Harry Potter’s School of Invincibility

Chapter 32: Quidditch training (modified, modified typos)

"Someone brought Potter a broom, Professor." Draco Malfoy said busy.

"Yeah, yeah, that's what it is." Professor Flitwick said and smiled at Harry. "Professor McGonagall told me all about the particularity of the situation, Mr. Potter, what model did you get? of?"

"It's the Lightwheel 2000, Professor." Ron also carried a ruddy face with a quarrel, which made Professor Flivi feel for a moment that his skin color looked a little like that of any magic spell that would explode. Another Gryffindor.

And Harry ’s attention was still on his rival at the moment. Seeing the horrified expression on Malfoy ’s face, he tried to restrain himself from laughing. He added deliberately: “I can get it, thanks to this Marr Where is Mr. Fu? "

Allen can't help but Malfoy's expression at this moment is really wonderful and his face is unbelievable.

"Since you have no problem, just go for yourself." Professor Flitwick was very kind, smiling and turned to look at the new talented students in his college: "Allen, you come to Quidditch training ground after school this afternoon, Luo Jay Davis will be there for you. "

"Okay, Professor." Alan said goodbye to his dean. Harry and Ron, who had just left, did not go far. They were waving to him behind the pillar in front of him.

Alan hurried to catch up, and Ron took a look of misfortune: "Alan, you just noticed Malfoy's expression, he didn't expect that we were blessed by the misfortune! Harry got a light wheel 2000! It ’s so cool to be an official member of the Gryffindor Quidditch team! Now I see how the kid Malfoy is so bragging about his flying talent ... "

"Awesome, I also have good news to tell you. Thanks to Harry, I have also become a member of the Ravenclaw Quidditch team. Maybe we will have a chance to play in the future." Allen is also very happy If there is no savior to break the rules and let the school give the green light, he would not be as easy as he wants to participate in the first grade.

"This is not a blessing to me. If Malfoy threw Neville's memory ball, I wouldn't be able to enter the team." Harry laughed. Harry laughed. He seized the opportunity again and mocked once.

"So you think this is a reward for your violation of school rules ?!" An angry voice came from behind them, and Hermione at the stairs walked through the last few steps, looking at the package in Harry's hand with dissatisfaction.

Harry's tone became weaker: "I thought you wouldn't talk to us anymore."

"Hopefully, it would be better not to say it now," Ron said, "This makes us feel very comfortable."

Hermione snorted no more, she stepped away, her nose raised high.

"It's inexplicable, where did she come from?" Harry scratched his head puzzled.

"Probably thanks to the title of everything. Oh sorry, Alan, I don't mean you." Ron looked at Alan apologetically, "She's not as good as you, but much more arrogant than you."

……

After the class, Allen is still very calm, patiently listening and taking notes. Although he was also looking forward to Quidditch training after class, he knew the importance of grasping the moment-when he was focused, time quickly slipped away unconsciously.

After class, Allen quickly packed his schoolbags, and uncharacteristically did not go to the library, but went straight to the Quidditch training ground. Anyway, it is also a matter of time to complete the task with the current progress.

Roger Davis, the captain of the Ravenclaw Quidditch team, is already waiting for Allen at the stadium. His slender torso and strong limbs all show that he is a sportsman, and the soft sunlight passes through the trees. Green branches and leaves, mottled and mottled, draw a gentle aperture, large or small, on the ground.

"Hey, Mr. Allen Harris, here!" Roger waved at Allen in the sun.

Allen made two steps in two steps to speed up the pace. After he approached, he introduced each other briefly. Captain Quidditch of Ravenclaw directly bent over to open a large wooden box under his feet. All kinds of appliances needed for the game of geodetic.

"Mr. Harris, do you know Quidditch?" Roger asked. "I mean not a fan who understands that."

"Of course, Davis, I have some understanding." Looking at Roger's distrustful eyes, Allen paused. "The red ball is a ghost fly ball. The chase players pass the ghost fly ball to each other and try to wear it. Pass the opponent's ring and get 10 points each time. The goalkeeper is responsible for guarding the team's ring ... "

Allen claimed to be too humble to understand some things. As early as when he won Neptune, he already knew the Quidditch game rules thoroughly. He also used the purpose of each ball and some basic tactics he knew. Introduced to his new captain once-although his influence on them is still in the text.

