I Developed Battlefield to Drive Players Around the World Crazy

Chapter 296 What is the new work of the old thief?

In terms of game mechanics alone, the gameplay mode of "Rainbow Six: Siege" is not complicated.

As for the information released by Phoenix Games, it is quite satisfactory.

The map is the essence of this game.

Therefore, in the game, a large number of obstacles such as walls, planks, and even floors can be destroyed.

As for the guard mode, it is actually a point-taking mode, where players on each side occupy an area to determine victory.

In the previous life, many players said that 500 hours of entry, which made many newbies tremble, although it is an exaggerated statement.

Therefore, the game will also add some richer content at that time.

That's Nebula Games, and there should be projects going on.

In addition to this piece, the remaining more complicated place, that is, the design and construction of the map.

After all, every time Nebula Games has a project in development, it is basically this silent mode.

The idea here in the big goose game is very simple, that is, be hard.

That is the terror hunting mode, which is mainly to train novice players to be familiar with the game mode.

Time is advancing day by day, and the project of the army is already being finalized.

So why is this game so demanding to be familiar with the map.

As a game, it is obviously impossible to be the same as the real counter-terrorism.

"That's right, you can rest assured when it comes to the soul system. The old thief never likes to struggle with numerical values. What he prefers is to use the level design to torture us. FPS is naturally not suitable for the mode of law ring and black soul. .""

It can be said that from the beginning of the game, both sides will fall into a stage of information collection and psychological game.

Online players are talking a lot, but they also have the same opinion.

Secondly, in terms of action details, because it is given priority to the training of troops.

Now there is a brand new FPS game, and it is still a big production, which naturally makes players excited.

It can be said that the essence of the game "Rainbow Six: Siege" is not the number of technical equipment carried by the operators, nor the marksmanship in the game.

But I have to say, everyone is already a little tired of playing.

Make a realistic FPS confrontation game, and then add some stand-alone plot content to improve the story and force of the game.

For this model, Chen Xu is also prepared to keep it.

And it can also expand the gameplay of PVE11, such as the white mask in the game and the related world view, as well as the introduction of the operator can be put into it.

If you are not familiar with maps, there is often a situation:

Who am I? Where am I? Who is hitting me? Why is someone behind me? Who killed me?

Among them, hostage mode and bomb mode, as the name suggests, is to rescue hostages or defuse bombs.

But guessing is guessing, this kind of performance without any news still makes them unbearable.

This is also a practice mentioned in the Nebula game before.

And once it is destroyed, a new offensive route or a gun point will appear.

Compared with the other two that have already started to promote the warm-up, there is absolutely no 110-point movement in Nebula Games!

But it is obviously still dominated by multi-person confrontation.

This is caused by unfamiliarity with the map.

And that's an orgy for many fps players.

In addition, the attackers also have two unmanned reconnaissance vehicles, which can enter the house to observe the situation and collect intelligence through the gaps under the planks and the ventilation ducts.

For example, the classic self-destructing big brother was deleted in subsequent versions.

"Did the old thief not do it? It doesn't make sense!'35

Or hide in a small room and use the dragon scales to completely seal it off.

Divided into attackers and defenders, which are refined into three different modes: hostage mode, bomb mode and guard mode.

As for the follow-up arms race based on the event version, Chen Xu is not ready to join in the first version.

"Speaking of which, the big goose and the phoenix are already warming up, what is the old thief doing?"

"It doesn't feel like it. From the data, it was developed to provide the army with an engine for training. It is mainly based on hard-core realism and simulation. These two series should be more of a cool direction.

Because the engine of the three cooperation is quite powerful this time, and at the same time, it is mainly based on the rich details of simulation and stacking.

Obviously they all have the same idea, that is, while providing the army-specific version, they will develop their own projects along the way.

Because this game's requirements for marksmanship are not as high as other FPS.

But a qualified operator who wants to play a map and don't go to the back to find a strategy.

Expand the map, and at the same time make it a "Battlefield" style mode with realistic details.

Because the so-called tactics are carried out around the map.

It takes at least a few hours to basically figure out a map, and only figure it out.

It can be said that understanding the structure of a map is the entry point for this game.

At the same time, the name was changed directly and it became a real training ground, including the levels and enemies in it were also redesigned.

Even abruptly turned "Rainbow Six: Siege" into a horror game.

Similarly, the defender can also take advantage of this feature to open the channel first to expand his vision.

The defender can obtain the camera field of view in the building and observe the information of each area.

The attacker can use the props in his hand to forcibly destroy obstacles, and attack the opponent by surprise in unexpected places.

At the same time, the FPS games on the other side of Big Goose Games and Phoenix Games have also begun to make wind.

"Yeah! Isn't this a Call of Duty or Battlefield sequel?


Still no different from mainstream FPS.

"I don't think it's possible. After all, how does the FPS soul system do it? You can't let the player dodge bullets, but if you don't dodge bullets, isn't the AI ​​just locking the player for seconds? If you make an RPG, wouldn't it be driven by numerical equipment?"

Of course, in addition to the three basic modes, there is also a special mode in the game.

Although "Battlefield" and "Call of Duty: Modern Warfare" are still the two most popular FPS games.

What's more important is a familiarity with the operator's skill mechanism, how to use props, and the map.

But for the player group, they are more curious about Chen Xu.

Of course, this is strongly not recommended unless certain maps are specified.

Players can deal with AI terrorists of different difficulty levels alone or in teams.

"Speaking of hardcore, realistic, I'm suddenly a little scared, the old thief won't come out with an FPS soul-based game at that time, right?

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