I Developed Battlefield to Drive Players Around the World Crazy

Chapter 261 A different "Red Dead Redemption"

And players are still immersed in the emotion and emotion brought by "Dark Souls: Age of Fire".

In Nebula Games, Chen Xu and his team are intensively developing Red Dead Redemption: Redemption.

"This game seems to be a little different from the framework of "Grand Theft Auto"!"

In the project room, Qin Yi asked Chen Xu his questions.

When the decision was made to set up this western game project, everyone also made up for their common sense during this period.

At the same time, a group of professional historians were specially hired as consultants.

But what made Qin Yi most concerned was the gameplay.

The overall framework seems to still follow the route of "Grand Theft Auto", which focuses on the mandatory main line of the world stage.

But its style is completely different.

"Yes, compared to Grand Theft Auto 11, this game is more realistic. 35 Chen Xu nodded slightly.

"Real?" Qin Yi was thoughtful.

"Because of the background era in the game, the game "Red Dead Redemption" cannot have the same planes and sports cars as "Grand Theft Auto", which will make the game rhythm fast."9

"Even in the game, the firearms used by players don't even have automatic rifles.

For players who are used to playing "Grand Theft Auto", the first feeling of playing "Red Dead Redemption" is that the pace is too slow.

But this laid-back style is actually something Red Dead Redemption intended.

Because of the constraints of the era background, "Red Dead Redemption" no matter how the levels and map design are arranged.

Neither can achieve the fast pace of Grand Theft Auto.

And as an open world, running the map is naturally an essential part.

But as a game with a historical background and a realistic game style, it is impossible for him to be the same as "The Legend of Zelda: Breath of the Wild".

So in this game, the real immersion is the response made by the game.

Use real to harsh details to create a strong sense of substitution.

This is a game that looks identical to Grand Theft Auto, but with a completely different style.

If the "Grand Theft Auto" is to make players feel great, all kinds of black humor and satire on the beautiful country are just an accompanying gift.

Then in "Red Dead Redemption: Redemption", the changes of the times and the exploration of good people and bad people have become the main core content.

This is also the reason why many players in the previous life said that this game is stronger than "Grand Theft Auto" in terms of plot.

Qin Yi and others suddenly realized that they were puzzled by some points in game development before, but now they are like seeing the sky.

As for Ruan Xue, who was in charge of art, and Yang Xin, who was in charge of related plot tasks, they showed very complicated expressions.

"So President Chen, is this the reason you want to send the knife again?" Yang Xin pouted.

"Too cruel!" Ruan Xue echoed.

For this game, the two of them got the relevant character requirements and the plot outline.

The most intuitive impression is that I think of a game developed by Nebula Games before: "Call of Duty: Modern Warfare".

And even the knife of "Red Dead Redemption" is, in a way, more ruthless than the former.

To use a metaphor, the former is when you are walking, and a masked gangster rushes up to you and stabs you in the chest.

In the current game, the gangster throws you to the ground and stabs you in the chest with a knife.

"Don't say that, players will understand, because Arthur's death has value."

"A death for no reason brings only anger to the player; but the valuable death of an important character in the game will sublimate the theme of the entire game's story." Chen Xu said with a smile.

Just like a very famous example in a previous life 'Golf 2077°

As the protagonist who had a deep memory for the player in the previous generation, he died tragically in the new one, which made the player extremely angry.

Not because of the death of the protagonist, but because the death of the protagonist is worthless, even a clown.

A ruthless man who had lived in the apocalypse for twenty or thirty years, behaved like a silly white sweet, and was finally beaten to death.

This is obviously an unacceptable ending for players.

As the protagonist of "Red Dead Redemption: Redemption".

Whether it is Arthur Morgan, or later John Marston, their deaths are valuable and weighty.

One is to redeem himself for the mistakes he has made, and the other is to die generously for the safety of his family.

"So, players will definitely understand when the time comes." Chen Xu's face was filled with a smile.

Yang Xin and Ruan Xue nodded slightly.

Sounds very reasonable.

But are players really not angry?.

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