That's right, "Payday".

A not particularly conventional FPS game, or it can be said to be an RPG game with a layer of FPS skin.

In the game, as players gain money and experience, they can create different genres, dodge, invincible for a limited time, blood-sucking...

Because of these developed RPG elements, many players in the past life laughed and ridiculed that the gangsters in this game were magic robbers.

At the same time, the main body is almost free, but the huge DLC hell also makes many players fear.

However, the playability of this game itself is still very high, just like "Monster Hunter", it belongs to a PVE type game.

But because the themes of the two are completely different, a FPS and a hardcore action game.

So Chen Xu is not worried that it may cause the diversion of "Monster Hunter" players.

In the original "Payday", the volume is not very large, and it is more about the theme and gameplay to attract players.

But for Chen Xu, the game he developed obviously can't be like that, with more detailed level design and content.

There are also beautiful pictures and map designs, which are guaranteed.

After all, the materials used in this game and some frameworks will be used in "GTA", so the priority of the project is also very high.

It also includes the gameplay of robbery, except that there will be no RPG-style features.

Stepping on, robbing, escaping, the general process will also be shown in "GTA".

It's just that according to the performance of the plot, the rhythm and method at that time will not be used.

But one thing is certain, that is enough professionalism is required.

At least at first glance, it can bluff players.

In addition, the plot of "Payday" itself is completely different from that of "Call of Duty: Modern Warfare", which belongs to the level-style background plot.

On this, Chen Xu also intends to link the two games a little bit.

Adding some easter egg-style content to "Payday" is also a better warm-up for "GTA".

As the project was finalized, the entire team soon began to get busy.

There are some differences from the previous ones. This time, the entire development department of Nebula Games also personally conducted some field inspections.

Although the image data and photos are mentioned, the found third-party survey company will collect it at that time.

But for the team, it is still necessary to have a general impression and concept on the ground.

In addition, Chen Xu also invited some local police in states such as Michigan and Detroit, as well as countries rich in zero-dollar purchases.

I invited Nebula Games to act as a consultant to introduce some special cases that happened in the past, as well as the corresponding video materials.

In order to allow everyone to better understand the modus operandi of the gangsters, and how the police respond.

Although most cases are not as tall as imagined, on the contrary they are very stupid, but they also draw a lot of inspiration for everyone in the team.

And most of the local police are also quite cooperative. After all, they also paid a lot of consulting fees, otherwise people would not care about you.

After some tossing, the effect is quite gratifying.

Qin Yi, Yang Xin and Ruan Xue, as well as the core development team members who participated in the level shaping, everyone's theoretical knowledge in this area can be said to have risen in a straight line, and all of them are good seedlings!

Day by day, Chen Xu's research and development of "GTA" and "Payday" has been in progress.

The main core team is responsible for the stage construction of "GTA", and there is also a group directly led by Chen Xu, responsible for the production of "Payday".

And this time can be said to be the largest project of the new Nebula game so far.

The outsourcing team also hired a lot of them, both domestic and foreign.

Naturally, it is impossible to block the news as it was produced by the staff of the headquarters before, and some news is inevitably leaked.

'Have you heard? The old thief seems to be developing a new game! And he has hired a lot of police as consultants!'

From the news from the Internet, it seems that a lot of outsourcers are in charge of art!

'Outsourcing the art? The old thief is no longer in charge of the art? The art of "Monster Hunter" and "Elden's Circle" are so good, if the old thief doesn't participate, can we expect it?

‘What are you thinking? Outsourcing must be something that is time-consuming, labor-intensive and irrelevant! The old thief in quality must be caught by himself!

'Yes, although the old thief is bad and bad, you can always trust the quality of his game!'

‘By the way, what is the theme this time? I read the news published on the Internet, and the old thieves are all looking for places that are rich in zero-yuan purchases!’

Shit! Thief Chen thinks that making money from games is too slow, so he wants to do something big?

'Can we stop talking about such a dangerous topic? I solemnly declare that I have no acquaintance with this person upstairs, nor do I know anything about the remarks he has made!

Players are talking about it on the Internet, and there are all kinds of guesses.

Mainly because it has been a while since the launch of Monster Hunter.

The New World is no longer unfamiliar, and Maomao's stretcher carts are all regular customers.

There are also more and more online strategies for skipping classes and genres.

There is no pressure to let players at least get through the plot.

But when players challenge more difficult monsters such as battles, it feels completely different.

The previous genre seems to have become useless, and some players who rely on skipping classes to clear the level are full of mourning.

They all said that Monster Hunter's hunting has become a verb again.

After all, quite a lot of players are still relatively light players, and many people will not take the initiative to hone their skills when they encounter challenges.

For hardcore players, it's a bit too simple, and even players have already started the quick brush mode.

The comparison is not about who can beat any monsters, but who can kill the monsters the fastest. Among them, the annihilating dragon, who is the platoon in the plot, was brutally murdered.

The original dignified and dignified annihilation dragon has become like a baa baa.

Even because they felt that it was too pitiful to destroy the dragon, many players on the Internet also created some fanart pictures about the pitiful death of the dragon after the motherhood.

In an instant, this monster has become the most popular monster in "Monster Hunter".

It has also repeatedly boarded the popular labels of some pink software,

And because of the simultaneous development of "Payday" and "GTA".

Although "Monster Hunter" is a long-term operation, it is a stand-alone game after all. It is impossible to say that there is a big update once a week, and the content is very rich.

The progress is basically maintained at about three to four weeks, and (of) new monsters are updated.

Then, in the form of DLC, follow-up content such as Icefield and Fire Village will be launched.

The popularity of "Monster Hunter" continued to decrease. Although Wonderland (Eden) showed its potential in the early stage, many third-party manufacturers joined.

But after all, the games on the board are still lacking fresh calls that can be played.

In addition, domestic and foreign distributors such as Big Goose and AE have started to draw the cake model. No matter whether it can be realized or not, in short, the popularity of Nebula games will be taken away first.

This has led players to maintain high expectations for Chen Xu's new work.

Now that I finally got some news, how can they not be excited to discuss?

And as a group of players discussed, what type of game is this game, when can it be seen, or whether it can only be seen at the game exhibition after the Spring Festival.

To the surprise of all players, Chen Xu even updated a promotional trailer, revealing its true face.

It is the content in it that directly makes countless players stunned.

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