Mage Joan

Chapter 307: Academic planning

The three second-loop spells Joanne first copied were all from the "sports belt", namely "the power of the cow", "the tenacity of the bear" and "the elegance of the cat".

These three spells belong to the school of change, and their functions are similar. They can temporarily improve a certain physical attribute of the subject, but the specific attributes are different.

"Bull power", as the name implies, is the power attribute.

"Bear's tenacity" enhances physical attributes.

"Cat's elegance", of course, is to enhance the agility attribute.

There are also three similar spells, namely "Fox's Cunning" that enhances intelligence attributes, "Owl's Wisdom" that strengthens perception attributes, and "Eagle's Prestige" that enhances charm attributes.

Joan has not had the opportunity to touch the next three spells, and decided to go to the library to transcribe after returning to school.

These six "change schools" of spells are self-contained, and they are very similar in terms of spell configuration, casting materials, and spell rules, and all require animal hair or feces corresponding to their names as casting materials.

For example, to exert the power of a cow, you need to use a pinch of cow hair or a piece of dried cow dung...

Fortunately, bulls, bears, cats, foxes, owls (owls) and eagles are not rare animals, and the casting materials are easy to collect.

In addition, the enhancement effect and duration of these six spells are all positively related to the caster's level.

According to Joan's current situation, a 3rd-level wizard casts this type of spell, and the corresponding attribute is temporarily increased by up to 2 points, and the duration can reach 30 minutes. As the level is increased, the duration of the spell is extended year-on-year.

When he is promoted to a 6th-level wizard, the spell effect will also undergo a qualitative change, increasing the attribute to +4.

At 9th level, the quality changes again, the attribute is increased to +6, and the magical limit of the 2nd-level spell is reached.

After that, if you continue to increase the cast level, you can only extend the duration of the spell, and you can no longer increase the upper limit of the attribute.

The fourth two-ring spell Joan copied from the spellbook is "Scorching Ray", which is parsed from a bottle of "Fire Spit Potion".

The configuration and rules of this spell are similar to the 0-ring trick "frozen ray", except that the magic ray emitted is a fire attribute, and its power is much stronger than the "frozen ray", and it initially has 4 energy levels of damage.

What makes Joan feel strange is that as the caster level increases, the lethality of the "scorching rays" will not change, but at a certain stage, the number of rays will automatically split and multiply.

For example, a 7th-level wizard can cast at most 2 "scorching rays" at the same time. The power of each ray is 4 energy levels. It can strike a target at the same time, and can also shoot at two enemies.

When the wizard reaches level 11, it can shoot up to 3 scorching rays at the same time, and thus reaches the magical upper limit of the spell. Unless it is optimized with ingenuity, it cannot continue to increase its power.

The fifth 2-ring spell Joon transcribed was "Resistance to Energy Damage", which was the same loot as "Hot Ray" from the hunting of "Spirit Soul".

This spell has four variants, corresponding to the four regular elemental energies of fire, cold, electricity, and acid.

Spell resistance also increases with level. With Joan’s current level, each time an attack with a corresponding attribute is taken, it can reduce the damage of 3 energy levels.

The sixth 2-ring spell is a "return weapon", which can turn a melee weapon into a "return weapon" in a short time.

The so-called "return weapon" is the magic flying hammer of Flint Anvil, the old dwarf of Delin Town.

It can throw out and smash people, and then automatically fly back to the owner.

The seventh two-ring spell Joon transcribed is "Shifting Shadows", which is parsed from the "Shifting Shadows Cloak" of Kotar's relic, "Son of Demons."

This spell can exchange positions with a designated creature within a certain distance. If the opponent is reluctant to transpose, you can try to use your own willpower to resist this spell. If the willpower is not firm enough and the resistance fails, you still have to be forced to swap positions.

"Shifting Shadows" is very tactical. For this hunting trip, Joan used "Shifting Shadows" to transfer a fierce and fierce wild boar to the tree, making it out of the battlefield and falling He was seriously injured and eliminated a big threat for his hunting team.

Not long ago, Joan also used the "shifting and reshaping" to rescue Edward from Jack Jr.'s butcher's knife. It can be seen that this spell can often play a magical role in reversing the dilemma at a critical moment, and it is worth investing more in-depth research.

The eighth two-ring spell Joon transcribed was an "indestructible bright flame" parsed from the magic street lights in Port Leiden.

The effects of most spells in the world are temporary, mostly for a few days and as short as a few seconds, and "Indestructible Bright Flame" is a rare exception.

The brilliance created by this spell is eternal, so it is very suitable for lighting in public venues, and an investment will always benefit.

Of course, the immortal brilliance means a high price, and casting this spell requires a certain amount of ruby ​​powder as an auxiliary material.

Measured by the current market price of ruby, the cost of each cast is not less than 100 gold Durga.

Joan does not lack lighting spells, such as the 0-ring "brightness technique." The casting material is only cheap luminous moss. Unless forced, he can't bear to burn expensive ruby ​​powder to ignite a lamp that never goes out.

The penultimate 2nd-ring spell from Joan’s spellbook is the “Secondary Item Activation” that Rolls Instructor is best at.

This spell enables a small and medium-sized object to temporarily gain life and wisdom, and obey the caster's command.

In a sense, "Secondary Item Activation" is equivalent to an upgraded and expanded version of a "Activated Rope". The items that can be activated are no longer limited to ropes, as long as they are daily items that can be packed into a suitcase, such as Clothes, books, stationery, brooms, pots and pans, etc. can be activated by cast.

Master Rolls' famous work "Activate the Scarecrow" uses this spell as the core enchanting process.

Joan has studied with Rolls instructor for nearly half a year, and has already had a lot of experience in manufacturing the activation structure. In addition, he has already mastered the 1 ring spell "activation rope" before, which has laid a solid knowledge for the transformation school’s arcane knowledge. Basically, the next study of "Secondary Item Activation" is a matter of course, without difficulty.

Based on his previous learning experience, Joan believes that he can master this spell within three days.

At this "hunting conference", Joan has been quite rewarding.

The runner-up bonus won by himself, plus the championship bonus presented by Major Vassar and the Sister Castis, is credited to a total of 5,000 gold.

With this generous capital, Joan can try to create — to be exact, imitate — the magic device that he will never forget after seeing it once at the Yangbo business office six months ago.

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