"It's awesome, it's worthy of Ravenclaw's control point. It seems that you are not only a fan, but also have some research on tactics." After he finished, Roger threw a small wooden stick to Allen Added a more Ravenclaw-style question, "Do you know the history of Quidditch?"

"Uh ... I don't know much about this." Allen was a little speechless. He thought that the next step was the actual operation. Although he thought that the history of magic was quite interesting, he had a task. He did n’t have the time to read such an idle book. “Quidge is the first and only broom movement that has been loved by wizards almost all over the world. Of course, it ’s not the first broom movement. All other ancient broom movements, such as the German bollard play, Irish stilt fire barrels or Scotland ’s overhead crucible are only popular in local areas, and there is no such appeal as Quidditch today. From Quidditch The movement began, it has been continuously developed for nearly a thousand years. "

Seeing that Allen did n’t know much, Roger kindly took a book out of the box and gave it to Allen to let me read it first to understand the sport itself.

Allen, who was a little stunned by the Ravenclaw training method: "Are n’t we going to test?"

"Oh, that's not in a hurry, it's okay to wait until you finish reading it."

Seeing Roger stop and look at the book in his hand expectantly, Allen sighed and looked at it cooperatively, how much he knew why the Ravenclaw Quidditch team rarely won the championship at Hogwarts . (Author's note: Anyway, it is a free chapter now. I take the opportunity to give you the knowledge of Quidditch at the end of this article. Why is it worth 150 points like Golden Snitch? All these are allusions, and I think this is quite interesting.

When Allen finished reading the book, Captain Quidditch of Ravenclaw greeted Allen on his broom, and then Roger released a shiny black, wandering desperately in the box. ball. As soon as the roaming ball was free, he quickly smashed it against Allen's face. Allen waved his backhand, and the roaming ball was hit high and far, passing through the iron ring standing high above the training ground.

"Oh, what I saw, you walked through the hoop with a walking ball, fast and ... oh ..." Before the roger finished, the fast walking ball fell from the sky towards Roger, Roger hugged the roaming ball desperately and returned it to the box. The roaming ball twisted reluctantly in the box.

Then Alan tried to cooperate with Roger and showed some very difficult game skills. Like back-passing and defensive fakes of Lonsky, then he tried to make Allen do some flying skills, each of which can be successfully qualified, his excellent reflex nerve, agile skill, keen Observation made Roger wonder and excitement.

"If you keep the goal so well, you are suitable for all positions!" Roger yelled excitedly, "Allen, you are almighty, I think we Ravenclaw is very promising to win this year's Quebec Cup! "

Different from the shrunken flight lesson, Alan was also very excited to let go for a while, and he enjoyed the feeling of controlling the entire audience and flying in the wind. "So what role can I play?"

"I think you can be the chaser first. We need strong support in scoring. As for finding players--" Roger was hesitant, he was weighing where to put Allen. have more advantages.

"We have also recruited a very talented golfer this year. She is very-uh-cute. Let her try it first." Roger looked dazed, and Allen felt the newly recruited golfer It must be a very beautiful and impressive girl.

Allen then knew from Roger who the golfer was. That was the second-year Asian girl Qiu Zhang.

The next day Alan was even more busy. In addition to the witchcraft exercises performed every morning and the completion of increasingly heavy tasks, he had to spend the rest of his spare time in the library for a long time, and he had to deal with three times a week. Quidditch training.

[The following is the relevant information of Quidditch, people who do not like it can directly pass through, without affecting the reading of the next chapter. I think Quidditch is disliked and misunderstood by many people, so here is a relatively complete information, let everyone have a concept.

Ancient broom game

Bollard play: This game originated in Germany. A wizard works as a guard or goalkeeper, trying to protect an inflatable dragon bladder. The rest of the athletes took turns flying towards the bladder, trying to pierce it with a sharpened broom handle. The first person to pierce the bladder is the winner.

