I Developed Battlefield to Drive Players Around the World Crazy

Chapter 320 Infinite Corridor, a perfect DEMO

After the meeting, Chen Xu, Qin Yi and Yang Xin and other front-line core development teams closely started the content production of "Silent Hill PT".

And there is no need to consider the gameplay system or anything, for Chen Xu and his team.

In addition to the colors created in this DEMO.

But it is undeniable that these games were launched after it, and more than a year later.

This is not a deer bumping, this is a crazy elephant breaking into the heart!

Unable to vent, unable to tell, unable to express, all kinds of emotions are mixed together, which makes the overall sense of terror rise to a higher level.

"No!" Ruan Xue made a stop gesture and decisively refused.

The whole game is in a fixed scene, and the changes are the atmosphere, color of the scene, and the performance of small items such as photos and glass.

The workload is not large and it is not complicated.

You don't need to come out all the time to scare you, when you see a female ghost, there is a high probability that your life will be lost.

What's more terrible is that it is obviously a very dazzling incandescent lamp, but the illumination range is less than a few meters.

It is the most critical place to use all the functions of the VR game warehouse in this era.

Especially the decrypted content is even more difficult.

Because it does almost everything it should do to perfection.

Of course what they experienced was not the full version.

"It's so frustrating!" Yang Xin took a sip of water to ease his emotions.

There was no way her legs were a little soft, and there were two other employees following her.

This is also the scariest place in the game.

Make you suspicious and feel that every action you make may lead to bad consequences.

Many of the latter types of games have similar designs, such as Biochemical 7, etc., although the makers of these games have publicly stated that they were not inspired by "Silent Hill PT".

After all, what they want to feel is not how scary the game is, but whether the various functions and settings meet their requirements.

"Mr. Chen, the scene has been tested here, and there is no problem." Yang Xin came out of the game room and quickly found a stool to sit down.

This actual process, which is only about twenty or thirty minutes of DEMO, can only be described as terrible.

"Is it that exaggerated?" Ruan Xue said next to him.

"In the game, the breathing of the player when walking must be obvious, and the motor vibration of the VR game compartment can properly simulate the feeling of pressing "one, two, seven""

Although the entire scene has only one corridor from beginning to end, it gives players endless oppression.

The full version is unknown.

But as far as the demo demo is concerned, its quality can only be described as impeccable.

Listening to Yang Xin's words, Chen Xu next to him smiled and said nothing.

When several people tested it together, the fear was greatly reduced.

In PT, a warm and pale tone is used very uniquely. More than 80% of the scenes in the entire DEMO process are built with warm colors, except for the dim room that wakes up at the beginning.

All the content is a routine that can be followed in various horror games, horror movies and novels and comics.

This strong contrast brings a kind of cold violence and loneliness.

But in PT, it was perfectly blended together.

Although it is used to provide the midstream VR side for testing.

"It is to have a feeling of holding the pipa half-covered, with a sense of mystery, so that when the player looks back and realizes that Lisa is rushing, they can feel the thump, just like a deer breaking into the heart and being rammed. that feeling.”


Finally, there is the sense of unknown. 0.4

The most critical point is how to create the most immersive experience.

"Are you going to experience it too?" Yang Xin said maliciously.

After all, in the development process, they also want to see how the effect presented in the game is.

But in fact, the first wave of tests were conducted by the first-line developers of their Nebula games.

The entire cloister uses yellow, brown, red, dark green and other tones to match, but the expression of the light source is more inclined to cool colors, and some bluish incandescent lamps are selected.

"Well... the scene where Lisa just appeared is too bright, and the player needs to be able to see her silhouette, but not her face.

Whether it's a horror movie or a horror game, color is always a top priority.

If you experience the shaping of the environment and atmosphere in the game, you will not add the scary scene of the female ghost Lisa.

It is this sense of unknown that may appear at any time by female ghosts, which constitutes the most terrifying psychological suggestion of the game.

But even so, it still made them panic.

At the same time, they also specially developed a port to allow multiple people to enter the game scene.

If there is no way to understand the content of this information, then the player can only fall into the endless cycle of reincarnation in this weird room corridor.

On the map design, the sense of space occupancy brought by the infinite corridors, using the player to push and experience the psychology of the plot to make the player move forward, and then use the darkness and endless corridors to occupy the visual space.

Hearing Chen Xu's words, the two stopped talking.

The main reason is that players who like horror games were conquered by the playable DEMO of "Silent Hill PT" at that time.

There is only one female ghost in the same place as you.

All clues are buried in photo fragments collectible in the game.

In the project room, Chen Xu instructed Ruan Xue and Qin Yi to modify some scene light sources and colors.

It may be that it is not at the level of DEMO at all, or it may be that the level remains the same, and it has become a monument in the history of horror games.

"If it is really launched for players, then this horror game will definitely be a lore in terms of fear and level shaping! Yang Xin is extremely emotional.

In the past life, many players, including those in the game industry, were lamenting that "Silent Hill PT" was a masterpiece that died prematurely.

The crying baby, the footsteps that follow, the dead corridor, everything implies that you are not alone in this corridor.

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