Standing in front of the spire this time felt a lot more different than the first time. It might have been only a few days since the last time he was here, but after that weird dream and the attacks of the moles, Rezar could not help but have this urge, the urge to live.

This was sort of ironic considering he was pretty much the son of death as his trait says. But he didn't want to just exist and roll with the punches, no matter how little, he wanted to make a place for himself, a small corner that he could call his own and happily say that he has fully lived.

Just living his life wasting away and swinging a pickaxe at a rock wall was definitely not for him, he wanted to have a garden, grow something, get into legendary battles, see how far he could train his undead, get married and have kids. Because whether he would admit it to himself or not, Rezar wanted to live, to experience everything that had to do with living. And be prepared to live and die without any regrets even if he remains a slave forever.

Rezar didn't liken himself to main characters from a novel or some hero in the making, he had no delusions of revenge or raising a legendary undead army that could and would sweep across the land carry death and disease along, but he just wanted to have a successful and happy ordinary life, totally and completely unbothered by anyone of anything. He took a deep breath as he placed his hands on the spire.

NAME: REZAR DEATHWIND [AGE: 15] [RACE:

HUMAN+]

CLASS: [SLAVE(LV1)

(0/10)] [MINER(LV9)

(0/330)] [NECROMANCER(lv1)

(0/25)] [N/A]

EXP: [NORMAL EXP: 60] [BATTLE EXP: 560] [QUEST EXP: 60]

TRAITS: [SON OF DEATH] [N/A] [N/A] [N/A]

STATS: [POWER(TIER 1): 19] [SPEED(TIER 0): 8] [DEFENSE(TIER 1): 13] [MAGIC(TIER 0): 7]

BONUS: [+85% TO ALL DEATH AND BLACK MAGIC]

[ +5% TO ALL MINING ACTIVITIES]

[-20% TO RUNNING SPEED AND +100% COST TO ALL PURCHASED GOODS]

[100% DAMAGE FROM

LIGHT & HOLY MAGIC. 40%

DAMAGE FROM FIRE &

LIGHTENING MAGIC.

40% RESISTANCE TO ALL ELEMENTS

EXCEPT FIRE AND LIGHTNING]

PASSIVE SKILLS:

MINING: BASIC LVL 4

DEATH MAGIC MASTERY: BASIC LVL1

DEATH AURA: BASIC LVL1

NIGHT VISION: BASIC LVL 1

ACTIVE SKILLS:

RAISE UNDEAD: BASIC LVL4

ROT: BASIC LVL1

SKILL POINTS: 4

MONEY: CPR: 0/ SIL: 0/ GLD: 0/ PLA: 0

Even without having access to the spire Rezar knew he had grown stronger, it was a wonderful feeling though if he had to mention one thing that was off, it would be the fact that he had more power than magic when he was obviously a magic oriented combatant.

But he didn't actually mind that, with enough power he would be able to throw off suspicion, because if people knew he was dabbling in magic, death magic, things would get pretty complicated really fast. But never the less it was time to level up the necromancer class and get stronger, hopefully he could get more skills or something like that.

[Spend 525 battle exp to raise apprentice necromancer to level 6. Exp used, apprentice necromancer class is now level 7. Death magic mastery is now lvl 2, death aura is now lvl 2, raise undead is now lvl 5, rot is now lvl 2. + 12 to magic, + 9 skill points]

Battle exp can only level up combat classes, whilst normal exp can level up normal or lifestyle classes like miner and slave. Quest exp can level anything, but it would cost more to use it.

The necromancer class getting to level 7 was a good thing, Rezar knew if he was careful enough it wouldn't take too long for him to get the necessary battle exp that would level it all the way to nine, once that happens he would be able to level it to 10 and become an intermediate necromancer. But of course that would cost a lot of battle exp, but he as long as he doesn't bite off more than he could chew, with 100% exp bonus for slaves he would be able to get that quickly.

Now would be the allocation of skill points, instincts, memories or not, there were still a lot of things Rezar didn't know about his class. However he was sure the death magic mastery skill would help reduce the cost of his spells and should make them more efficient.

