I Want To Be a Nobleman

: Details of attributes and skills

  Strength can increase a person's weight, damage, and physique, similar to the combination of strength and physique in traditional games.

   agility, can increase body speed, flexibility, dexterity.

   Intelligence, can improve memory, calculation ability, and comprehension ability.

   Charm can increase appearance, personality charm, and affinity.

  【Iron Bone】, increase the player's physique and vitality, each point increases the upper limit of 2 points of life.

  【Strike】, the player's strength will be increased by 8% when the player is attacking in melee. (It is invalid during defensive block and stalemate wrestling!)

  【Weapon Mastery】, allows players to better use various conventional weapons, and enhances the growth efficiency of players' weapon proficiency.

  【Running】, increase the player's lower body flexibility and speed by 10% per point.

   [Item Management], in a different-dimensional space, each point provides 6 inventory slots. Items of the same type can be stacked. The maximum number is 99. The inventory cannot contain creatures. (Including mount!)

  【Coach】, players can train troops, increase experience and impart skills.

  【Domination】, increase the player's charisma, and each point will increase the upper limit of 10 points.

  【Transaction】, it can increase the player's charm value in the transaction process, and it is easier to get preferential treatment and discount. (The specific effect is equivalent to that you go shopping. The boss thinks that your kid is pleasing to the eye. The things originally sold to regular customers are also sold to you. The same goods earn 50% for others and only 30% for you, but it is impossible to lose money and buy it. You, or something contrary to common sense.)

   I only chose the 8 skills in "Cart and Slash", mainly because of the imbalance between skills and skills in terms of practicality. Many skills cannot be used even if there are players in the system.

   I don’t want to change every skill to make them useful, mainly because it’s not necessary. The protagonist has so many skill points, and these skills are not enough.

   It’s hard to write those skills to make them work. For example, riding skills. In the game, players will only tap him to meet the skill limit of riding a high-level horse, not how powerful the skill itself is. The real world does not stipulate how many levels you must be able to ride a horse.

The protagonist can also learn to ride a horse without relying on adding skills. Without riding skills, the impact will not be great. There are many similar useless skills, which will also make the system panel very complicated. I don’t want this novel to become a game novel. I hope it is a fantasy novel.

  Of course, I will add some skills when upgrading the system according to the situation in the future. If you have good ideas and suggestions, you can also put forward them.

  

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