Magus Tech (Technological Wizard)

Chapter 39 Spell System

The current world is a real world, and the wizard's spell system is also a real system, so it has a series of processes such as birth, development, maturity, and change.

According to the introduction in "The Chapter of Monroe", the spell system was born in the ancient wizarding civilization.

A long time ago, the earliest group of wizards, with their wisdom and abilities, created the first spells and formed the prototype of the system.

Later, in the long period of time, after the improvement and development of a large number of outstanding wizards, the prototype gradually evolved into a mature and huge system, complex and sophisticated.

At the same time, the entire ancient wizard civilization developed to its peak, established an inexhaustible source of energy, established the Babel wizard tower that went straight into the sky, established a floating city that accommodated hundreds of thousands of people, and even once Leave the source and explore the wider world and universe.

But one day, a catastrophe suddenly struck. There is no record of what this catastrophe was or how it came about. Only know that it destroyed the entire ancient wizard civilization at an unimaginable speed.

Then came the long dark ages, the ages without any historical record.

It may have been hundreds, thousands, or even tens of thousands of years before the remnants of the ancient civilization gradually developed and became a new civilization. The new generation of wizards, with the help of a few words handed down, began to struggle to restore the former spell system.

In the process, it is inevitable that many spells are lost. Maybe after a long period of development, all of them can be recovered, or maybe not, but in any case, what is finally restored is a broken spell system, that is, the existing system.

According to the records in "The Chapter of Monroe", this system has five levels: general spell system → spell category → spell department → spell branch → spell school.

The category of spells is the beginning of the classification of the spell system. At present, there are 9 categories restored, namely: evocative spells, spiritual spells, transformation spells, prophecy spells, summoning spells, space spells, and time spells. , magic pattern spells, other spells.

Evocation spells, as the name suggests, are spells that shape, control, and harness energy. Fireballs, ice picks, wind blades, lightning, etc. can all belong to it, which is the most common, most practical, and currently the largest category of spells.

This type of spell is divided into nine categories: water element, wind element, fire element, earth element, wood element, thunder element, dark energy, light energy, pure energy.

Some of these lines have only one branch, while others have multiple branches. For example, in the water element system, there are water branches, ice branches and acid branches.

A school develops if a wizard contributes significantly to a branch, creating a series of related spells.

For example, in the ice branch, there is a "Nokno School" created by a wizard named Skno, which includes a series of spells: Skno's Snowball (Zero Ring), Skno's Ice Cone (Zero Ring), Skno's Snowball (Zero Ring), The Ice Rain (Zero Ring), Skno's Ice Storm (One Ring), and Skno's Polar Frigid (Second Ring).

After the evocative spells are the psychic spells.

Spiritual spells, as the name suggests, are spells that work on the human brain, spirit, or consciousness. There are five categories of attack, protection, illusion, control, and soul, each with one to three branches below, which is the second largest spell category in existence.

The three categories of attack, defense, and illusion are fairly normal, but control spells can directly change a person's mind and turn a person into a completely obedient slave. Some obscene wizards even use this type of spell to control a large number of young and beautiful women, and treat them as their own bans, enjoying them day and night. Among them are twin sisters, mother-daughter groups. Therefore, it has been condemned by many justice wizards.

Then there are the transformation spells.

transformation spells,

It is a spell that temporarily or permanently changes the whole or a part of the living body. It is the third largest category of spells in existence.

Many of these spells are bizarre and evil. While powerful, they challenge morality and even human relations. For example, there is a spell called "attaching corpses to flesh", which requires wizards and corpses to have sex, absorb terrifying attack power, defense power and recovery power from the corpse, instantly transform into a humanoid fighting machine, and can fight continuously for three days and three nights Do not rest.

There is also a spell called "Black Death Frenzy", which can make the plague swept across the entire kingdom in just a few days and spread to the territory, directly destroying an entire area. The effect is amazing, but once out of control, it is very likely to destroy the entire world. Therefore, even the most crazy wizards dare not study this type of spells in depth.

Then there are the prophetic spells.

Prophecy spells use some mysterious mechanism to gain insight, change, and use some information to achieve some goals of the caster. Because there are too many lost traditions of this type, only the three departments of detection, misdirection, and trial have been restored, as well as several subordinate branches.

Then there are three major categories of spells: summoning, space, and time.

Summoning class that summons life from unknown places for the caster to use. Space class, let the space make some changes and produce a certain effect. Time class, let time make certain changes and produce certain effects.

These three major categories of spells, similar to prophecy spells, have been lost too much, resulting in only a few departments and branches. Moreover, there is a gap in knowledge in the middle, which makes it difficult for the wizards of the new generation to understand what has been handed down, and is in an inevitable decline.

In addition to these, it is magic pattern spells.

Magic pattern spells produce specific spell effects through special patterns. This spell is used on some swords to increase the firmness and sharpness of the sword, so it is called enchanting. When used inside a building, the entire building can play a powerful attack or defense role, also known as a fortress.

To put it simply, magic pattern spells have many uses and functions. Although it is a separate spell category, it can theoretically replace all other spells because it can use patterns to perfectly achieve the effects of other spells. Of course, this also requires that the texture description must be absolutely precise and precise, and a slight error will lead to failure.

Because of this, the difficulty of magic pattern spells is not weaker than the three categories of summoning, space, and time. Therefore, after Li Cha said that he could understand the magic pattern spells, the dragon Gregory suddenly became silent, and then there was a series of strange behaviors.

However, in Richard's view, magic pattern spells are really not difficult. In a sense, this kind of thing is a bit similar to the circuit on the modern earth, the only difference is that it has some wizard characteristics of the current world.

Circuits are simple and complex, as simple as a piece of wire and a power supply is a circuit, and as complex as the most high-end technology on the modern earth—computers, rockets, and satellites are just the manifestations of a large number of circuits.

The magic pattern is obviously simple and complex, so simple that it only needs to be described step-by-step, but in order to combine each trace of the description into a whole in an orderly manner, in order to achieve the effect of the spell, extraordinary wisdom is required. This is like the modern earth computer language, only two numbers "0" and "1" can create an entire virtual world.

...

The night was dark, the forest was as quiet as a sea, the branches and leaves of the large trees swayed with the wind under the moonlight, and there was a faint sound of waves.

"Shasha... squeak..."

"Shasha... squeak..."

In the middle of the forest, the terrain is slightly undulating, and several peaks are still, like several islands in the ocean.

On the smallest "island", a black castle stands, and a room in the castle glows faintly, as if it were a beacon for navigation ships.

In the castle room, the white jade piece in Li Cha's hand was disconnected from the middle, and a faint blue flame emerged and burned quietly. Li Cha knew that his attempt to "magic pattern spell" was a success.

This is the release of the simplest spell "phosphorus candle", but since this spell can be released, the rest of the spells can also be released.

With the help of the magic pattern, the time to release the spell will be greatly shortened. This ensures that within the time of releasing one spell, several or even a dozen spells will be released together, and the power to break through the limit of the number of spell levels will burst out.

In this way, even if it is only a first-level apprentice, it can compete with a second-level apprentice, a third-level apprentice, or even a first-level wizard in a short time.

This is Richard's purpose, a small goal in the first stage to study the entire wizard spell system.

Now it seems that it will be difficult to achieve this goal, but... it can still be accomplished.

He waved his hand to extinguish the flame and put away the broken white jade piece. Li Cha moved his slightly stiff body and started to make a second magic-patterned white jade piece for more attempts.

Then the third, the fourth...

It was late at night, and the light in the castle room was still on, as if it was really like a lighthouse that would last all night...

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