Stilt fire barrels: This Irish game requires contestants to take Dom or ball one by one and quickly pass through a series of fire-burning wooden barrels supported on stilts and suspended in the air. The player who successfully passed Dome through all the barrels at the fastest speed is the winner if there is no fire along the way.

Crucible overhead: This is an extremely violent and extremely dangerous game, originated in Scotland. Each player tied a crucible to his head with a belt. As soon as the horn or drum sound was heard, as many as a hundred enchanted large and small stones suspended 100 feet above the ground began to hit the ground. The contestants rose up and down, catching the falling stones with a crucible overhead. The person who catches the most stones is the winner.

Air collision: It is a very simple form of flying broom competition, its purpose is to shoot down others from the broom. The last person left on the broom wins.

Broom riding upside down: The broom movement in Herefordshire, England, where athletes ride a broom upside down and hit the pig's bladder with a broom end with a branch between the hedges. The person who hits the bladder scores, and the person who first reaches 50 points wins.

Quidditch development

The name Quidditch movement comes from its birthplace, Quite Marsh. A witch named Getty Kidder, who lived near the swamp in the eleventh century, recorded what she saw and heard in her diary. She described the development of the Quidditch game in the diary for several days in a row, and mentioned how various elements of the game were introduced.

Getty just complained about her troubles at the beginning, because a group of people were riding a flying broom to play over the swamp, and the ball fell into her vegetable field. She confiscated the ball and cast a poison spell on the person looking for her. On the second day, the players did not give up, they made a new ball. They also started to throw the ball into the woods at the end of the swamp to score. This is the earliest prototype of ghost flying ball and scoring ring.

On the third day, the player got two stones flying around in the sky, trying to knock them off the broom. This is the predecessor of the roaming ball. She also mentioned the presence of a "big Scots witch" who may be an athlete in the crucible game above an older broom game, which also shows that there is a certain connection between the two flying broom games.

The record of Quidditch in this period is quite limited. In the following century, no one mentioned the sport again—until the twelfth century, a wizard named Goodwin Nien reiterated this in a letter to his Norwegian cousin Olaf. motion.

At this time, the sport has been called Kwidditch? (Kwidditch), with a dedicated team, player positions and different **** also have their own names. It can be seen from Goodwin ’s letter that the chaser was called “Catchers” at the time, and the roaming ball was called “Blooder”.

Nin's letter also revealed a new change in this sport: three wooden barrels placed on stilts were used as goals, replacing the original tree. As a modern movement, this is undoubtedly a huge step forward. It can be seen that the "ghost land" played by Nin at that time is already very similar to today's Quidditch.

Golden Snitch

At this point, the only element still lacking in Quidditch movement is the golden thief, and the history of the golden thief may be the most interesting of all Quidditch balls! Its introduction was directly related to a game played in Kent in 1269-at that time, the name of the Quidditch movement became Cuaditch. A century after Goodwin Nien wrote his cousin's letter, the movement seemed to gain more popularity and participation. However, this movement has changed very little during this period.

In the game mentioned above, Barber Brigg, then the speaker of the Wizarding Council, came to watch the game. Due to the popularity of the hunting of Golden Flying Knights at that time, Breg brought a bird called Golden Flying Knights to the game. He told the players on the court that whoever catches the Golden Flying Hero in the game will get 150 gallons-this money may not be a big deal at the moment, but it was a small amount at the time.

This is easy to say, but difficult to do: Jin Feixia is small, fast, and can change the direction of flight instantly. This challenge allowed the wizard who caught Jin Feixia to rise to fame.

What happened next on the Quidditch Stadium was predictable: the players completely forgot about the game, everyone was catching King Kong, and the spectators were using repellent spells to force the King Kong who wanted to escape back to the court.

The witch Modis Labeno, who also came to watch the game, had mercy on the thief. She used the summoning spell to save the bird and hid it in her robe. Angry Breg punished her ten gallons for disturbing the game, but she had already let go of the Golden Flying Knight.

