I Developed Battlefield to Drive Players Around the World Crazy

Chapter 339 Amazing level design, too cheap!

It can be said that before being thrown away by the vacuum cleaner in the game.

Basically, they are teaching levels, allowing players to understand the basic operations of the game, as well as the most basic gameplay.

Now, in the 'shed' scene in the first level of the game, the final destination is to arrive in front of the vacuum cleaner in the distance.

Compared with the teaching level at the beginning, Abi officially entered the game~.

A Shu and A Yin clearly felt the increase in the difficulty of solving puzzles.

It has evolved directly from the original first grade of elementary school to the third grade of elementary school.

Moreover, some levels cannot be solved by one person alone, and another person must cooperate with each other to successfully pass.

In some scenarios, the player still has two paths.

Only one of the players reaches the other side of the basemap before pressing the switch or opening the barrier, which will allow the other player to come too.

For example, the mechanism of the blow pipe, the player gets in from one end and is sprayed out from the other end.

But if you go in directly, you will never be able to reach the target. Another player must lift the tube to launch one of the players to the other end.

The player on the other end also needs to press the corresponding switch to open another road, so that the two people can join together.

At the same time, it is not only cooperation, but some levels also require some tacit understanding between players.

For example, in a level with a ventilation duct, the player needs to pass three fans, and this fan is an arrangement of hot air, cold air and hot air, and one player jumps the other to switch between hot air and cold air.

In the cold air state, the player can be blown up by the cold air and continue to take off.

But if the hot air is used, it will be directly burned to ashes.

Pull down the button and the temperature of the fan will switch.

So in this level, the test is the tacit cooperation of the players.

When the player takes off, another player needs to switch the temperature of the fan immediately.

Cooperation and tacit understanding can be said to be the most vivid expression here.

Of course, sometimes it's not just cooperation.

"Oops, mine! The reaction is slow!" Looking at Ah Yin who jumped to the second fan, Ah Shu, who was controlling the mechanism, dexterously pulled the brakes, causing the mechanism to fail.

In the game, A Yinze was instantly burned to ashes and resurrected at the beginning.

"It's not the tree, are you thinking that there is something wrong with my eyes? I've been staring at you!

A Yin here pretended to be angry and gritted his teeth.

At this moment, the benefits of dual-screen mode are vividly displayed.

The small movements between each other can't be hidden at all, and they can be seen clearly.

This also made the audience laugh out loud, and used to play this kind of anchor-linked game.

For most viewers, it's basically watching back and forth between the two live broadcast rooms.

But now, you can directly see what the two sides are like.

'Ha ha ha ha, in this split screen mode, you can see all the little actions clearly!,

'Did Brother Shu forget that this game is in split-screen mode? This little action is too obvious, it's not a slow response, it's a complete entrapment!

'Hahaha, this is not a two-person trip, this is obviously to harm each other!

'I kind of understand why love disappears, why Cody and Mei divorced!'

"The level design of this game is awesome! It feels a bit like Super Mario Odyssey!"

The barrages looked at the content of the game in amazement.

Including A Yin and A Shu who were playing, they were completely immersed in the game.

Although they are stalking each other, it is completely different from the result brought by the original "Fucking Kitchen".

Because the goals are different.

The original "Fucking Kitchen" was because both parties wanted to move towards a good goal, but failed due to various reasons, but both parties thought they were okay, which naturally led to an emotional battle, and finally turned into a breakup kitchen. .

But "Two People" is different. Even if there is a scene of harassing each other in the game, it is also a kind of goodwill. Both parties know that the other party just wants to joke with them and deliberately make fun of them.

The effect of this is completely different.

In the game, the live broadcast of Ah Yin and Ah Shu was full of laughter and laughter.

On the way, they did encounter some troubles that bothered them for a while, but in "Two People", the guidance of various puzzles is well done.

The key information is marked with a very conspicuous color, which is the so-called attraction anchor in game design.

The perfect game to apply this setting is Cookout.

In "Two People", although there are many different scene spaces that players can go to, the scope of activities in a single scene space is not large.

Therefore, inserting various reminders to attract anchors can immediately make players notice.

And even if you don't notice it, if you stay in front of a level for too long, Cody and Xiaomei in the game will also have corresponding line prompts.

・・Seeking flowers 0.

In addition to the original version of "A Row for Two", Chen Xu has actually made some optimizations.

That is to reduce the difficulty of the original.

In fact, the original version of "A Journey With Two" in the previous life was even the easiest difficulty.

For some handicapped players and some players who have never played the game, it is still a little difficult.

After all, this is not a game for players to challenge the difficulty, to a certain extent, it is a social game.

Let you and another he (she) experience the happy time in the game for more than ten or twenty hours.

It can be said that as long as it is not intentional, it basically does not exist in the situation of getting stuck in "A Row of Two".

After all, this game is not a hardcore jumping game like Azure.

"Jie Nima, he's so handsome! A Yin's eyes widened.

0

In this level, the two of them went through a similar air duct, and a wave of air relay came directly.

It is ejected from one tube and sucked into another tube.

With the game's storyboards, it's like watching a wonderful action-adventure movie, it's simply exciting.

A little bit advancing the level of the game, and soon two people in the game entered the first BOSS battle.

The enemy they faced was the vacuum cleaner that sprayed them out earlier.

Seeing Cody and Xiaomei back in front of him, the vacuum cleaner was very angry.

But at this time, Cody and Xiaomei said that they could fix the vacuum cleaner after they changed back.

Because Xiaomei is a skilled engineer.

But at this time, the previous Dr. Ha Jin suddenly appeared again.

'Wow! Are you telling the truth?'

'Then why did you buy the expensive turbo X2000 vacuum cleaner? Huh!?'

After speaking, Dr. Ha Jin disappeared without a trace.

"Jie Nima! Why do I just beat him up like that!" A Yin twitched the corners of his mouth and said speechlessly.

"Hey! Isn't this a fire?" Ah Shu also snorted.

You have to talk about the camp, this Dr. Ha Jin is obviously good, in order to let Cody and Xiaomei make up for the broken relationship.

But this is the performance, one word: cheap!

It's a bit like the Minions.

But the big beard and thick eyebrows didn't have the cuteness of the Minions.

Gives the urge to really want to punch him twice.

Too cheap! 4.

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