Half-elf Ranger

Chapter 28: detect traps

Tick!

Filthy water droplets slid down the cracks in the dilapidated sewer onto the damp ground with a crisp sound.

Thorne stood in the passageway and frowned slightly, his expression very dignified.

The biggest headache with a trap isn't how to disarm it, it's that you have no way of knowing where it's going to hide.

Especially in one-shot traps such as strong acid and explosive flames, many times you are taking risks with your head on, and even the slightest carelessness may kill you instantly.

This is also the fundamental reason why most players prefer to find a stable job, or go to the dock as a coolie, and live the rest of their lives in peace, rather than explore in the wilderness or underground ruins.

In the adventure team, the most common way to deal with the traps in the passage is to let the accompanying rogues detect and eliminate them.

However, the ability of this profession to find traps, perceive traps and dismantle traps is not innate, but most rogues have acquired this knowledge and comprehend it.

Faced with complicated knowledge, spellcasters basically have no time to worry about them. Because warrior professionals are not so flexible, they will be busy working on their muscles and training combat skills in their spare time.

Rangers are guards who are free in the wild forest. Their time investment in tracking and anti-tracking capabilities results in not much energy on trap research.

And only the main ability of the rogue is to sneak, infiltrate, assassinate, steal treasure or scout, etc., so if you want to complete every task perfectly, knowledge of traps is indispensable.

So with the continuous development of time, in people's subtle cognition, a rogue is a professional who has the ability to detect and remove traps.

In fact, among the original inhabitants of this world, not all rogues have the ability to detect and eliminate traps, and not all rangers have excellent tracking ability.

It is not surprising that some rogues have strong tracking abilities, while others have a keen sense of traps.

Indigenous residents do not have the same upgrade mode as players. As the level increases, the ability is automatically obtained, and all their abilities are actually accumulated and trained over time.

Most of the melee professionals in this world, if they do not have the training and guidance of professional teachers, and only rely on their own exploration, they may not necessarily master all the abilities of their own professional characteristics.

Even after players level up, they only gain the most basic abilities of some professions, and they still need to explore their own advanced skills.

Otherwise, the player group has been in this world for nearly two years, how could it be so hard to mix.

Just like Thorne's ranger class, after he has been upgraded to level 5, the only abilities he can obtain by relying on his class characteristics are: rival, tracking, durability, and dual-weapon combat.

The ability to cast divine spells was also acquired by him spending money to perform transformation rituals.

You can imagine how to survive safely in the wilderness without the blessing of other abilities, just relying on these.

Therefore, in most cases of similar levels, the strength of the native professional is generally stronger than that of the player. This is the conclusion that the player group has come to after countless **** lessons.

When the game was just open beta, Thorne's attribute panel after entering the game was very miserable.

Except for the six attributes and the racial characteristics of half-elves, everything else is blank.

It took him nearly half a year to upgrade from the most basic professional militia to the full level.

During his half-year gaming career, his routine was basically practicing the use of the long sword, the longbow and some basic combat skills at the militia training camp in the town at noon.

In the afternoon, you need to do some labor in the town to maintain the living expenses in the game.

After he mastered all the longsword and longbow with the racial characteristics of half-elf, he began to try to follow the militia guards in the villages and towns to clear the threat.

Or go out into the wild alone and kill some lone small beasts, goblins and kobolds.

The reason why Thorne can achieve today is precisely because of his hard training in the early game for a year, which has laid a solid foundation.

After he successfully took up the career of the Ranger, he quickly relied on the attributes of the elite templates of the players, and slowly accumulated and grew to the point where he is today by killing kobolds and goblins in the wilderness.

Although melee professionals can cut people with a knife, if there is no skill in fighting and using weapons in the real world.

Ordinary players risk their lives to farm monsters in the wild in the early stage, and the experience points and training points they get are not as efficient as staying in the town to train.

After all, training can also gain experience and practice points. Although there are not many, at least it is useful to pass through the most difficult initial stage.

When this game was first launched, it could be said that people loved it and hated it, because it was like a real world, which made people want to stop.

But it is also a world where the strong are respected. Without strong strength, it is not realistic to want to do whatever you want.

In the face of the traps that are likely to be hidden somewhere in front of him, although Thorne has a certain understanding of the traps, some simple traps can still easily find the hidden locations and eliminate them.

But this time it made him feel a little tricky.

Thorne took out a small dagger from the dimension bag, tapped lightly on the nearby ground and slowly pryed some gaps in the floor, but found nothing.

Among the players in their group, there are no rogues. Even if there are, Thorne doesn't think that these players who carry bags at the dock all day will be much better than him.

How to do?

Thorne was in a bit of trouble. One of the Ranger's magic tricks has reconnaissance traps, but because of its limitations and applicability, he didn't have a choice.

correct!

Isn't there a spellcaster behind you? Maybe Andrina has the ability to detect traps.

So Thorne turned to look at Andrina and asked, "Will it detect traps?"

Andrina can advance into a powerful dragon warlock at such a fast speed, indicating that her charm attribute must be very high, so she has a lot of spells.

Maybe have a detection trap.

Detecting traps? Andrina froze for a moment, then shook her head apologetically.

The spellcasting ability of warlocks depends on blood, and the spells they master are also random.

They don't need to learn any knowledge, they will automatically master the relevant spell abilities over time, and they don't need any spell slots, let alone cast spells with the help of magic nets, because their ability to cast spells is their talent.

Therefore, this ability to rely on talent to cast spells enables them to master far fewer spells than wizards.

Basically, what spells can be comprehended when the warlock level is raised, and only what spells can be cast in this life.

Unless you're willing to spend a fortune to perform the Blood Purification Ritual, you'll have the chance to get the spell again.

This is also one of the four major spellcasting professions, which is relatively friendly to players, because you don't have to memorize complex knowledge of various systems at all.

As long as your charm attribute is high enough, and then you are rich enough.

In layman's terms, it is a tall, rich, handsome, white and rich career.

In the settlements established by the players themselves, the measure of strength is how many Warlock players there are.

Only the Warlock player is the only profession that can grow the fastest by throwing money at it.

It is the foundation on which most player settlements can stand.

After all, there is no shortage of rich people in the real world who like to play games and throw money.

Thorne saw Andrina's expression, so he looked at Pardo, the first-level wizard who had just come out of the wizard tower, without any hope.

If it really doesn't work, let Trundle go hard and trigger all the traps.

Feeling Thorne's gaze, Pardo came over and said, "I learned to detect traps."

Oh? Thorne was stunned when he heard the words, but it was somewhat unexpected.

Then he said, "Then I'll trouble you."

"It's okay!" Pardo saw Thorne being so polite to him, waved his hands again and again, then he hesitated, and finally said: "Actually, I am not a wizard, but an arcanist."

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