Mrs. Labno's behavior saved the life of this King Flying King, but King Flying King and Quidditch have been in contact since then. In every game, there is a Golden Flying Man released, and each team has a player-originally called "Hunter" (Hunter), and later became a golfer-specifically responsible for catching it. If any hunter can catch and kill Golden Flying Man, his team can win 150 points, symbolizing the 150 gallons that Breno promised.

However, the popularity of Quidditch led to a sharp decline in the number of Golden Flying Man. By the mid-14th century, Golden Flying Man was finally declared a protected species by the Wizarding Council led by Alida Krag. This means that Golden Knight can no longer be used in Quidditch competitions. In addition, Somerset County has also established the Modiste Rabno Knight Protectorate to protect the future survival space of King Peter.

However, there must be a substitute for King Kong in the Quidditch competition. When most people are looking for another bird to replace King Kong, a metal craftsman named Bowman Wright from Godric Valley has A different idea came up-he invented a fake gold flying man, he called it a gold flying thief. His invention is very similar to the flying thief seen on the Quidditch Stadium today: it is a golden ball with silver wings, its size and weight are the same as the real Golden Flying Man, and the flying method can be as fast as the Golden Flying Man ,agile. In addition, this small ball will not run outside the court, so the audience no longer needs to use the repellent spell.

After the Thief was approved as a replacement for the Golden Flying Man, the Quidditch movement was able to continue. So far, all the **** used in modern Quidditch sports have appeared, and the composition of the team has been perfected. However, although the Quidditch movement at that time was very similar to the current Quidditch game, its specific rules and style of the stadium are still slightly different from today's Quidditch. It wasn't until 1883 that the style of the Quidditch game was finalized.

Committee

The International Wizarding Council Quidditch Committee (ICWQC) is the international organization responsible for the supervision of Quidditch competitions, and also hosts the Quidditch World Cup every four years. In addition, international organizations related to Quidditch also have the International Quidditch Federation. In the UK, Quidditch affairs are managed by the Department of Magic Sports, and the headquarters of the British and Irish Quidditch Alliance is also located here.

Player

There are seven players on each side of the Quidditch competition, including three chasers, two batters, a goalkeeper and a seeker. Four **** will also be used in the game: a ghost flying ball, two roaming **** and a golden thief.

The goalkeeper is responsible for guarding the goalposts of his team and preventing the opponents from scoring; three chasers are responsible for throwing ghost flying **** into one of the three goalposts of the opponent team to win points for their team; The player protects his teammates from being hit by the roaming ball, and strikes the roaming ball at the opponent player; the player is responsible for finding the golden thief in the court, catching it and ending the game. The team that catches the Golden Snitch can win an extra one hundred fifty, but this does not mean that this team will definitely win, because the difference between the two teams may be greater than one hundred fifty.

Quidditch Stadium

Quidditch Stadium is usually an oval course with a length of 500 feet and a width of 180 feet. There is a small circle with a diameter of about two feet in the center of the course. In the scoring areas at both ends of the court, there are three goal posts of different heights. Since Quidditch is a sport carried out in the air, the stands of the Quidditch Stadium are all set at higher positions.

The currently used gate post with iron rings was still a wooden barrel during the time Gudwin Nyon lived. By the time the Golden Snitches were introduced, they had been replaced with baskets on stilts. Although the basket is very practical, it also comes with another problem: the size of the basket is not limited, so the size of the basket varies from court to court.

In 1620, scoring zones were added at both ends of the court. In addition, the basket at the top of the goal post has become smaller, but the size difference of the basket between different courts still exists. In 1883, the rules about the standard of the door post were finally introduced, and the standard size iron ring replaced the original basket. At this point, the shape of the modern Quidditch stadium took shape. In the second year of replacing the basket with an iron ring, Quidditch introduced a new rule that stipulates that only chasers with ghost flying **** can enter the scoring zone. Therefore, the "pinch" foul behavior is prohibited. Both of these changes have caused considerable controversy, and there have even been riots and threats against the Minister of Magic.

