Half-elf Ranger

Chapter 67: ghost

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After a kobold skeleton with a mining pick was smashed to pieces by Thorne, all the small skeletons wandering in the hall in front of him were completely cleaned up by Thorne.

Cleaning up such naturally awakened skeletons is a simple matter, and for him, there is no threat.

The only purpose of these skeletons is to scare the faint of heart.

Once Thorne was bored, he heard players talk about a funny thing about skeletons.

Several players drove the carriage to other villages to do errands, and an unexpected thing happened, while resting on the way.

In the grass in the wilderness, a goblin skeleton walked out swaying with steps that he did not recognize.

The goblin skeleton held a solid dagger covered in rust, and was dressed in a torn linen coat.

This skeleton's occupation in his lifetime may have been a robber who blocked the road, so he just stopped in front of the player's carriage, slammed his mouth, and made a rattling sound.

The three players screamed in fright and fled. When they found something was wrong, they turned around and watched.

Then I saw the pack horse that led them on the road gently kicked and kicked, and then the goblin skeleton fell apart in an instant.

After the packhorse got rid of the goblin skeleton, it subconsciously looked back at the three of them, as if to say something...

After seeing that there are no skeletons wandering in the hall.

Thorne began to look carefully at his surroundings.

The area of ​​this lich lair is not small.

Of course, as the secret lair of the lich, it is impossible to dig a hole in the ground like ordinary beasts, and you can lie down there to rest, but you still have to talk about the card.

Labyrinth-like passages, as well as various monster guards and deadly traps are all too normal.

In Toril's world, these near-immortal liches prefer to live in isolation, interacting only with servants and guards in their lair.

Insidious and deranged, the lich thirsts for the lost lore and chilling secrets lost in time.

These withdrawn tech nerds often like to plan projects that span years, decades, or even centuries to get the most bang for their buck.

After all, the Lich has broken free from the shadow of death.

But time is long, things change, and sometimes big events in the outside world will remind the Lich of the past when he was a living creature.

As a result, it temporarily stopped the pursuit of power, began to be interested in the world, and then went out for a while, and then there was no more...

All that remains is a solitary lair, waiting to be explored by another group of mortal adventurers like him.

For example, there are many broken and decayed corpses under Thorne's feet.

Thorne carried his long sword and rummaged among the weathered corpses at will, trying to find something of value.

However, it was obvious to disappoint him that apart from some rusty daggers, long swords and other weapons, there was nothing of value left.

It's like being cleaned up.

In other words, if you want to find good things from this place that has been trampled by so many adventurers, you can only go deeper.

So Thorne turned his gaze to the only passage in the hall and walked over.

As you go deeper into the cave, the gloomy feeling becomes more and more intense.

The paladin's ring can help him resist the erosion of negative energy aura, but it cannot help him resist the cold caused by the cold and humid air.

After walking for a while in the footsteps of the former adventurer, Thorne finally made him discover the anomaly.

On the ground ahead, there are traces left after the trap was removed.

Thorne carefully pulled out a crossbow bolt from the wall, and looked at the remaining trigger pit on the ground and the crossbow firing hole on the wall.

"So skilled at dismantling traps."

Thorne looked at the trap trigger left on the ground. From the traces of destruction, it could be seen that the trigger was solved by the expert in dismantling the trap.

Just a little fiddling with a sharp blade will directly destroy the trigger bar of this powerful crossbow trap.

"A player? Or a native?" Thorne couldn't help being curious.

From the traces of various footprints on the ground, Thorne can find that this lich lair has been explored by many adventurers in the past half a year.

That is to say, most of the dangers and opportunities are likely to have been occupied by others.

So he ignored it and continued to choose to walk forward. Sure enough, he found many traps that were dismantled along the way, but it also saved him a lot of trouble.

The most common is the crossbow trap, and occasionally there are some acid and blast traps.

Thorne glanced at the circular pit that exploded not far away after the explosive flame trap was triggered and dismantled, and was secretly shocked. The power was comparable to a wizard's three-ring fireball technique.

From the layout of this lich's lair, it can be seen that it has been abandoned for more than a hundred years at least. Are these magic traps such as strong acid and explosive flames without a shelf life?

In this way, in this dark and cold passage, Thorne walked for a while, and finally a fork appeared in front of him.

At the same time, the bodies of many adventurers were also found. Most of them died within half a year. The strong smell of corpses filled this narrow passage, making people vomit.

Thorne endured these disgusting smells and carefully inspected each corpse.

"No fatal wounds? When he died, his face was full of horror and fear? And all the belongings on his body were searched clean."

Thorne examined each body and found several similarities.

Woo!

At this time, a gust of wind blew through, and Thorne suddenly felt a chill down his spine.

what! ! !

Immediately afterwards, the paladin's ring in Thorne's hand trembled slightly, and then a shrill scream echoed in the narrow passage.

Thorne clenched the long sword in his hand without hesitation, turned around and slashed violently.

Then I saw a hazy shadow emerge, a miserable smile appeared on the hideous ghost's face, and disappeared with a strange cry.

It turns out that these adventurers all died at the hands of ghosts.

Thorne was not surprised to see the ghost disappearing after his missed attack.

Ghosts are spirit undead creatures with a special ability: incorporeal!

Creatures with this ability can harm them only by other incorporeal creatures or by enchanted weapons, spells, spell-like abilities, and supernatural abilities.

Even if hit by a spell or an enchanted weapon, there is still a half chance of avoiding damage.

It can also pass through solid objects at will, and attacks can penetrate natural defenses, armor and shields.

When moving, there is no sound.

Obviously, the ghost was planning to sneak attack on Thorne just now, but at the moment when he was about to touch his body, the sacred power emitted by the paladin's ring blocked it.

Jie Jie Jie!

Weird laughter emerged, and the ghost's phantom appeared again.

Thorne was unmoved, pulled out another dagger gently, then shook slightly, and a flame ignited on the dagger.

——“Desert Wind Sect (Strike Skill): Flame Star!”

Thorne turned abruptly, and a dazzling light burst in the dark passage.

what! ! !

The ghost screamed again.

Because of the phantom's own constitution, they will appear weak and powerless under the dazzling light and unable to make any attacks, so Thorne chose to use this trick to first make the phantom incapacitated.

Immediately afterwards, the long sword in Thorne's right hand shook slightly.

——Desert Wind Sect (enhancement skill): "Red Lotus Sword!"

A hot flame burst out from the long sword, and then Thorne crossed a hot light to the place where the ghost appeared.

The figure of the ghost melted rapidly under the burning of the flame, and finally disappeared as a shadow.

The target is dead!

Extract the target soul energy and get 500 experience points!

Gain 20 practice points through your understanding of battles!

...

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