Players who were originally looking forward to the despair mode of "Sekiro" suddenly stopped thinking about it after experiencing the two-hero difficulty in the second game.

In fact, the requirements for players in these two weeks have suddenly increased a lot.

If you don't return the amulet, then there won't really be much difficulty in these two weeks.

Even under the attack inherited from the first round, once you are familiar with the monster's pattern and the BOSS's attack method, you can start unparalleled directly.

But the key point is that if you want to turn on the despair mode, you must pass the two-hero difficulty, which suddenly made countless players drunk.

Needless to say about other points, just an imperfect block will lose health if you block it normally.

It’s enough to make many players drink a pot.

And this is only after returning the talisman. Many players dare not think about how terrifying the difficulty will be after the bell rings.

Players who originally thought they were very powerful after completing the first game, but when they took on the difficult challenge of the second game, they found that in addition to knowing the moves of the mobs and BOSS, they had to suffer as much as they should.

Especially when it comes to perfect blocking, facing a BOSS with a high attack frequency, if you still use the Knife Shaking Technique and your health is not enough, there will be only a dead end.

Of course, there are also some players who are inspired to feel masochistic, and instead of retreating from the difficulties, they face them head on.

After all, as the biggest feature of the Souls game, isn't it to seek a breakthrough to one's own limits through abuse?

In addition, the combat and blacksmithing system of Sekiro is very exciting, which makes many players find it very exciting.

Being abused is not just once or twice, and under such circumstances, some high-end players use the Ninja prosthetic hand in the game, and even use the skills to create gorgeous effects like those in promotional trailers and movies.

After all, for players who are not very proficient in flicking the knife and flicking the knife perfectly, the second-week health parry bar is strengthened and the attack percentage drops blood. These are small things. The biggest difficulty is the deduction of blood when blocking.

But for experts, blocking and losing health is a trivial matter. Therefore, after the game has been online for a period of time and the advanced players have figured out the attack mechanism of the game monsters, it is basically a trivial matter whether it is a double difficulty or multiple rounds. .

On major video websites, there are also various videos of players beating BOSS violently.

After passing the three consecutive battles of Shura, cutting off the immortal, and retaking the Son of God, and unlocking the Genichiro in my heart, the foster father in my heart, and Isshin in my heart, I directly started the seventeen consecutive battles to the death.

Before the Despair Mode was launched, this mode had become a challenge for players. However, except for the foster father in the heart, Genichiro in the heart, and Isshin in the heart, the rest of the bosses have not changed.

As for Genichiro, foster father and Isshin in their hearts, they just added a few special moves. For example, Genichiro can use Sakura Dance. As always, foster father is the most disdainful. In addition to firecrackers and darts, he also learned a move called Mist Crow. Little moves.

It can be said that under the competition of high-level players, Genichiro and Isshin have become timing units, just like the unknown king in Dark Souls and the Nergigante in Monster Hunter.

Until the launch of Despair Mode.

Familiar map, familiar characters, but the difference is that the monster's moves have completely changed.

For example, Genichiro in the first stage must receive a thrust after jumping. However, in the despair mode, the thrust may become a flying boat or a downward sweep, and the most critical point is that it serves as a 'danger' prompt. Deleted in Despair Mode.

This also means that players can only judge through their own experience and reactions, which suddenly raises the difficulty of the game to the atmosphere.

Countless players who thought they were masters before turned on the despair mode and all became desperate.

Can humans play with this special thing?

The fault tolerance is ridiculously low!

In an instant, the live broadcast rooms of major game live broadcasts and the videos on video websites seemed to be back to the time when "Sekiro: Shadows Die Twice" was just released.

Ordinary players, on the other hand, looked cheerful.

Go into despair mode yourself?

They are not stupid!

Doing double-difficulty high rounds, or 17 consecutive rounds of double-difficulties is already the limit, okay?

As for the despair mode, leave it to the real masters.