The Quidditch Stadium is built where it won't attract Muggles' attention. This started from 1398. The wizard at the time, Zakarais Mumps, once emphasized the need to take precautions against Muggles during the game: "Choose the deserted wilderness away from Muggle settlements to ensure that you do n’t get caught by Muggles when flying on a broom We see. If you are building a long-term stadium, expelling the Muggle spell is a useful spell. It is also wise to hold the game at night. "But before 1362, the Wizarding Council had already banned the known distance. Quidditch games are played within 50 miles of Muggle towns. This regulation was amended in 1368, which also prohibits Quidditch competitions within a hundred miles of Muggle towns. This may indicate that the movement of Quidditch is rapidly spreading. In the end, the Wizarding Council issued a decree with satisfactory wording: "Every place where Muggles are more likely to see the game" is not allowed to play, "otherwise we will see that you will be chained to the wall of the dungeon Play. "

The Law on Confidentiality of the International Wizarding Federation, promulgated in 1692, makes all the Ministry of Magic directly responsible for the consequences of magic sports in their own jurisdictions. Therefore, in the UK, the Department of Magical Sports came into being. The Quidditch teams that did not follow the Ministry of Magic ’s policies were forced to disband. Bancori Bangs is one example.

Game progress

When the game starts, the Quidditch referee will release four **** for the game in the center circle of the court. Enchanted ghost flying **** and golden thieves fly directly to the sky, and ghost flying **** need to be thrown into the air by the referee, marking the start of the game Similarly, the referee throws the ball into the air).

Because the duration of the Quidditch game is uncertain (if the thieves are not caught, some games can be played for several days), so the game is not divided, but the captain can request the game to be suspended. The team will use the same set of goal posts throughout the game.

The chaser can throw the ghost ball into the iron ring of any goal post of the opponent, and he can earn a lot for his team. After scoring a goal, the opponent's goalkeeper threw a ghost fly ball and continued the game.

A game will only end if the Golden Snitch is captured, or if the captains of both teams agree. If the seeker catches the Golden Snitch, then his team will receive an additional 150 points. The thief has a physical memory, it can identify the first person to touch it with his hand to prevent controversy when catching the ball. The winner of a game is the team that scored the most at the end of the game, not the team that caught the Golden Snitch. Therefore, if one team leads the thief by more than 150 points when the other team's seeker catches the thief, then they can still win. A more famous example occurred in the 1994 Quidditch World Cup final. At that time, although Bulgarian golfer Wiktor Krum caught the Golden Snitch, the Irish team still won the game 170-160. However, in the event of a tie in the game, the way to win or lose is still unknown.

Rules

Worldwide, the popularity and competition of the Quidditch movement are closely monitored and analyzed by the Quidditch Committee of the International Federation of Wizards.

In 1750, the Department of Magical Sports formulated formal rules for Quidditch sports.

Although there is no restriction on the flying height of the athletes during the competition, the athletes must not exceed the boundary of the court. If an athlete flies beyond the boundary of the court, his or her team must give away the ghost flying ball to the opposing team (but if the defender leaves the court, the punishment method is unknown).

The team captain can send a "pause" signal to the referee. This is the only time athletes can touch the ground during the game. If a game has lasted more than twelve hours, the timeout period can be extended to two hours. If two teams fail to return to the court after two hours, the team will be disqualified.

The referee can award a team a free throw. The chaser who takes the free throw will fly from the center circle to the scoring area. Except that the opponent's goalkeeper can prevent the chaser from scoring and scoring, all players must stay behind when the chaser takes the free throw (it is not known whether the golfer can still catch the thief during the free throw).

Can grab a ghost flying ball from the hands of another athlete, but under any circumstances, the athlete must not grasp any part of the body of another athlete.

In the event of a disability, no other athletes may be substituted. The team will continue to play after the injured athletes end (but according to the "Magic Stone", during the Quidditch game, if the game is played for a few days, then the team will send substitute players to the court to replace the players to sleep After a while).

Players can bring their wands into the court, but under no circumstances should they be used against the opposing player, the opposing player's broom, referee, ball, or any spectator present.

Only the Golden Snitch was caught, or with the consent of the captains of the two teams, a Quidditch match could end.

Only the goalkeeper can stop the other team's ghost flying ball from pitching.

