Genesis Game Code

Chapter 666: Level cap 300

This time the integration battle, Zhou Xiaobo's gains can be described as the biggest. Compared to the previous few times, this time he not only acquired strategic equipment and hero skills, but also acquired an additional profession.

In addition, Zhou Xiaobo also came up with two more **** pieces and five **** pieces.

The five **** pieces were exploded after the enemy's main base was finally pushed out, which made Zhou Xiaobo a lot of money, which is equivalent to obtaining a complete **** in this fusion war. , And five **** pieces, and two **** pieces.

On the other side of the Azeroth world, Zhou Xiaobo also accumulated nine godhead fragments. If used to synthesize godhead fragments, he will have a total of six godhead fragments and a godhead fragment, even if they are not synthesized. Basically, there is no need to worry about the shortage of strategic skills.

Uh ...

The third fusion war ended successfully, but Zhou Xiaobo did not have a peaceful development period on the side of the Azeroth world. There were constant demons appearing and harassing various servers, including his server. Threat.

The most important thing is that many servers quickly fell. In the face of the demons that came directly, even the players who raised the level limit to 130 (Legendary Heroes) because of the Third Fusion War were completely unable to resist, and there were only a few players. It has always performed better in the fusion battle, and eventually reached the level limit of 160 (semi-god level) before being able to do something in front of the devil, holding the opponent's harvest pace through some special techniques and means, barely be Hold it up, so that the server where it is located is temporarily not compromised.

In this regard, it is still the cooperation of multiple players with a maximum level of 160, and the demons they face are not too strong to withstand the pressure, otherwise it is impossible to delay the pace of the demon's attack no matter what is missing of.

You know, the player's grade qualification has been divided from the beginning: trainee level, ordinary level, elite level, Jinying level, lord level, semi-hero level, ordinary hero, legendary hero level, epic hero level, legendary hero level, half Divine level, as well as divine level and special rare level.

Uh ...

Probation level (the upper limit of the level is 20, the average value of the initial attribute is 5 points, the subsequent upgrade increases the attribute to 10% of the initial attribute, and the attribute play effect is reduced by 50%),

Normal level (the upper limit is level 40, the initial attribute average is 10 points, the subsequent upgrades increase the attribute to 10% of the initial attribute, and the attribute play effect is reduced by 30%),

Elite level (the upper limit is level 60, the initial attribute average is 15 points, subsequent upgrades increase the attribute to 10% of the initial attribute, and the attribute play effect is reduced by 20%),

Jinying level (the upper limit is level 70, the initial attribute average is 20 points, the subsequent upgrade increases the attribute to 10% of the initial attribute, the attribute play effect is reduced by 10%)

Leader level (the upper limit is level 80, the initial attribute average is 30 points, and subsequent upgrades increase the attribute to 10% of the initial attribute),

Quasi-heroic level (the upper limit is 90, the average initial attribute is 40 points, the subsequent upgrades increase the attribute to 10% of the initial attribute, and the attribute play effect is increased by 10%),

Ordinary hero (level cap is 100, the initial attribute average is 50 points, subsequent upgrades increase the attribute to 10% of the initial attribute, and the attribute play effect is increased by 20%),

Legendary hero level (the upper limit is 110, the average initial attribute is 60 points, the subsequent upgrade increases the attribute to 10% of the initial attribute, and the attribute play effect is increased by 30%),

Epic heroes (level cap is 120, the initial attribute average is 70 points, subsequent upgrades increase the attribute to 10% of the initial attribute, the attribute play effect is increased by 50%),

Legendary Hero level (the upper limit is 130, the average initial attribute is 80 points, the subsequent upgrades increase the attribute to 10% of the initial attribute, and the attribute play effect is increased by 70%),

Demigod level (the upper limit is 160, the average initial attribute is 100 points, the subsequent upgrades increase the attribute to 10% of the initial attribute, the attribute play effect is increased by 100%),

And God level (level upper limit is 180-200, the initial attribute average is 200 points, subsequent upgrades increase the attribute to 10% of the initial attribute, attribute play effect increased by 200%)

Special Rare Level (the upper limit of the level is above 200, the average value of the initial attributes is points, Zhou Xiaobo only broke through to 2000 points due to special reasons, and the subsequent upgrades increase the attributes to 10% of the initial attributes and increase the effect of attributes by 500%)

Uh ...

Speaking of them, these players who can reach the 160-level upper limit (semi-god level) are basically heroic soul guilds. Only in three consecutive fusion battles have they gained a lot, even at the end. Big advantage, the average player, even if it is outstanding in a certain fusion war, it will not be too bad, and get a few levels of advantages over others.

Of course, Zhou Xiaobo is obviously an exception. He is the one who gains the most in each integration war.

But Zhou Xiaobo's own grade has reached the highest special rare level, and it is not his qualifications that restrict him, but the rules of the Azeroth world.

After the Third Fusion War, Zhou Xiaobo's level was unlocked again. The highest level had already broken through the 200 mark. With his quick brushing, he quickly reached the limit of the current stage-level 300.

Don't look at the level's influence on Zhou Xiaobo's attributes, that is, a little more strange gains ~ www.readwn.com ~ But as the level increases, Zhou Xiaobo's combat skills can continue to improve.

The direct performance is that the upper limit of the proficiency of his various weapons has been increased from the original 1000 to 1500 (5 points per level), which allows Zhou Xiaobo's hit rate to be improved a lot, so as not to face some high-level enemies There is a powerful attack power in time and space, but it cannot be damaged by general attack.

In addition, Zhou Xiaobo also discovered that the enemy's attack gradually became unable to affect him.

All the damage caused by the monster's attack was reduced by his soldier-level immortal talent, but the control effect is still there. For example, he can still repulse Zhou Xiaobo occasionally, even if his strength attribute is relatively low. Gao, there will also be some appropriate attacks that affect his actions, in addition to the skill control effect, which can affect Zhou Xiaobo.

However, with Zhou Xiaobo's acquisition of the magic free necklace, he no longer needs to pay attention to the control effects and damage of all skills. As a strategic equipment, the priority of the magic free necklace is very high, so there is no need to worry about it In the Russ world, the skill of disregarding magic necklaces will appear, but physical attack methods cannot be exempted, but when Zhou Xiaobo's level is increased to 300 and the defense level is also increased, it will be more difficult for others to shake him.

Of course, the Azeroth world mentioned here refers to local forces and monsters, and does not include the demons who come directly.

不管 But anyway, Zhou Xiaobo already has a stronger means of life-saving at this time.

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