There are also many foreign and domestic experts who have speed-passed "Sekiro" and are studying how to speed-pass Sekiro's despair mode better and faster.

After all, this time's Despair Mode has a built-in ranking system. If you can complete the first kill or refresh the time record, it means you can show off in front of players around the world. How exciting is this kind of thing?

………………

Expert players from all walks of life are working hard to break through the despair mode faster, but for Chen Xu, "Sekiro: Shadows Die Twice" has come to an end.

In terms of subsequent playability, Sekiro: Shadows Die Twice is actually much weaker than Bloodborne and Dark Souls.

Because there is no element of swiping, basically as long as you complete it deliberately, you can max out the Ninja prosthetic hand and genre skills in basically three or four weeks.

As for the gameplay routines, compared to the combination of RPG elements brought by different professions, different weapons and bonus points in Dark Souls and Bloodborne, "Sekiro: Shadows Die Twice" is more focused on the action level, and it is the players who are trained. I have my own technology, so I don’t have that much in terms of content and gameplay.

In the lounge of Nebula Games, Chen Xu took a glass of Coke and found a massage chair to lie down on. He took the notebook next to him and read some reports.

Mainly the version updates of "World of Warcraft" such as the arrangements for Gates of Ahn'Qiraj, Shadow of Naxxramas, and the correction of professional data. There are not many surprises and they are basically planned.

As for follow-up projects, "Sekiro: Shadows Die Twice" has really tortured players, and Chen Xu is also ready to let players relieve their stress.

While thinking about it, Chen Xu heard Yang Xin's voice coming from the room next door where employees rested and entertained.

"Hurry, Xiaoxue! TP Tower 1! They are attacking the tower!"

Chen Xu was stunned, got up from his chair and walked towards the entertainment room next to him.

After entering the door, Chen Xu saw Yang Xin, Ruan Ningxue, Qin Yi, Meng Zuo and Hu Tu sitting in a row in front of the computer.

The picture on the monitor is that of "Warcraft".

"The RPG map on "Warcraft"?"

The screen turned black and Yang Xin, who had returned to the spring at the base, was about to go out to fight again when suddenly he heard a voice behind him. He was startled and turned around to see Chen Xu before taking a breath: "Mr. Chen, if you scare someone, you will scare them to death!"

After complaining, Yang Xin replied: "Yes, Mr. Chen's map is quite interesting."

Standing behind Yang Xin, Chen Xu took a brief look and basically saw everything more clearly.

This is a map made by the Warcraft editor. The main way to win in 5V5 confrontation is to overthrow the opponent's main base, which is divided into three lines.

It is similar to the gameplay of 3C and DOTA in the previous life. The specific content is not yet clear, but Chen Xu can still roughly infer the structure of this map from the small map, and it is also relatively superficial.

Judging from the layout, the settings of woods and high slopes were obviously not studied in detail, but were just used as embellishments like the early DOTA in the previous life.

At the same time, there is no concept of public resources in the wild area. They are all stones, trees and forked roads.

But the concept of confrontation between the three routes and sending troops and operating a hero already exists.

"Who made this map? How popular is it now?" Chen Xu asked Yang Xin.

Hearing Chen Xu's words, Qin Yi next to him spoke: "Mr. Chen, this map is still in closed beta and has not been launched yet. It was made by a friend of mine who now works for Atari."

Atari?

We are old acquaintances!

After being stunned for a moment, Chen Xu didn't expect that this map was still a beta version, and the developer was an Atari employee.

After all, this company has had many battles with Nebula Games in recent years.

"Red Dead Redemption" and "The Legend of Zelda: Breath of the Wild" all have their opinions.

Including after the launch of "Sekiro: Shadows Die Twice", Chen Xu heard that Atari had also established a similar new project.

"Qin Yi, you... ahem, please contact your friend and ask him if he is interested in working at Nebula Games." Chen Xu coughed lightly and said.

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