A 1849 Quidditch rule amendment stipulates that if someone in the crowd uses any evil spells or spells on players, their team will automatically be disqualified from the game, regardless of whether the team orders or supports the use of such magic.

Foul

In the records of the Department of Magic Sports, there are a total of 700 kinds of Quidditch fouls. However, the details of these fouls have never been disclosed to the public in the magic world (in the eyes of the Sports Department, the wizard who sees this list "may be inspired") As long as the ban on the use of wands against the opposing team can be maintained, 90% of the listed fouls are impossible under any circumstances. Of the remaining 10%, most of them will not happen, even the most despicable athletes will not use it. However, ten fouls are more common (applicable objects in parentheses):

Pull: Grab the opponent's broomstick to slow down the opponent's speed or prevent it from advancing. (All players)

Collision: deliberately hit the opponent while flying. (All players)

Emergency brake broom: Make the broom stop flying urgently, hoping to deviate the opponent from the flying direction. (All players)

Batting appearance: hit the roaming ball towards the audience. (Only for batters)

Elbow strike: Abuse elbow to hit opponent. (All players)

After the ring hits the ball: Put any part of the body through the ring to hit the ghost fly ball-the goalkeeper should block the ring in front of the ring instead of behind it. (Only for goalkeepers)

Hold the ball into the ring: The ghost fly ball is still caught in the hand when passing through the iron ring-the ghost fly ball must be thrown out. (Only for chaser)

Destroy Ghost Flying Ball: Make hands and feet on Ghost Flying Ball-for example, pierce it so that it can land at a faster speed or advance in a zigzag route. (Only for chaser)

Touch the thief: Any athlete other than the golfer touches or catches the gold thief. (All players except the golfer)

Catch: More than one chaser enters the scoring area. (Only for chaser)

In the 1473 Quidditch World Cup finals, all seven hundred fouls have appeared. In addition to the above ten fouls, there are:

Transform the chaser into a skunk;

Tried to cut off the goalkeeper's head with a machete;

Released a hundred vampire bats from under the robe of the captain of Transylvania during the game;

Fire the opponent's broom tail;

Strike the opponent's broom;

Axe to attack opponents.

Quidditch

For centuries, Quidditch players have invented many difficult and interesting tricks to continuously improve their level and the wonderfulness of the game. These tricks are:

Counterattack the roaming ball?-The batter hits the roaming ball with a short stick in his backhand ~ www.ltnovel.com ~ confuses the opponent.

Double strike? -Two batters hit a roaming ball at the same time, making the roaming ball's attack more lethal.

Double "8" ring fly?-In order to resist the ghost fly ball, the goalkeeper hurriedly turned around the three goal rings.

Eagle head attack formation? -Three chasers form an arrow-shaped formation and fly toward the goal post, forcing the opponent chaser to retreat to the side.

Parkin's clamp-style tactics?-Two chasers approached one chaser from each other from the wings, while the other chaser flew towards him or her head-on.

Prenton copyback? -Hide the thief in the sleeve of the golfer and confuse the opponent.

Pokov's enticement technique?-A chaser is flying above and throws the ghost fly ball directly to another chaser directly below.

Back pass?-A chaser threw a ghost fly from his shoulder to the teammate behind him.

Sloth hugs the tree roll?-The player hangs on the broom, hands and feet hold the broom handle tightly, and avoids the ball.

Starfish upside down?-The goalkeeper grabs the broom handle with one hand, hooks one foot on it, and stretches his limbs to ensure that he can block ghost flying **** as much as possible (the most vulnerable to walking balls).

Transylvania fake action?-Pretend to hit the opponent's nose, confusing the opponent (as long as the opponent's nose is not really touched, this trick is legal).

Wulangong "Zigzag" flying technique?-The chaser advances at a high speed in a zigzag shape, confusing the opponent chaser.

Lansky's fake action?-The golfer pretends to see the thief far away from below, rushing towards the ground, allowing the opponent to find the golfer to imitate himself. But the former stopped diving when it was about to hit the ground, leaving the opponent too late to hit the ground. 】

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