I Developed Battlefield to Drive Players Around the World Crazy

Chapter 212 Red Riding Hood Plumber and Hunk Must Play

Among them, Black Soul and Monster Hunter, the goal for NS in the early stage was to develop the ported version.

As for the follow-up completion and new content, it will not be launched with the machine in the initial stage, but belongs to the stage of drawing cakes, telling players that there is such a situation.

The initial launch as the first game of NS is a number of games that match the blue ocean sales strategy.

"Is this a sports meeting?

"Sports collection games? Bowling, tennis, badminton, volleyball..."

"Is this a fitness game?"

Looking at the somatosensory game that was first released on the big screen, everyone began to discuss in a low voice.

"These two games will be bundled with NS, and players can choose one of them when they buy the machine. 35

Chen Xu looked at the crowd and said.

These two are the simplest games, because their main direction is the somatosensory games provided for Blue Ocean users.

They are the Wii sports and fitness ring adventures in the previous life.

The so-called blue ocean users and casual users are actually user groups who do not understand or know little about the game.

For them, what they need is not the subtle map design of "Dark Souls", or the satirical plot full of black humor in "Grand Theft Auto", and free play.

On the contrary, if you really want to put these in front of them, you will be forced to say, what is this game? It is not fun at all!

Because they don't know how to play.

As the somatosensory Wii sports and fitness ring adventure, you can directly link the real sports with the game, so that they can get the most direct experience and let them understand better.

In the previous life Wii Sport sold 83 million copies, although it took advantage of the bundling strategy.

But in fact, many players simply buy game consoles for games.

For them, Wii Sports is actually a $250 game.

The same goes for fitness rings.

Considering that, many blue ocean users may subconsciously think that if they bought a game console, why should they buy games to play.

Therefore, Chen Xu also adopted the bundling model adopted by the old Wii in his previous life. If you buy a game console, I will give you a game directly.

Of course, in terms of price, Chen Xu will not be like the old man in his previous life.

After all, for Chen Xu, the purpose of NS is to expand the territory of Nebula games, not to be domineering in this field like the old man in his previous life, without any competitors.

Therefore, even if it is not very likely, Chen Xu has to prevent the possibility of competitors from appearing.

At least if you show up, you must lose money and fight yourself, and if you do, you may not be able to beat it, so you should weigh it yourself.

For the two somatosensory games, there is nothing too prominent in the design of the game content, mainly around a design idea of ​​somatosensory.

This also brought a very different feeling to the team members.

"These two games, as well as the transplant work, Meng Zuo, you are in charge." Chen Xu looked at a young man on the left of the conference table.

The other party was also the first batch of people who joined Nebula Games, participated in the development of large and small projects, and currently serves as Qin Yi's deputy.

The ability is definitely there, and the transplant work basically does not require much effort, and the development of the two somatosensory games is not that difficult, so Chen Xu also assigned this task to him.

With him on the side of the general reviewer, there will be no trouble in quality.

As for affecting the release, there is no such thing, because in the publicity strategy, the release of NS is mainly determined according to whether their first game is well done.

Of course, third-party studios at York Lennon are also doing it, but the progress must be slower than them.

After all, the third party also needs to have a familiarity with the development platform.

"Yes! President Chen!" Meng Zuo stood up with a look of excitement.

This is obviously a huge opportunity for him, and it is also a bright future to be able to seize it.

"Next we need to bring two different games to NS.""

With Chen Xu's words falling.

This time, two LOGOs appeared on the big screen.

An uncle plumber with a red M letter hat, and a cute civet cat.

Then the corresponding game title appears.

Super Mario Odyssey

"Animal Crossing"

These two games Chen Xu has also been well thought out.

The first is "Super Mario: Odyssey". The previous life itself was one of the first appearances of NS, and it was also the game that best showed the characteristics of NS.

It can be said that it is a game that is suitable for all ages, regardless of gender and age, and can allow players to experience a happy game.

And the second "Animal Crossing" is a must-play for men.

How to make a macho show tenderness like water?

The answer is very simple, go to the uninhabited island to pick up branches and pay off the mortgage!

Although in the past life, because of certain elements, he was successful in the circle like the fitness ring.

But in fact, since the release of this work itself, it has always been a frequent visitor to the sales hall of millions and tens of millions.

At the same time, it is also one of the overlords of simulation business casual games.

And the collection on NS, this work has successfully made countless men addicted. Today, Chinese cabbage will be on the rooftop tomorrow.

The positioning itself for the initial stage of NS is to capture blue ocean users as much as possible, and this macho pick up branches is obviously the best choice.

Moreover, this is a game that is more reluctant to play. If you are not interested, you may find it very boring, but once you accept it and play it, you are completely reluctant to throw it away.

Boys are obsessed with the singing of Xi Shihui, girls are obsessed with the sultry cat named Jack, and there are all kinds of rich small animals on the island. Combined with the simulation of the game, they are definitely time killers and players will be reluctant to play them. throw away.

This is a game that requires players to invest their time and energy, and gain inspiration from it.

However, although "Animal Crossing" is a simulation development or even a social game, it is actually the opposite of other social games.

Because of the so-called social development games, many of them are actually exploiting the negative emotions of players.

Luring players to compare in the game, so as to use the subconscious to create high and low points, stimulate and enlarge the desire of players, so as to achieve their so-called social interaction and stimulate player consumption.

Animal Crossing, on the other hand, is a completely different game, a game that players can put down and pick up at any time.

Instead of playing a game, just like punching in at work, thinking about daily life and brushing energy every day.

As for another game: Super Mario Odyssey.

From the design point of view, it is too complicated, because this is a game that makes the levels of Hakoniwa games to the extreme.

Compared with Mario Galaxy and Mario 64, it blurs the levels in the Hakoniwa world in Odyssey and gives players an alternative freedom.

This also makes many players mistakenly believe that this is an open world game.

But in fact, it is essentially a complete box garden game.

The official goal of each level is given, but you can completely ignore it. As long as you collect enough power moons, you can pat your butt and leave.

There are as many as 17 scene changes and art styles in the game of You (Hao Zhao), which is even more amazing.

From the perspective of the plot, it is nothing special. The big devil Kuba robs the princess day after day, and Mario, the uncle of the water pipe, saves the princess day after day.

It is biased towards fairy tale stories and art, so that people of all ages can enjoy the fun of the game.

There is no blood, no violence, it is a very pure game, so that the player's focus will always be on the gameplay and level design.

It can be said that "Super Mario: Odyssey" has achieved the ultimate in gameplay.

The level design from shallow to deep allows players to have a perfect difficulty experience.

It can be as simple as it can be hardcore.

And there are a lot of challenges hidden in the corners in the game, and the number of these challenges is amazing.

Running notes, organ jumping, racing, grabbing gold coins, playing volleyball, skipping rope, remote control racing, jigsaw puzzles...

Listening to Chen Xu's explanation of the design ideas of the two games and the analysis of the game system's architecture, everyone's eyes widened.

This is a completely different design concept from mainstream games!.

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