As time passed, the news about the international exhibition held in the magic capital also spread.

As we all know, the exhibition = there must be new game content.

Moreover, this time it was a large-scale international exhibition held in China, which seemed to be of a different nature than before, which attracted many players' attention.

There are also hot discussions on the relevant game forums.

'In other words, there are also international exhibitions held in China?'

'That's something I've done before. ’

‘It’s not the same, it’s not the same, and the nature is completely different. In the past, it was just a small fight, saying it was an exhibition, but in fact, there was no content at all except for watching the burning.

‘Yes, I heard that this time it seems that the game department is taking the lead, and it seems to be an exhibition of the same level as E3 and Cologne!

'What the hell?'

'Why can't it be reasonable? Our country is not worse than those countries, and the game does not talk about market value and volume, only that the work is supported by Nebula Games. Who dares to say a word?'

'Haha, that seems to be the truth. .

'But then again, it's been almost two months since "Grand Theft Auto" was launched. Unlike before, I didn't expect a new game from Nebula Games?

'The same thing, I almost forgot about this incident.

'Fuck, are you all tired of playing?"

Players are hotly discussing in various communities, and the topic of not getting tired of playing in the end is not just players.

The same is also what the big goose game and the AE game want to ask.

Originally, the popularity of "Grand Theft Auto" was at its peak, and the quality was even more of a masterpiece.

The two forced new works "Atlantic Empire" and "The Witcher" both chose to bounce.

But this jump is two months later.

For "Grand Theft Auto", the industry has also studied the essence of the open world.

At the same time, there are also some first- and second-tier game manufacturers who have chosen to try this aspect and started to prepare new projects related to the open world.

After all, "Grand Theft Auto" is too successful, not to mention half.

Even one-tenth of the sales can be said to be successful.

Because of this game, it once again showed the sales miracle of "Minecraft".

Up to now, "Grand Theft Auto" has been ranked No. 1 in the sales list for more than two consecutive months.

And more importantly, although the sales of "Minecraft" exploded, after all, the price is still the price of most independent games.

But Grand Theft Auto is the standard blockbuster price!

One copy of Grand Theft Auto is enough to buy several copies of Minecraft.

But now, the sales seem to be endless.

"Who the hell is still buying "Grand Theft Auto"?

It was another beautiful day, but when the executives of AE Games and Big Goose Games saw the familiar No. 1 in the sales list, they all made a sound of grief and indignation.

Chen Xu in the Nebula game is completely ignorant of the grief and anger of the "friends business".

But even if it is clear, he will only laugh and ridicule: where is this!

You must know that in the past life, "Grand Theft Auto" spanned three generations, and it has been online for nearly 10 years. It even often appeared in the top sales list of games, especially when it came to New Years and festivals, when the games were discounted, sneaking up again. came up.

It has only been released for more than two months now, and it is still early before its upper limit!

Regarding the design concept draft of Soul 3, there is not much difficulty.

As for the fact that the undead have no knees, Chen Xu is not ready to change it either.

Many people will ridicule that the undead can't jump, in fact, this is a completely inaccurate statement.

Because the undead can jump, but only need a run-up to jump, the real accurate statement should be that the undead will not take off in place.

But in Black Soul, including the later bloodline, you can't actually jump, which is part of the gameplay itself.

In Sekiro and the Ring, players can jump, because jumping is part of the battle.

In Sekiro, players need to use to avoid tricks that cannot be seen through, to step on the head or strike back.

In the same ring, players can also use jumps to avoid the floor-stomping attacks of bosses such as Ge Fulei and Furnace Knight.

In Black Soul Blood Origin, players do not need to use jumping to deal with the boss, and jumping may even be cumbersome. In terms of map design, no jumping is for better puzzle design.

Like a platform with glittering treasures on it.

So how to get on the platform to get the treasure is the puzzle.

What follows is that players explore around and want to board the platform, which is the decryption process.

Finally found the way to the platform, this is the answer.

So this is why many players in previous lives praised the level design of Dark Souls and Bloodborne maps.

After writing the concept draft, Chen Xu called everyone to the conference room for a meeting.

Many on the team are still basking in the joy of Grand Theft Auto's success, as well as the holiday vibe from a while ago.

When they heard that they were going to start making new games, many people didn't slow down a bit.

But when they saw this highly complete design concept draft of "Dark Souls", everyone took a deep breath.

".. This art style! This architectural design!" Ruan Xue's eyes widened.

"This world view and plot structure!" Yang Xin was also shocked.

"This level is designed with the boss's requirements!" Qin Yi shook even more.

Everyone present followed Chen Xu all the way.

Participated in projects large and small.

But if you were to ask them which project they were most impressed with, it wasn't "Grand Theft Auto" that sparked the frenzy.

On the contrary, after "Battlefield", the one they developed almost completely subverted the "Ayrden Circle" they knew from the root concept.

At that time, they were shocked to find out that the game could still be like this, while the abused players cried and cried, and at the same time they could make the abused players addicted and addicted.

Although "Minecraft" has shaped the concept of sandbox games, "Minecraft" is a symbol of the open world and will become a new type of games in many games.

But the style of "Ayrden Circle" is really unforgettable.

And this is called "Dark Souls" design concept draft.

At a glance, they felt it.

The feeling of three years ago is back!

And it seems to be even more brutal.

"Players are going to be bad! 35

Putting down the concept draft in their hands, the three of them shouted in unison.

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