Game Making: The Latest Chapter Begins With Healing the Player

Chapter 731 The ultimate aesthetics of violence

Accompanied by the bald muscular man Kratos, he plunged into the sea.

There was a sound of bubbles in Zhang Yi's ears, and at the same time, the scene in front of him fell into brief darkness.

After about three or four seconds, a line of subtitles gradually appeared in front of him: Three weeks ago, Aegean Sea.

A burst of thunder exploded in his ears, followed by the sound of a storm, and a game screen appeared in front of Zhang Yi.

At this time, he was on the deck of a large ship, and at the same time, the narration in his ears continued.

'But Kratos' past was not like that. ’

‘He was a warrior who assisted the gods! ’

Standing on the deck of an old ship, a muscular man named Kratos held two burning chain blades in his hands.

Despite the stormy weather, the rain falling on the chain blade was completely unable to extinguish the burning flames. Kratos's knotted muscles looked even more shocking.

At the same time, as the narration continued, countless monsters holding long knives continued to appear opposite Kratos on the deck of the ship.

"You bunch of bastards, let me send you back to the underworld!" With Kratos' roar, the game officially kicked off.

"Is it starting now!?" Looking at the system prompt that appeared in front of him, Zhang Yi was a little caught off guard.

The corresponding operation mode is not that complicated and is basically the gameplay of traditional action games.

However, it also incorporates brainwave capture technology, and is more prominent and convenient than before.

Following the prompts, Zhang Yi controlled Kratos to wave the chain blade in his hand, constantly harvesting these monsters on the ship.

Almost none of the monsters standing in front of Kratos can be defeated.

All of them were torn into pieces by the flaming chain blade.

Just like the dead monsters in "Sekiro: Shadows Die Twice" will explode coins, these monsters will also explode a substance similar to red souls, all of which will be absorbed by Kratos and integrated into his body, but there is no need to follow him. Just like Wolf, you need to press it manually.

Light attack, heavy attack, put the monster in front of you into a frozen state, and then watch Kratos blow the monster's head with a fist, or directly tear it into pieces, use the chain blade in his hand to chop the monster into pieces and throw them into the sea .

The various execution animations and the thrill of the knife penetrating flesh made Zhang Yi a little excited.

Because, it’s so cool!

The game is extremely violent, but it also has a sense of beauty.

With Kratos roaring, killing monsters one by one, this feeling is simply wonderful.

"This easy difficulty level is actually a lawn mowing game! It's so exciting!" Zhang Yi was extremely excited.

Seeing the deck being cleared, Zhang Yi even felt a little unfinished.

It can be said that the action system of "God of War" is completely different from the previous "Sekiro: Shadows Die Twice".

After all, although Sekiro is more action-oriented, it is still a Souls game.

But in "God of War", Kratos, who is full of muscles, fully demonstrates what violence is.

In addition, there are difficulty options in this game, although Zhang Yi knows very well that if he chooses the highest God of War difficulty, he may be the one being tortured by the soldiers now.

But that's only if, now he can choose the simplest mode.

At this difficulty level, the experience is completely different.

The monster's blood volume is not thick, giving Zhang Yi a feeling of cutting grass.

Secondly, the action in "God of War" is based on the aesthetics of violence, allowing Kratos to cleanly execute a monster in two or three moves.

The visual effects of the entire game have been raised to the extreme, and the sense of exhilaration has also been raised to a peak.

Zhang Yi was still thinking about it before. If this game was a soul game or a refreshing game, he would go and tell Lao Song. After all, he lost five Dota games in a row today. He guessed that Lao Song's blood pressure was indeed a little high. , so I didn’t want to play tricks on him like before.

But the sudden pleasure of mowing the grass and the refreshing visual impact of this violent aesthetic made him forget about Old Song.

My mind is full of looking forward to what developments will follow.

As for the difficulty of choosing the God of War?

What does this difficulty have to do with him?

Isn't it just for players to choose the difficulty level?

If you like cutting grass, choose the easiest one. If you want to be tortured, choose the God of War difficulty.

Anyway, for him, the game "God of War" only has an easy difficulty level.

What he said is that it won’t work even if the King of Heaven comes!

Seeing Kratos in the game violently tearing apart the enemies in his way, Zhang Yi was filled with emotion.

Although Chen Xu has developed many games, there are really not many lawn mowing games.

Well...it can't be said that there is no such thing. On the lowest difficulty of "Call of Duty: Modern Warfare", players are like an iron man killing and blasting all the way. Of course, the veteran difficulty is a different situation.

Most of the other games, like Bloodborne, Monster Hunter, and Dark Souls, allow monsters to mow players like grass.

As for a game like "God of War" that can adjust the difficulty, if you think about it carefully, Nebula Games has really not released it for a long time. Even the "Dota" not long ago even had a high-end AI to torture players.

Now this "God of War" really makes Zhang Yi happy,

The attack moves derived from the two chain blades, including horizontal swings, vertical slashes, flying, aerial attacks, heavy smashes, ruthless killing of monsters, and extremely violent executions, all made Zhang Yi feel extremely happy.

And these are indeed the most essential points of "God of War". From the birth of "God of War" and its series, no matter whether it is changes in gameplay elements or otherwise, the surface packaging of the entire game has never changed, and that is Kui Ye's explosion. The exhilarating feeling of killing monsters!

Holding various weapons such as chain blades and axes, and using various methods to kill mobs and bosses, this is the characteristic of "God of War".

In "God of War", simply killing mobs is just the beginning.

What really makes players happy is that as the plot of the game progresses, more combos are unlocked and then used to abuse monsters in various ways.

There is also how to effectively use the terrain to kill the mobs. For example, on the highest God of War difficulty, the most effective way for players is to use the terrain to kill the mobs by nailing the wall.

Secondly, like the Dark Souls series, the boss battle in "God of War" is also one of the most classic core elements.

When facing a huge monster, Kratos' small size is in contrast to the boss.

Then he went to heaven and earth to kill him with the Blade of Chaos and other weapons in his hands, showing the ultimate aesthetics of violence. This kind of visual impact is simply. It can be said that "God of War" is definitely a carnival for giant monster lovers.

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