Lose From Poor God to Richest Man

Chapter 290: The speed of light

February 10th, Thursday.

After many difficulties and fixing many bugs, "Agents Watching" finally went live this morning.

Although "Overwatch" is as low-key as the other games of Qiongshen, it can't hold back a group of people who are dedicated to staring at the game update for Qiongshen.

So almost the next second after it went online, the news of a new game from Qiongshen spread like wildfire and spread at the speed of light.

Looking at the various data in the background, Yan Lan breathed a sigh of relief and said: "Judging from the current data, "The Overwatch" has finally made a good start."

Li Hubai nodded and said, "It is true, but this is also thanks to Mr. Zhen's foresight."

"Yes!"

Thinking of this, Yan Lan couldn't help but sigh. Mr. Zhen is praised by people in the industry as a genius game designer who is rare in a century, and he is indeed well-deserved.

In order to get "Agents of the Watch" online as soon as possible, Yan Lan did a lot of "castration" on the game, and only retained the core gameplay.

For example, the number of heroes was reduced to more than twenty by them, thinking about waiting for the game to go online and receiving the first money, and then continue to update.

But this idea was decisively suppressed by Mr. Zhen and forced them to have fewer than a hundred heroes, and the game was not allowed to go online.

In order to fulfill this requirement, when they go to work, their brains and hands have almost never rested. It can be said that the efficiency is pulled to the extreme.

Although this process was painstaking, the harvest was not small. At least let them see the hidden dangers of slowly updating the hero's idea at that time.

Whether it is Yan Lan, Li Hubai, or other people at Lavender Studio, they all feel that as long as the values ​​are good, even if a new hero is added, the balance of the game will not be disrupted.

But when they went to the game, added new heroes and tested them, they suddenly found that things were completely contrary to what they expected.

As the number of heroes is large, in order to give players more choices and build more tactical systems, hero skills, and forms, it must not be too uniform.

Especially the heroes in "The Overwatch", the ordinary attack methods, in addition to the flat A, there are directly holding a hammer to go up to people, and wearing gloves and fly all over the sky.

After many factors are combined, some heroes are extremely easy to use for novices, but they will also exploit the gaming experience of other players.

For example, the hero "Steel Braised Egg", with high mobility and high lethality, can quickly cut into the opponent's back row, kill the crispy milk and output, and retreat calmly.

And if you want to get started with this hero, the time cost is very low. You can play it for a short period of time. After figuring out the form of the skill and the CD time, you can come and go freely with a set of brainless combos.

The players who play "Steel Brine Eggs" are really cool, but what about other players? Especially the crispy nanny and output, it can be said that there is no game experience at all.

So after discovering this problem, Yan Lan and the others modified the hero. Although the skills are still those skills, at least there will be no brainless combos and they will kill the opponent's back row.

Of course, if you are a great **** level player, you can still make a highlight operation, but you have played to the great **** level. What kind of hero is in his hands, he can play.

And if one hero is modified, other heroes will also have to make corresponding changes. If it weren't for making so many heroes in one go, how would Yan Lan and the others know that the balance of "Overwatch" is so difficult to do.

If they only launched more than 20 heroes according to the original plan, and then slowly updated the heroes, there would only be one situation, that is, the balance of the game was instantly destroyed.

And they must spend more energy on repairing the game environment, otherwise it will cause the loss of players.

But in this way, the speed of the original plan to update heroes will be seriously slowed down. By that time, let alone update one hero a month, no new heroes will be born in a year.

Of course, Yan Lan and the others can completely ignore the complaints of the players, just take care of themselves, not only do not repair the game environment, but also do not update the hero.

At most, it is more water to add noodles, more noodles to add water to fool around, pretending that I am working hard to change, in fact, not only useless, but also getting darker and darker.

But don’t forget that Qiongshen’s KPI focuses most on the player’s reputation. If Yan Lan and the others dare to do this, they will definitely be swept out by Mr. Zhen.

"Presumably, President Zhen had foreseen the possible problems at the time, so he gave so many mandatory requirements! He really has a unique vision!" Yan Lan thought in her heart.

On the Internet, after learning that Qiongshen had a new game, players flocked to it.

And when they saw the introduction of "Agents of the Watch", they immediately recalled the original CG animation, which turned out to be for the game to create momentum!

"Oh! Sky God is not working! Why has this game been launched for so long?"

"Do you think that the development of games is to eat and drink? Even if the various conditions are very mature now, but just the value balance, it takes a lot of time to test and adjust."

"There are still bugs."

"I suddenly discovered that there are almost no bugs in Qiongshen's game! I don't know if their employees are all bald."

"It should be, otherwise, how come you can fight like this?"

"Don't say anything, I have downloaded the game, let's play it first!"

In the game, there have long been players with the best internet speed and computer, and they are starting to fight, and now everyone is still in the groping stage, so the battle situation looks particularly chaotic.

However, this does not prevent players from enjoying this process. They have not played shooting games before, but they are indeed the first time they have come into contact with a shooting game that can shake off their skills.

"Eat me!"

In the game, a hero wearing a heavy armor shouted and hit the ground with a hammer, shaking the ground in front of him, and at the same time slapped all enemy players within the skill range to the ground.

"Six I rely too badly, I'm crying!"

The output behind him shouted, and a blue flood dragon roared past, harvesting all the enemy players who hadn't gotten up yet.

"Yes! Brother!" The player controlling the sledgehammer praised.

In the game, players can communicate in real time through the game's built-in voice system. Of course, players who don’t want to talk, or players who don’t have a microphone, can also communicate by typing.

However, in this ever-changing battle, typing communication is still a bit too late after all, so many players speak with open wheat.

"Humph! You are not bad!"

"As for? Two big tricks! Mad!" The other side typed on the public screen while he was resurrected.

If you want to communicate with the opposing player, you can only use typing to prevent more than a dozen people from screaming at the same time, which not only makes the scene more confusing, but also bad for your ears.

"It's not your tank ******" There was another person typing on the other party, but judging from the series of asterisks behind, it was definitely not a good thing.

Then people on both sides saw an official prompt from the game that the player had been banned for 24 hours because of excessive speech.

If a similar situation occurs again, they will be silenced for three days, seven days, one month, or three months. Those who do not change after repeated instruction will be banned.

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