Mage Joan

Chapter 758: Giant Wand

The dwarf man, who was drunk with alcohol, saw Joan already drunk and straightened his eyes, so he had to send him back to rest first, and it was not too late to discuss the matter when the wine was awake.

Joan felt like a sack of wet flour and was carried by the Klein stove away from the banquet hall and sent to a secluded tent to rest.

Shortly after Klein left, Joan struggled to sit up and his dizzy feeling was fading rapidly.

He is indeed invincible, but the influence of alcohol on him comes and goes quickly.

From a broader perspective, alcohol is actually a kind of "toxin".

Liquor is on the top, similar to a poisoning reaction.

Joan has taken the "Snake Dragon Egg", has an anti-toxic physique, and has a particularly strong ability to absorb alcohol.

The two glasses of crab blood mixed bartending just now, he drank too quickly, so he would be drunk on the spot.

After a short break, the alcohol ingested by the body is absorbed and broken down, and the uncomfortable feeling subsides.

Joan hiccupped, stood up, walked to the door of the tent and stopped.

Now that he is not too drunk, should he return to the banquet venue?

Joan soon dismissed the idea.

Going back, you still have to be drunk by the dwarves like a wolf, then it is better to hide in a tent and get drunk!

Of course, he didn't really lie drunk in bed.

It is rare to get a moment of cleanliness, of course, to use free time, it is better to identify the centipede robe peeled from the old blind man and the obsidian wand inlaid with amber balls.

In addition, he also wanted to dissect the bodies of old blind men, earth monsters and frost lizards to make specimens.

Joan rubbed his hands excitedly, rolled up his sleeves, and immediately devoted himself to the research.

For him, this is more interesting than drinking.

Joan opened the storage bag, took out the portable folding table and chairs, opened and laid it flat.

Then put the old blind man's robe and obsidian rod on the table.

Both of these things exude magical fluctuations, and Joan needs further identification to determine the specific spell attached.

He first picked up the leather robe. After the inventory, he confirmed that there were a total of 10 red-headed centipedes embroidered on the robe. The leather robe was a whole piece of red linen dyed.

Joan remembers that the old blind man had activated the magic of this leather robe and transformed the pattern of centipedes embroidered on the robe into a large group of living centipedes.

It is speculated that the leather robe is likely to be a summoning spell.

Joan took out the pen and ink and skillfully painted the No. 4 rune Ansuz on the leather robe.

With the power of runes, the spell configuration in the leather robe was successfully resolved.

After a little identification, Joan's guess was verified.

Attached to the leather robe are 2 rings of "Flying Bugs", a summoning spell belonging to the "Spell School".

When the caster successfully casts this spell, he can summon a large group of small animals or insects out of thin air.

During the duration of the spell, the caster can use telepathy to remotely summon animals or insect clusters.

"Flying insects and beasts" has a wide range of spell configurations, and the caster is free to choose the type of cluster creature he wants to summon.

Each individual in a cluster of creatures must not be too strong or too large in size, otherwise it will exceed the upper limit of the energy level allowed by this spell.

Common small animals and insects, such as mice, toads, bats, sparrows; centipedes, wasps, spiders, scorpions, moths, locusts, mosquitoes... can be summoned in a "cluster" way.

The stronger the biological individual, the smaller the size of the summoned cluster.

Conversely, the weaker and smaller the biological individual, the larger the size of the summoned cluster.

No matter what kind of biological cluster is called, if the strength data of the biological individual is multiplied by its number, the value will basically remain unchanged, thus ensuring the magic level of the spell is unchanged.

After an in-depth analysis of "Flying Bugs", Joan soon discovered the essence of this spell.

The strength of summoned creatures is inversely related to the number of them. Both can’t have both, and naturally there are two options.

Either choose to summon more powerful creatures, but a small number; or summon weaker creatures, but a large number.

The spell configuration of "Flying Beast" determines the strongest creature that this spell can summon, but it is just a bat stream, with a rare number and no value at all.

Conversely, if a small insect such as a centipede is called, although it is far less powerful than a bat in a single view, it wins a large number, and the practical value is even greater.

After a comprehensive comparison, Joanne feels that in most cases, it is obviously more practical to call insect clusters than to call a group of small animals.

To display "Flying Beasts", a red cloth is needed as a casting material.

In this way, the red linen lining of the robe also serves as a caster.

The "Flying Insect" attached to this robe, the spell configuration has been changed, and it is limited to only summon centipedes, which coincides with the pattern of the robe.

Adding such a restriction has the advantage that it can free up more magic space for enhancing the effectiveness of the spell in other aspects.

For example, spells can last longer or summon more centipedes than normal.

Joan has no special preference for centipedes, so when copying "Flying Bugs", he did not choose the version of the old blind man "Magic Reform", but chose to copy the original version of "Flying Bugs", keeping the freedom to choose the species to call. Permissions.

It took 20 minutes for Joan to transcribe "Flying Bugs" into his spell book.

Next, he picked up the obsidian cane and appreciated it.

The stone rod is about three feet long, which is equivalent to two to three times the length of the ordinary wand. It is wide at the top and thin at the bottom. The sharpened end is extremely sharp and can be used as a melee weapon.

The head of the stick is inlaid with a honey-colored amber ball, and there is also a small hymenoptera flying in the prehistoric era.

Tens of thousands of years ago, this little flying insect may be lying on the tree trunk, basking in the sun.

Doom accompanied by a mass of turpentine suddenly fell on it, making its time forever frozen in this moment.

Tens of thousands of years have passed, and the pine resin buried deep underground has turned into amber.

This poor little flying insect still kept his wings fluttering, as if he could survive.

This amber ball that contains prehistoric insects is as large as an adult's fist, and is worth ten times as much gold as its equivalent.

The old blind man inlaid such a precious gemstone on the obsidian wand, of course, not just an ornament.

In fact, this amber ball, together with the small flying insects enclosed in the ball, fits perfectly with the 4 rings of "giant insect" attached to the wand, which can significantly enhance the power of this spell.

The 4th Ring "Big Bug Spell" is a spell specifically designed to strengthen those seemingly insignificant bugs.

For example, centipedes, wasps, spiders and scorpions, such insects or arachnids, even if they are weak in the eyes of ordinary people, can be trampled to death with one foot.

However, as long as the "giant insect technique" is released to these small insects, a drastic change will occur, from tiny insects to huge monsters, and the destructive power will also increase synchronously with the size of the body.

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