The damage of rot would increase, and raise undead would have more success rate and a longer duration of which the zombies would stay alive. However passive skills cost more to raise than active skills.

To raise death magic mastery he needed to use three skill points, the most expensive of all his skills which was how he just raised it once to level three. The magic cost for raise undead which had reduced to 2 after it got to level 5 was now 1, rot still cost just 1 point, but now he had the ability to summon the skill inside the body of an opponent as long as their combined class weren't higher than his by five levels. Effective against monsters, but against sentient uploads and players; it wouldn't even leave a scratch.

Rezar was tempted to raise the level of another skill, but he held back as he had other plans in mind. With the high amount of power he had, he was hoping to find a weapon mastery skill, preferably a spear or staff so that he could have something else to fall back on and hide his abilities with necromancy.

He would probably have to get his money from Red first before checking the market and seeing if there was a weapon skill he could use as a camouflage for his necromantic skill. But before that, he had something else to worry about, and that was the upgrade of the zombie mole in the sack he was carrying, he had to see to it.

• Basic cavern mole [lvl 5] Undead(Zombie)+

• Exp: 35/35(evolution possible

• Skills: [Rapid Digger lvl 3] [Claw Slash lvl 9] [Night Vision lvl 4] [Treasure Sense lvl 7]

• Time left until de-animation: 4 minutes 43 seconds

(Possible evolution routes: [power: zombie elite cavern mole| power increase by 75%, defense by 25%, speed by 10%| body slam skill will be generated, infection carrier passive skill will be generated]

[speed: Zombie elite red mane mole| speed increase by 200%, defense by 10%, power by 10%, magic by 25%| red flash claw skill will be generated, infection carrier passive skill will be generated] [defense: Zombie elite bone armored mole| defense increase by 150%, speed by 10%, power by 55%, magic by 5%| bone shield skill will be generated, infection carrier passive skill will be generated]

[magic: Zombie elite infant mole-man| magic increase by 100%, power by 50%, speed by 100%, defense by 35%| dark tremor magic skill will be generated, infection carrier passive skill be generated, black magic mastery passive skill will be generated])

Rezar really didn't want to think too much, without a doubt the best option would be the mole man option. And Rezar happily chose that, once it has finished with its evolution, it would probably be eligible to have more classes, but the evolution itself would take under 24 hours, so choosing a class for it would have to wait until the next time they came to town. He decided to have one final look at his entire stat page.

NAME: [REZAR DEATHWIND] [AGE: 15] [RACE: HUMAN+]

CLASS: [SLAVE(LV1)

(0/10)] [MINER(LV9)

(0/330)] [NECROMANCER(lv7)

(0/175) N/A]

EXP:[ NORMAL EXP: 60] [BATTLE EXP:

35] [QUEST EXP: 60]

TRAITS: [SON OF DEATH] [N/A] [N/A] [N/A]

STATS: [POWER(TIER 1): 19] [SPEED(TIER 0): 8] [DEFENSE(TIER 1): 13] [MAGIC(TIER 1): 19]

BONUS: [+85% TO ALL DEATH AND BLACK MAGIC]

[ +5% TO ALL MINING ACTIVITIES]

[-20% TO RUNNING SPEED AND +100% COST TO ALL PURCHASED GOODS ]

[100% DAMAGE FROM

LIGHT & HOLY MAGIC. 40%

DAMAGE FROM FIRE &

LIGHTENING MAGIC.

40% RESISTANCE TO ALL ELEMENTS

EXCEPT FIRE AND LIGHENING]

PASSIVE SKILLS:

MINING: BASIC LVL 4

DEATH MAGIC MASTERY: BASIC LVL3

DEATH AURA: BASIC LVL2

NIGHT VISION: BASIC LVL 1

ACTIVE SKILLS:

RAISE UNDEAD: BASIC LVL5

ROT: BASIC LVL2

SKILL POINTS: 10

MONEY: CPR: 0/ SIL: 0/ GLD: 0/ PLA: 0

Rezar pulled back, and just in time too as he saw Red walking towards him with a not happy but not annoyed look on her face, looks like the trade went well. He ignored the new system messages and happily turned to face the merchants and their sheds, it was time for some shopping.

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