Mage Joan

Chapter 256: Hunting team (Ⅱ)

Joan doesn't completely agree with Thomas and Dick's views, but is also somewhat moved by their optimistic and confident attitude.

After introducing both sides, he made a suggestion.

"Dick, Roger, aren't you looking for the mage teammates? Since Thomas also wants to participate in the hunting competition, the three of you are the right team."

Thomas has a good impression of the Dingdall brothers. Through Joan's introduction, he is very satisfied with the strength of the two brothers and readily accepts the team proposal.

The Dingdall brothers are also very happy to team up with the talented mages of Leiden College, but the two lacked understanding of Thomas and still hoped that Joan would also join.

"The hunting team has four places, and we are still short of a partner."

"Joan, Mr. Chap has agreed to form a team, what else do you have to quit."

Dick tried to persuade Joan to join.

"There is one more mage in the team, and our chances of winning medals are also greater. Anyway, Dick and Mr. Chap only care about medals. As long as you are willing to help, the prize money won by the game belongs to you!"

Roger tried to lure.

Joan couldn't help crying or laughing.

Before the hunting game started, the three guys felt that they were holding the medals steadily and writing "empty checks" indiscriminately.

Of course, he just vomited in his heart and did not intend to openly question, otherwise it would lead to a lot of chicken soup words such as "dream" and "struggle".

As the youngest of the four, Joan’s mentality is the most mature and stable. He may not fully agree with the slightly naive and positive optimism of the Thomas and Dindal brothers, but he appreciates it from the heart, because this is the The vitality of youth and youth.

Under the gaze of the three friends with anticipation, Joanne finally had to make concessions.

"It's okay for me, but it takes at least a week to participate in the hunting competition, and I must get the consent of Rolls' mentor in advance." Joan told Thomas.

"Don't worry about asking for leave, even if it's wrapped in me!"

Thomas patted his chest with confidence, suddenly remembering another thing.

"Joan, will you do the 0-ring trick "Secret Mark"? When we arrive at the Wild Boar Island, we need to use this spell frequently to "stamp" the wild boars we have captured."

"I haven't learned this spell, but it's too late to go to the library to copy it."

With Joan’s current knowledge accumulation and learning ability, self-learning a zero-loop trick is no more difficult than reading a popular novel, and it takes a long time to master it.

"It's not necessary to go to the library to transcribe. I have the "Secret Mark" scroll here. You can take it.

Thomas opened the storage bag and turned over a large bundle of reels.

"I recently learned a few new 1st-level spells. You can take a look and copy them if you need them. How much can I save?"

Joan was in need of copying new spells. Thomas offered the spell scroll to him to copy. He could not take advantage of other people's pockets. He also opened his storage bag and took out all 1 ring of spell scrolls to communicate with Thomas.

In addition to the 0 ring trick "Secret Mark", Joan also found 6 1 ring spells that he had never been exposed to, namely "Stone Boxing", "Human Magnification", "Human Shrinkage", and "Fade Ray" ", "Kill the enemy first" and "Precise Casting".

"Stone Boxing" can temporarily cast the caster's hands as hard as rocks and act as a weapon against the enemy.

Thomas learned boxing skills from an early age and is the first boxer of the Austrian Law School. Although it is said that the practice of boxing is a little bit of business, after all, it is also a skill. Especially when the enemy is close, they will use two-handed fist, at least not to sit and wait for beating.

Thomas' "Stone Boxing" can exactly match his boxing expertise, and can greatly improve the lethality of fists.

Joan knows nothing about boxing, and "stone boxing" is of little use to him.

In contrast, the last five spells are much more practical.

"Human magnification" can temporarily double the size of a humanoid and increase its weight by eight times.

As the body grows larger, the strength attribute also gains 2 points, and accordingly, the agility attribute decreases by 2 points.

Another advantage of the "Growing Technique" is that the equipment and weapons of the recipient will also increase with the size of the body, and the larger size and weight of the weapon means a farther attack range and greater damage. .

The effect of "reduction technique" is the opposite of "enlargement technique", which can reduce the size of a humanoid to half of its normal form.

After the body shrinks, its strength weakens, but its agility increases, it becomes more flexible, and it can also penetrate into the narrow space that was originally inaccessible. It can be used to escape the enemy's pursuit at a critical moment.

"Shrinkage" can also be used to weaken strong enemies.

For example, when you hit a powerful orc robber, you can instantly turn the opponent into a thin dwarf.

The fourth scroll, which describes a ring of necromantic arcane "debilitating rays".

This spell, if not the most powerful and practical one of all 1st-level spells, is at least one of them.

The function of "Weakness Ray" is to weaken the power attribute of the enemy target. The higher the cast level, the more obvious the weakening effect, especially for the powerful and powerful beasts.

Take the hunting target of the hunting contest-wild boar-for example, the rough skin is thick and fierce and strong. If an offensive spell is released on it, with the poor lethality of a ring of spell positions, all the spell positions will be used up. It may not be able to kill a wild boar.

However, just by shooting a "debilitating ray", the ferocious wild boar immediately languished as if it had just exhausted its energy on the sow. Both the desire to attack and the combat effectiveness were greatly weakened, and it was much easier to deal with.

The last two reels, which record "Kill the enemy first" and "Precise Casting".

These two 1st-level prophecy spells are both practical and have similarities.

"Keeping the enemy first" will enable the victim's next attack, whether it's melee, long-range, or spell attack, to almost certainly hit. It is useful for enemies like thieves who are flexible and good at dodge.

"Precise casting" can make the next magic attack of the subject easier to penetrate the target's spell resistance, specifically used to deal with those enemies with magic resistance, such as devil, demon and dark elf.

So far, Joan has not had a head-on conflict with magically resistant monsters.

However, based on his experience of reading the "Vares Monster Book", he knows that monsters with magic resistance hardly have the weak, and they are difficult to match one by one.

If you want to break through the opponent's magic resistance, either luck blows the tent, or the wizard level is high enough to crush the enemy, and in the case that the above two conditions are not met, you can only rely on such spells as "precise casting" to restrain the enemy. .

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