I Developed Battlefield to Drive Players Around the World Crazy

Chapter 193 The player and President Chen can't wait

Playing without Dark Souls makes me feel sick all over.

After going through a wave of Nebula game sparse updates, all players feel this way.

Even at this moment, they still miss the Nebula game promotion strategy that they couldn't hold back for a long time.

"There are still 61 days until the Magic Capital International Electronic Entertainment Expo!

"It's another day without Dark Souls, and now I feel itchy all over my body, as if there are countless old thieves crawling!

"Fuck, upstairs is even more heavyweight!"

"Spread the fire... hehe, I want to spread the fire!"

"Uncomfortable! Compared with the past, the old thief broke too many things this time! This is a crime! 35

"I understand now that the more you know, the more uncomfortable it is!"

The relevant game community is full of the voices of players who are hungry.

After all, in the past, even if you knew about the new project of Nebula Games.

But they didn't know the news or the content, they just thought about it in their hearts.

I can't even imagine it in my head.

But this time is different. The background of the world view, the original map design, and even the image of the BOSS have all been released.

In addition, it has been more than three years since "The Ring of Eldon", and the various elements are added together, and for players who like this type of game, it is like a year.

I am looking forward to the arrival of the Magic Capital International Electronic Entertainment Exhibition every day with players, so that I can feel the same time of "Dark Soul" as soon as possible.

In the Nebula game, Chen Xu also returned to his office from the project room of "Dark Souls".

Iwata Chong and Gabe Newell, who were much thinner than before, sat there with excited faces, and there was a document report in front of the two of them's desks.

"Mr. Chen, basically the technologies and components that NS needs to use have been preliminarily determined, and some of them need to be specially customized." Iwata Chongchao reported to Chen Xu the results of their work during this period.

"Don't be in a hurry for the time being, we will make a prototype first, and for handheld sales, we will also need to match some attractive exclusive games." Chen Xu said with a smile.

If this is inevitable, at least in the early stage, even if it is a limited-time exclusive, this is a point that attracts players to buy.

"However, Mr. Chen, the main focus of the NS handheld is physical sensation?" Gabe Newell said strangely.

I have to say, the concept of this handheld is amazing.

The integration of handheld and home computers means that the NS will not only support the handheld mode, but also support the use of home TV to play.

In addition, there is also a two-player game that is easy to share. You can see that design from the handle.

On the two handles of the left and right hands, each has a solid rocker and four buttons, and there are four buttons zl, r, z, and zr above the handle (bbae).

It seems that this is the standard configuration of the normal handle, which belongs to the default layout that has been certified by the market for many years.

But this is only single player mode.

Because these two handles are detachable!

There is a raised buckle on the back of the handle, and the player can remove the handle by pressing it down.

The disassembled handle can be directly crossed, and there are two more buttons SL and SR directly above.

With the plus and minus buttons that come with the two controllers, as long as it has been adapted, it is enough to deal with the buttons that most games need to involve.

At the same time, the two handles are also equipped with a gyroscope to support the player's somatosensory game mode.

It can be said that this game handheld, code-named NS, is completely a diversified handheld.

With a wealth of functions, when formulating strategies, Gabe Newell does not understand something, that is, it seems to be too biased towards the direction of somatosensory.

"Because a handheld needs to have the most conspicuous features, in fact, whether it is a game or a product, the number of core players will always be a small number. What really determines the popularity of the game and whether the product is popular, many are casual players or even follow the trend. player.

"So how to attract these players?" Chen Xu looked at the two people who were a little confused, but at this time he didn't sell anything.

"Physical sensation! This is the most direct and obvious point, and there is no game console on the market that pays attention to this aspect, and more are arcade products in department stores. 33 Chen Xu said.

Also officially aware of this, Chen Xu decided to put the layout of NS in the early stage on the somatosensory and casual player groups.

As for whether it can be successful, in fact, the old Wii in the previous life has proved the success of this point. The global sales of more than 100 million units are enough to show the attractiveness of somatosensory.

"Of course, the players who are attracted to the body belong to the Blue Ocean users, and once it is online, what we need to do is to find a way to convert this part of the players into core users, and attract more players to achieve a handheld ecosystem."

"Leisure and core coexist, this is the development path of subsequent NS.

Chen Xu said.

Although I said that I was an old man in my past life, I failed to make the wii light leisure to the wiiu period.

But it does not mean that this strategy is wrong, it is purely because of the wiiu product.

Its function is highly overlapped with that of the wii, and it lacks the appeal to core players.

For somatosensory and casual light players, the wii that can be played by wiiu can also play, why buy a game console?

For the core players, the wiiu itself is not much different from the wii except for a portable handheld screen, and there are no core games that are attractive enough.

Such a thankless situation is naturally doomed to failure.

Therefore, in the later NS, it also proved that it is not the tactics that are not good, but the product is not in place.

High-quality exclusive masterpieces attract core players, and light casual games such as fitness rings and macho pick branches attract a large number of non-core players.

Thus created the miracle of NS.

After listening to Chen Xu's words, Iwata Chong and Gabe Newell also suddenly realized that both of them have real materials. Through Chen Xu's analysis, they quickly understood the meaning.

To put it simply, it is to first increase the installed capacity with the strategies that are easiest to expand the player group with somatosensory and mildness.

Then it will launch a series of attractive games, as the signboard of the handheld, and make it a diversified handheld platform.

"In the game, I will take full responsibility for it. At present, the most important thing is to build the prototype and the development environment first." Chen Xu said.

"Yes!" The two nodded.

The research and development of the NS handheld, as well as the development of "Dark Souls", are in progress in an orderly manner.

At the same time, in the Magic Capital International Electronic Entertainment Exhibition, Nebula Games also started the layout of the venue.

This is the largest exhibition area that has participated in the exhibition since the establishment of Nebula Games.

It is also separated from domestic and foreign first-line game manufacturers such as Big Goose Games.

However, there was a huge booth with the original, but the content was not different.

Today's Nebula Games also has many well-known games, enough to make the exhibition area look rich enough.

Of course, the real big head is "Dark Souls".

After all, all the players who came to the Nebula game exhibition area from overseas and domestic are not 100%.

At least 80% came from this game.

Therefore, in the venue, it is divided into two areas: PC and VR. More than 70% of the equipment and space are for trial use by players who come to experience it.

Even Chen Xu can't wait a little bit, which is obviously a consensus with the players.

The only difference is that players can't wait to experience the game faster.

And Chen Xu can't wait to see the feedback from the players after they experience the game.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like