Lose From Poor God to Richest Man

Chapter 358: Take KPI too much

After entrusting Wen Wan'er with the investment in the two kung fu movies, Zhen Qiong ignored her. Wen Wan'er's ability to do things really felt relieved.

After he was idle, after opening a video, his attention was attracted by one of the barrage.

"S1 events are almost smashing X1 events."

Seeing this barrage, Zhen Qiong frowned slightly, feeling that things were not that simple.

So he started to learn about various reports of S1 and X1 events on the Internet.

Then he found that the barrage looked like it was leading the war, but the facts were almost the same.

Although both events will last for about three months, only one month has passed and the gap between the two sides has gradually revealed.

Online reports have given many explanations for this reason, but it is estimated that they are afraid of offending the Antarctic goose, so many questions are just ended.

And some analysis videos made by UP masters are due to various reasons, and the response is mediocre. Most of them are black and black, and they didn't mention the idea at all.

In Zhen Qiong's view, the main reason for the gap between the two events is that "Glory of the Canyon" puts too much emphasis on KPIs.

Although the skills of professional players are not comparable to ordinary players, even some so-called great gods have almost no power to fight back in front of professional players.

There is a good saying, don’t use your own hobbies and touch your opponent’s ability to eat.

But having said that, even if you can't imitate the operations of professional players 100%, then imitating 40 to 50% should be no problem, right?

It is one thing to watch the operation of professional players in X1 events. It is another thing to imitate professional players in the game.

Many players have found that the skills of both sides are similar, even if they are trying new routines, they shouldn't be blown up so easily!

Some players just think it's their own problem, some players think it's bad luck, so they didn't go too far.

However, some players belong to the type of breaking the casserole and asking them to the end. Since there is a problem, they have to see what caused the problem.

After many experiments, they ruled out the reasons for themselves and their luck, so the problem can only be with the other party.

After excluding the possibility of "illegal" such as external links and footsteps, these players discovered that they were blown up because they did not have "internal links."

To put it bluntly, I just don't have enough krypton gold.

In "Glory of the Canyon", in addition to their own operations, players need to consider two factors in order to make the heroes they control stronger.

One is Fulu, the other is potential.

Players choose different heroes and need to match different talisman and potential to maximize the hero's combat effectiveness.

Although Fulu and potential, after each game, will get a varying number of fragments, and then use the fragments to synthesize finished products, in a sense, Fulu and potential can be obtained for nothing.

But the problem is that the fragments that many players get are not suitable for the heroes they are proficient in. Even if they make up a suitable one, the level is the lowest.

If you want to synthesize high-level talisman or potential energy, you need to synthesize several talisman and potential energy of the same level for a second time.

This method of slowly stacking and full of upgrades, although it can be used for nothing, but because the acquisition of fragments is full of randomness, if the player is unlucky, playing for a week, he may not be able to gather the talismans and characters that are good at heroes. Potential.

"Glory of the Canyon" does this in order to allow players to invest more time in the game, forcing players to live.

Of course, one of the traditional arts of Antarctic Goose is that krypton gold can become stronger.

In the game, players can also obtain Talismans and potential fragments by buying gift packages with krypton gold.

For local tyrants, they can have all talisman and potential dominance in one day, and no matter what hero they play, they can bring a set of full-level talisman and potential to go out.

In the case of similar technology, the local tyrant has a greater advantage.

After all, heroes with full-level talisman and potential, and heroes who don't have are completely two concepts.

Krypton gold boss leveling A is equivalent to two or three hits for players without krypton gold, and the skill is hit on the body, and the effect is even more significant.

As for the zero-krypton or low-krypton players, unless the skills exceed a lot, even if the krypton gold boss does not move, they will not lose much blood.

It is worth mentioning that the skin of "Glory of the Canyon" also has additional attributes.

The skin with the lowest level adds 10 points of attack power, which seems to have little effect, but for some players, it is also disgusting enough.

After all, the ten-point attack power increases the probability that the player will kill the opponent by drawing a prize when laning.

Not to mention, this is just ordinary skin, the highest glory skin, even more outrageous.

Other skins can be bought as long as they have money. The glory skin is not only limited, but also needs to be synthesized.

If the player is unlucky and throws thousands of Dragon Huang coins in, it is estimated that even the corners of the glory skin will be missing.

But there are still many players who are extremely possessive of the glory skin.

After all, the glory skin is not only cool, but also has exclusive special effects when casting skills and returning to the city.

And the glory skin, but it adds 20 points of attack power!

Let’s ask an ordinary player. It’s a Krypton Gold boss who meets the opponent, who has full level talisman plus potential, and is wearing a glory skin.

If the technique is not too bad, apart from being rubbed on the ground by the krypton gold boss, he can only wait for his teammates to help.

If your teammates are good, if you encounter a teammate who is better than you, this ordinary player can be said to have no game experience.

Moreover, "Glory of the Canyon" also launched traditional performances and introduced mounts, which are also divided into levels. The more expensive the mount, the faster it will run.

Obviously it is a competitive game. Players should compete on technology, but in fact, when the two sides have similar skills, they will see who has the most money.

I heard that someone learned from the insiders of "Glory of the Canyon" that they did this to allow the game to run for a long time.

Earn more money during the rising period when the game was just launched, and then use this money to maintain the game during the low period.

In this way, even if the game starts to decline in one year or two years, it can still go a long way with the money earned now.

And in this process, maybe there is an opportunity, the game will be able to rejuvenate, so that players who like "Glory of the Canyon" can continue to play.

This statement sounds very reasonable. It seems to be for the sake of the game and the players, but the question is, whether you can survive the trough now is still a question!

Judging from the scene of the game, each match of the X1 event takes a long time and the rhythm is slower.

After two wins in three games, if the situation is anxious, there are not three hours to get off work.

Obviously it is a mobile game, but it makes people feel like playing a heavy end game.

The mount not only didn't speed up the rhythm, but slowed it down.

Players can run if they can't beat, as long as the mount is good enough and running in time, it can save a flash.

The players are tormented, and the audience is also tormented. After all, if you are nervous and exciting during the whole game, the problem is that your rhythm can't get up at all.

A lot of X1 matches are like old ladies' footwear, smelly and long.

Unless it is a true fan, few players are willing to go to the scene to watch the game, which makes the live atmosphere of the X1 event a little dull.

On the other hand, the S1 event is another scene.

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