Mage Joan

Chapter 761: Tactics

Spell expansion is a very practical super magic skill.

To add this super-magic skill to a spell, you need to increase the spell slot by 1 ring. The benefit is to double the value of the spell's scope!

For example, 3-ring "fireball", the normal kill range is a spherical area with a radius of 20 feet.

After the addition of "Spell Expansion", it is upgraded to 4th ring. The other effects of this "Super Magic Fireball" remain unchanged. Only the damage range is expanded to a spherical area with a 40-foot radius explosion!

As for the spells without coverage, such as "Magic Missile", it will not be affected by "Spell Expansion".

Joan dipped the pen in ink, and quickly wrote down the "spell expansion" to finish today's research work.

Put away the desk and chair stationery, make a big yawn, wrap a blanket, and soon fall asleep.

...

Joan fell asleep until the next morning, got up to prepare the spell, and returned to the dwarf's tent.

In the tent, a rich breakfast is ready.

Joan and his companions reconciled, filling Uncle Klein's warm hospitality with a hot creamy mushroom soup and ham bread.

Joan was originally worried about being drunk again, but he did not see any alcoholic beverages on the dining table.

This is really abnormal for dwarves who are drunk like alcohol.

After inquiring about Klein, Joan learned that the prospecting team had regulations that prohibit drinking alcohol for breakfast and lunch on weekdays.

Since talking about "working days", Klein took the opportunity to bring the topic to prospecting work.

The Dwarf prospecting team's exploration of the Qingbing vein is currently facing a major obstacle, which is the large group of frost lizards entrenched deep in the pit.

These monsters covered with ice armor and emitting cold are very difficult to entangle and pose a great threat to the miners.

If you want to continue to explore the veins and collect the ore, you must try to destroy this group of frost lizards.

According to Scholz's survey, the total number of frost lizards inhabiting the mine pit is no less than thirty or forty.

The total number of members of the prospecting team is twice that of the frost lizard, but the combat effectiveness of the ordinary dwarf miners is far from the frost lizard. Not to mention two-to-one, even if one of ten is played, it may not necessarily be a winning ticket.

The frost lizard has two magic weapons, one is the indestructible "frost armor", and the other is the "frozen aura" that radiates the surrounding 20-foot space.

In the prospecting team, only Klein and Shorts possess magic weapons capable of penetrating "Frost Armor".

The weapons held by other dwarf miners are just ordinary steel products. Even if they exert their strength, it is difficult to cause fatal damage to the frost lizard with ice armor.

What's more, the "frozen aura" emitted from the frost lizard's body will also cause continuous cold damage to any creature within 20 feet of itself.

Joan used the "Blood Interpretation" to study the magic mark of "Frozen Aura" yesterday, and incidentally calculated the lethality of this supernatural attack.

According to his calculations, if a dwarf lacks protection against the magic of the cold system, when he is within the radiation range of "frozen aura", he will suffer an average of 1 level of cold damage every four seconds.

Calculated in this way, even if the frost lizard does not take the initiative to attack, but just stands quietly, those dwarves who are too close to it can't stand for a minute or two and will be frozen into ice sculptures alive.

After hearing Joan's analysis, Klein and Schultz's faces were heavy.

The dwarf miners under their hands were not useful in this battle against the frost lizard.

To put it bluntly, how many die.

Even the powerful dwarf warriors such as Klein and Schorz can't last long in the face of the "frozen aura".

This point, what Schorz encountered in the pit yesterday was a **** lesson.

At that time, he was besieged by the three-headed frost lizard and barely supported for a few rounds, he was frozen and conscious.

If it weren't for Klein's desperate protection, later Joan and others rushed to the rescue in time.

Even the team leaders like Klein and Schorz are the same. How can the dwarf prospecting team solve this problem?

It is difficult to discover the Qingbing mine veins, which is one step away from realizing the dream of getting rich and getting rich. No one is willing to give up.

"Brother Joan, you and your friends are both spellcasters. Is there a way to fight the frost lizard?"

"If you can help brother solve this problem, the revenue of the mineral veins will definitely be yours!"

Klein's solemn promise made Joan and others' minds alive.

Whether out of friend's loyalty or self-interest, they have an incentive to help the dwarf against the frost lizard.

Monetary benefits, like a stimulant, caused Hailar's blood to boil, and his mind became unprecedentedly active.

"It's actually not difficult to deal with the frost lizard, I have a good idea!"

Holden looked at her in surprise, a little unbelievable.

"Among all of us, Joan has the best mind, Joan didn't speak, you have an idea?"

"Why, can't I be smarter occasionally?" Hailar was very unhappy.

"No... Sister fortune fans, I am worried that you are eager to make money, and the problem is not well thought out."

"It's not comprehensive, and it's hard to say now. Let's listen to Hailar first." Audrey smiled.

"It's no problem! I'll say my own ideas first. What's wrong, everyone will help improve it."

Hailar's countermeasures are not new at all, just copying the tactics everyone used to explore in Spider Valley.

The core idea of ​​this tactic is to consolidate defense and advance steadily.

"First of all, we need to build a refuge hut in the mine pit to serve as a frontline fortress."

"The refuge cabin is best installed in an open area in all directions, so that we can take the initiative to attack and quickly retreat."

"And the release of "fireball" in open space will not cause the risk of collapsing the mine."

"The refuge hut is set up. Joan is responsible for staying in the hut. Others blessed the "cold resistance" and formed an advance team to explore the pit."

"If you encounter a frost lizard on the way, the members of the advance team will shoot together and quickly solve it!"

"If there is a large group of frost lizards besieging, the advance team must resolutely turn back and withdraw to the shelter."

"If you retreat and encounter resistance, you must ask Uncle Klein to take the shot, play the "Any Door", and take your teammates out of the encirclement."

"After the advance team withdraws to the hut, the frost lizards are likely to follow."

"Don't worry, the refuge cabin has an impenetrable force field shield, frost lizard's claws and supernatural cold, which can't hurt the people in the house."

"If the frost lizard is besieging the hut, it is destined to be in vain."

"During this period, we can rest and heal in the house, recuperate our spirits, and find another opportunity to go out and fight back!"

"Just attack like this, lure the enemy, rest, and repeat the cycle...without a day's work, we can destroy all the frost lizards in the pit!"

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