Invincible Heroes of Storm Lords

Chapter 63: The Thousand Mile Expedition (1) The First Battle

On the other hand, some players in Mu Kelong's team also raised their opinions against the Million Mile Expedition, but this time Mu Kelong's attitude was very firm.

There are no secrets between players. This time we go deep behind the enemy's back to do damage. Players from the cemetery and dungeon camps will definitely stop us halfway...

Only by walking long distances and traveling long distances can we maximize the enemy's blocking cost and maximize our survival rate!

This time, I, Mu Kelong, are going to break the boat and face the players of the enemy camp in the last round to see whose fists are hard and whose thighs are long...

Sacrifice on the battlefield is inevitable, but our credit will be recorded. As long as we can achieve the final victory, everyone can get rich military rewards!

Although I said it once in advance, here I will give you another chance to choose - those who are willing to stay are my brothers; those who are unwilling to go on an expedition with me will also be friends when we meet again in the future, you can choose for yourself.

Soon, more than a hundred players made a decision. Except for a few dozen players who chose to leave halfway, most players chose to participate in the expedition battle.

On the battlefield, the commander can mobilize and order all the soldiers, including the players in the team; and the players cannot leave the team on their own during the battle, and can only go to work and do nothing – fish in troubled waters.

Soldiers in the same team cannot attack friendly targets unless they cast a large-scale indiscriminate epic-level magical forbidden spell such as Doomsday Judgment.

Because of such rules, Mu Kelong knew that there might be eyes in the team, but he still chose to challenge the difficult expedition mode.

Because at this stage, the attributes of the 18~19 players are comparable to the fourth-order conventional arms, and the overall strength is even better.

Therefore, no heroic commander can refuse the joining of more than 100 enhanced Tier 4 arms.

As for players above level 20, one is too high-end, the other is that Mu Kelong dislikes the other party's 2 population, the cost performance is too low, and neither is recruited.

...

Shortly after crossing the Columbe River east, night fell, and a strange fog of war began to cover the vast land.

Soon, the fog shook inside and out, and dozens or hundreds of big blue wolves appeared in the team's field of vision.

[Blast Demon Wolf] (2nd-level 26th-level special arms, 2-star white ordinary monster)

Health: 350

Attack Power: 9

Defense: 7

Damage: (36~82)

Movement Speed: 800

Skill 1: [Dance of the Wind] (Elementary) Movement speed is not affected by terrain, and attack speed is increased by 25%.

Skill 2: [Blade of Wind] (Elementary) When attacking in any way, there is a 25% chance to summon a crescent blade composed of wind elements, causing 125 points of wind to all enemy targets in a line Magic damage, the maximum effective range is 25 meters.

Skill 3: [Evasion] (primary) has at least a 15% absolute evasion chance, no matter what kind of attack, but cannot dodge the [must hit] effect.

...

In all fairness, the attributes and skills of the storm wolf are good, and it can be regarded as the leader of the second-level soldiers, but it is a pity that the rank is too low.

In Mu Kelong's team, long-range players include rangers, hunters, and archers, while melee players include shield combat, combat, and mad combat. In addition, there are several towers and academic schools of light and life magicians who can provide life magic support...

It was just a group of hurricane wolves, and there was no need to waste the ammunition of long-range units and long-range occupations. One hundred gargoyle scouts and dozens of melee players rushed up, and the battle was over.

Soon, the bodies of hundreds of hurricane wolves slowly dissipated in the fog, and Mu Kelong's army won an easy victory.

Just when Mu Kelong was about to rest for a while,

A player on the perimeter, Ranger Kormon, issued an alert in the team channel.

Attention please!

A large number of centaurs appeared in the fog at one o'clock, at least three hundred in number, all third-order soldiers, approaching us!

WARNING! WARNING! These snow centaur raiders are fast, over 1100!

The players who were resting on the snow and took the time to recover their health and stamina quickly stood up and alerted after hearing the warning.

...

Centaurs are one of the half-orcs, and they are also a powerful intelligent race with a very wide range of life.

Whether it is the snow field in the north or the lava hell in the south, or in the high mountains in the east or the virgin jungle in the west, there are many traces of the centaurs.

Centaurs are born with four hooves and arms, above the waist is a human body, and below the waist is a horse body, adaptable to various terrains, brave and good at fighting, not afraid of death, it can be said that they are born horseless cavalry.

Hearing Sentinel Ranger Kormon mention that the Snow Centaur Marauder's speed is as high as 1100 or more, Mukron knew that he was in trouble.

In his team, the movement speed of most soldiers and players is only about 900, which is still the speed after getting the blessing of his own commander's strategic treasure and guerrilla tactics.

Obviously, when the speed of the enemy units is higher than that of your own, the room for guerrilla tactics will be greatly reduced.

For today's plan, we can only form a battle to meet the enemy.

It's too late to say that, the army formation on Mukron's side has not been completely set up, and dozens of Centaur Marauder forwards appeared in front of everyone.

[Snow Centaur Marauder] (Tier 3 and 35 units, one-star white ordinary bandit cavalry)

Health: 750

Attack Power: 13

Defense: 9

Damage: (50~110)

Movement speed: 900 (1000~1250)

Skill 1: [Charge] (primary) For every 20 meters of distance traveled, increase damage by 5% and movement speed by 5%, up to 50% damage and movement speed by 25%.

Skill 2: [Riding and Slashing] (Elementary) When making the first physical attack on any target, there is a 30% chance to temporarily increase the attack power by 20 and cause 2 times the piercing damage.

(Puncture damage ignores the target's physical resistance, and the target's physical defense attenuation effect is halved)

Skill 3: [Plundering] (Elementary) Every time you attack, there is a 15% chance to plunder something on the target for your own use, which can be items such as money, attributes and skills, or even everything!

(The price of looting is - after one's own death, the looting will return to the original owner, and even one's own soul will become the spoils of others.)

...

With 750 health points, it was still a high-speed cavalry, and the number was as many as several hundred—everyone in the team felt a heavy pressure from the moment the snow centaur marauders appeared.

Soon, dozens or hundreds of centaur marauders waved their sabers and rushed towards Mukron's army with bursts of shouts.

The next moment, the dwarf commander's soles lit up, and a snow-slid speed sprinted into the centaur raider formation, blocking the progress of more than a dozen centaur raiders.

At the same time, he roared and issued a [King's Contempt], pulling all the hatred of the enemies within 30 meters to him.

Immediately afterwards, the long-range soldiers and players began to show their might-

A large number of snowballs, bombs, and arrows blasted into the enemy's formation under the blessing of the golden guidance technique, killing everyone.

Before the ten seconds of taunting time expired, more than half of the dozens of centaur raiders around the dwarf commander Mukron had died.

But at the same time, there was a steady stream of bright red damage numbers on Mukron's head.

I have to say that the Centaur Marauder's [Riding and Slashing] skill is really strong, with a 30% chance of adding 20 attack power and causing double piercing damage.

The steel plate, known as a professional beater, an ace MT, and as hard as Mu Kelong, was also broken with a single blow, and it would fly if it flew with hundreds of health points.

...

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