Mage Joan

Chapter 614: Mage nether palm

When the level of an arcane spellcaster is still relatively low, the actual combat ability is actually far less than the level of melee occupations, coupled with its own defense and relatively fragile, can only hide behind his teammates to play assists.

Until he was promoted to a 5th-level wizard, he learned the two major weapons of "fireball" and "lightning beam", the previous embarrassing situation was completely changed, and he really had the status of tactical core.

Joan is one step away from reaching this "qualitative change" state. Fortunately, there is no need to hurry now, as long as he is promoted to a 5th-level master before March, with his learning ability and progress rate, this is really only a little bit. No difficulty small goal.

Joanne's next transcript is the 3 ring "Eagle Eyes".

This prophetic spell allows the caster to see and hear things beyond the visual field and hearing range. The specific audiovisual limit distance is proportional to the caster's level.

Joan counts the addition of "Mythical Mana" as a 6th-level wizard. When he casts "Eagle Eyes", he can see things as far as 6 miles away.

If someone in the area happens to be talking, he can also use the power of this spell to secretly eavesdrop - unless the other party has pre-casted a spell to prevent peeping and eavesdropping, otherwise it is impossible to notice that someone is secretly monitoring his every move.

In Firge's spell book, there are three other three-ring spells that Joan has not been exposed to before, all belonging to the Necronomicon.

The first is the "exhausted ray", which hits the subject with a negative energy beam, consuming the opponent's physical energy and causing it to fall into different degrees of negative state.

If the subject's physique is not strong enough and the resistance is poor, the stroke will be exhausted, the strength and agility will be seriously weakened, and even every move will be exhausted.

If the subject is strong enough, and the resistance to negative energy erosion is strong enough, the impact is also relatively light, usually feeling tired, lack of energy, and a marked decline in exercise capacity.

The 3rd Ring "Exhausted Ray" is to some extent an upgraded version of the 1st Ring "Debilitating Ray", but how much effect this spell can play depends on how strong the subject's physique is. Joan feels that it is better to reduce the subject unconditionally The "weak rays" of power are more practical.

The second necromantic school 3 ring spell is "level 3 undead summoning".

When Joan explored the Zokie pit before, he saw Filger cast this spell. After casting, he could summon a ghoul or three zombies.

In certain special circumstances, such as when undead creatures are required to explore the road and thunder or act as a meat shield, this spell is quite useful.

The last and most surprising spell that Joanne transcribed was "Mage Nether Palm".

In fact, he is no stranger to this spell.

Not long ago, when fighting with Phil in the Zokie Mine, the madman had summoned a huge black magic palm to attack him. The more powerful, aroused his curiosity at the time.

At this moment, seeing the original text of "Mage Nether Palm", Joan's previous guess was verified. This 3-ring spell is indeed an upgraded version of the 2-ring "Mage Assaulting Palm", but it is not a pure model of "Mage Assaulting Palm". The ability spell is a compound spell of the "plastic energy system" and the "necrotic system".

To display "Mage's Nether Palm", you need to use a black agate as a casting material, first use negative energy, and then shape a palm-shaped hollow shell enchantment to constrain the negative energy within the enchantment, and finally form a The outer shell has a translucent glass texture, and the inside is full of black negative energy. The caster remotely strikes the enemy, causing "erosion" damage after being hit.

The so-called "erosion" damage is a special side effect caused by negative energy eroding the human body, which is almost a curse.

Ordinary sword and energy damage can be treated with medicine afterwards, healing naturally, but erosion damage cannot be countered solely by the body's own immunity. The trauma of negative energy pollution will continue to deteriorate, and ordinary medical methods cannot be treated, only It can be said that it is quite venomous to use the magic technique to remove the negative energy remaining in the patient's body before it can be completely cured.

The damage of "Mage Strikes the Palm" depends mainly on the caster's own power attributes and body size, and on this basis, an additional 4 points of strength are added.

"Mage Nether Palm" as an upgraded version of "Mage Assault Palm" completely retains the above rules, and has been enhanced in two ways.

First of all, "Mage Nether Palm" has an additional 6 strength attributes, which is 2 points higher than "Mage Assault Palm". Filger's original power attribute is not as good as Joan, but the result is that his "Mage Nether Palm" is equivalent to his "Mage Assault Palm", and the roots are here.

Secondly, the magic configuration of "Mage Nether Palm" draws on the creativity of 2 rings of "Nether Palm", and the black magic palm is not only capable of directly beating the enemy, but also like "ghost hand", used to remotely conduct "corpse eating" Melee touch spells such as "Ghost Touch", "Fool's Touch" and "Electric Claw"!

The reason why "Mage Ghost Palm" is called "Ghost" is precisely because it integrates the function of "ghost hand".

The remote control giant palm strikes the enemy while attaching a "Ghoul's Touch", causing the other party to become paralyzed and unable to move, or adding a "Fool's Touch" to slap the enemy into mental retardation-such a vision is really exciting, But is it really feasible?

Joan couldn't help but fall into deep suspicion.

From the perspective of the casting process, if you want to complete the above operations, you must first create a "Mage Nether Palm", which is no problem; then you must use the "Mage Nether Palm" as a transmission medium to cast a contact spell-to this One step, the question is coming!

"Mage Nether Palm" is similar to "Mage Strong Assault Palm", both are the kind of spells that need to maintain concentration and maintain spiritual connection after the completion of the cast, otherwise the caster will not be able to remotely control the magical big hand battle with his own will. Never cast other spells distractedly, otherwise the "Mage Nether Palm" will dissolve on its own, so how can you conduct contact spells?

Since there is such an irreconcilable contradiction, the concept of "Mage Nether Palm" is fundamentally impossible to achieve. Why did Filger copy this "congenitally crippled" spell in the book, even in the book? Successfully cast out in battle?

Joan naturally recalled the fierce battle he had with Filge in the Zokie pit not long ago.

In the battle, Filger not only used the "Mage Nether Palm" in the battle, but even disseminated the "Fireball" while maintaining the "Mage Nether Palm".

This means that Filger can use the "Mage Ghost Palm" to pass other spells. This is a method that violates the basic law of casting. How did Filger do it?

Joan looked away from the spellbook and looked at the collection of Austrian essays titled "Practical Discussion of the First-Level'Secret Mystery'" seized from Firge.

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