld Game Producer

Chapter 36 All fear comes from lack of firepower

Survival horror games such as Resident Evil and Dead Space often have a feature that firepower represents fear.

As long as there is sufficient firepower, the game monster will bring less stress to the player, and the same fear will be diluted.

Therefore, whether survival horror games can do well depends on the placement of resources.

In the original Resident Evil, there has always been a hidden dynamic difficulty.

Dynamic difficulty, as the name implies, determines the difficulty of the game based on various factors such as the player's resources and the number of deaths during the game.

For example, if a player operates very well and has a lot of resources, the game will increase the difficulty.

The movements of zombies will become more agile, and the ability to take damage will also increase.

It won't make the game so simple that it doesn't make players interested.

Conversely, if a player dies frequently and there are not enough resources in his hand, the zombies' movements will become sluggish, and the zombies will be easier to deal with.

It also doesn’t make the game so difficult that players lose their desire to explore.

The game of Resident Evil will always control the difficulty in a just right place, attracting players to keep exploring until they clear the level.

One of the most representative is Resident Evil 4.

The dynamic difficulty is vividly displayed by Resident Evil 4.

think carefully.

When playing Resident Evil 4, when you run out of ammo, is it very easy for monsters to explode ammo?

And when you have enough ammo, the monsters are almost bursting with a pile of money.

The same is true if the cure is not enough...

That's one of the reasons why the Resident Evil franchise has always been a hit.

The game is not difficult for players to persuade players to quit, nor is it easy to make players lose interest. Almost from beginning to end, the difficulty of constantly promoting players’ desire to explore has been maintained.

In the world where Li Wen lives, the game industry is so developed that it is easy to make a dynamic difficulty setting that surpasses the original.

The Resident Evil he made mainly highlights the word hell, so the dynamic difficulty may not be the same as the original Resident Evil.

After all, if it is made according to the original Resident Evil, it is not much different from other horror games except that the characters do not have superpowers and cannot madly abuse monsters.

He has stepped out of his own style of making games, so! No matter what, he will go all the way to black.

Hades is his signature.

Resident Evil will be made by him into a completely different game from the original.

Of course, the core gameplay remains the same.

It's just more terrifying and oppressive...

He will also set up a special tracking monster.

Like the tyrant who chased the player in the police station in Resident Evil 2, the setting of tracking monsters is Li Wen's favorite.

Of course, from the producer's point of view.

From the player's point of view, he just wants to give the producer a middle finger.

The tyrant of the Resident Evil 2 remake, every time he hears footsteps, he gets nervous and feels oppressive!

In addition, the zombies are all iron-headed babies, and there are lickers from time to time, and the pressure on players is really great...

Since it is an underworld game, then the setting of the tracker is not to be done, what is it to do.

Of course, he won't let players quit the game because of pressure.

So it's the same as escape.

There will be two difficulty levels.

One simple mode, one normal mode.

Elite monsters and boss monsters in simple mode act according to established procedures, while elite monsters and boss monsters in normal mode act according to intelligent AI.

And this time he will also upgrade the game engine to make the intelligent AI smarter, much smarter than escape.

This very convenient intelligent AI is not used on monsters, it is simply a waste.

Look at the players who are playing escape now, they are all having a lot of fun, aren't they?

Of course, he automatically ignored the scolding on the forum and the scarf.

If he scolds him for playing games, he won't sue him or anything.

Rather happy.

Am I being too perverted?

But when he thinks of the player being crashed by the game, he will have an inexplicable pleasure.

Is this how Miyazaki thief usually feels?

At the Resident Evil conference, Li Wen explained the zombies and the characteristics of the game one by one.

Everyone who has experience in making escapes has their eyes bright.

This time the character can fight back, so there are a lot of places to operate.

Full of energy.

It's just that everyone present knew that there was a high probability that they would not be able to participate in the production of Resident Evil.

Because, the plan book of Escape 2 was also taken out by Li Wen.

Now that the popularity of escape is so high, it is natural for us to launch escape 2, so everyone may have to work overtime in the next time.

Because the Resident Evil project needs me to master it, the production of Escape 2 is handed over to Zhang Chunsheng.

Today, you are officially appointed as the producer of Escape 2. Since our company does not have a personnel department, if there is a shortage of people, you can recruit yourself, interview yourself, and finally give me feedback for approval.

Escape 2, please.

Li Wen personally appointed Zhang Chunsheng as the producer of Escape 2.

And, Escape 2 has a budget of ten million.

After all, it is a small-cost game, and raising the budget to 10 million is already a bloodbath.

Zhang Chunsheng, who received the heavy responsibility, was a little dazed. Just now, he was silent in the world of Resident Evil described by Li Wen. The next moment he became the producer of Escape 2.

And he is solely responsible for the project of Escape 2.

Looking at the plan for Escape 2 in the mailbox, he felt a heavier burden on his shoulders.

This is a lot more stressful than being a team leader.

...

End of the meeting.

Li Wen released a large number of recruitment information, this time without revealing any information about Resident Evil.

It's very simple, because of the explosion of escape, there will definitely be imitation games later.

There are plenty of well-funded companies, and it's not out of the question to imitate and surpass the emergence of escape.

Therefore, the new game IP is equivalent to the trump card of Happy Paradise.

Knowing by the players will naturally not be a problem, but it can also increase the popularity.

But if you are known by your peers and learn about the project, it will be a big blow to Happy Paradise.

Because the game industry in this world is very developed.

His Resident Evil project book leaked to peers, and a Resident Evil game will soon appear.

If the escape is not a big sale.

The Resident Evil plan leaked, and there was no problem at all.

After all, you, Li Wen, are just an unknown person, and no one will care.

But it is different now. The explosion of escape has made the names of Li Wen and Happy Paradise famous in the game industry.

If the plan is leaked, it is equivalent to giving away a big IP to the peers in vain.

Therefore, the development of new games must be low-key, low-key, and low-key.

He doesn't have the selfless spirit of being willing to 'help others' and give each other a big IP.

Why haven't you left yet?

Li Wen returned to the office and looked strangely at Xiao Tian who followed him all the way.

Don't worry about me, just do your thing, I'll just take a look.

Xiao Tian didn't think she was an outsider at all, and walked around his office carelessly with her arms behind her back.

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