Players on the Internet held their own words, and quickly rose from textual arguments to video arguments.

Some "Dark Souls" player videos have also circulated, including some live broadcasts of "Dark Souls" live broadcasts for the first time.

Among them, some players released the first BOSS Ash Judge Gouda's battle video, which is different from the actual machine demonstration video on the online publicity conference.

In this video, Ash Judge Gouda looks domineering.

The halberd in his hand turned and moved, and with a scream from the player, the health bar was emptied directly.

It fully shows what is called appalling.

In addition to this, there is also a video of the crystal lizard being made into a cake, and the knife brother Ju Helian Zhan directly kills it in seconds.

However, before this type of video fermented, some players uploaded new videos.

It is also facing the Ash Judge Gouda.

But it's completely different from what it used to be.

In the game, he wears knight armor, a shield and a sword in one hand.

Faced with a slash from Ash Gouda, the left hand holding the shield gently raised.

Bounce Ash Gouda's weapon directly, and then go forward is an execution.

During the whole process, including the second form, Ashes Guda didn't touch it.

It can be described as being played with applause.

The same boss, completely different effect.

At this moment, the player was stunned.

What's going on? Is this game difficult or not?

The same is true on the live broadcast platform, and some anchors are crying and crying.

But there are also anchors who have just departed from the Ashes Cemetery to play Ashes Guda with Dao Ge and Luo Qi playing with applause.

Of course, what new players don't know is whether it is a video or an anchor, although some of the players are indeed talented.

But quite a lot of them actually practiced for a long time in advance, or died many times to gain experience.

With so many examples, the game has just been launched, resulting in a lack of information for many players, and there is never a unified cognition, which makes more players curious.

What the hell is this game?

There are also some players who think of the previous "Escape".

I think this is someone trying to do something big.

But this made them even more curious.

After all, people are curious about unknown things, let alone a game.

And it doesn't look like Dark Souls is a horror game like Escape.

"Escape" dare not step into the door of the mental hospital, but this "Dark Soul" dare not spread the fire?

with such an idea.

Countless players have also jumped into this big pit of "Dark Souls".

Then these players who entered the game for the second time were all stupid.

Just like the first batch of players.

These new players who came into contact with "Dark Souls" for the second time immediately felt the deep malice of the game.

Despite the advice and death images left by the old players before.

But countless players still experience during the game that there is such a game that can make them die so heartily.

Looking at the tall and burly Uncle Ash Gouda, I thought about the handsome scene in the video demonstration, where three punches and two feet were used to turn Gouda.

Then when it came to myself, I found out that it was killed like chopping melons and vegetables.

The fire-fighting lady and sister who had been itching in their hearts from watching online before, let alone.

If you want to see her, you have to kill Ash Gouda!

Otherwise, you can't even touch the bronze gate of the fire-proof sacrificial shrine.

High difficulty, no minimap, insidious and malicious level layout.

Many players who had been attracted in the past immediately joined the camp of wailing and wailing.

"I vomited! Is this game too difficult?"

"Why no difficulty options, why no minimap?"

"Those who say this game is easy, won't your conscience hurt!"

"10 deaths in 1 hour, God knows how I did it!"

"I was looking forward to thinking it was a game of lawn mowing, but now you tell me that I am the grass myself?"

………………

Nebula Games' office.

Although it is the National Day holiday, the core development members of the entire project basically stay in the company to work overtime spontaneously.

After all, "Dark Soul" is the first big project of their Nebula game, and everyone is very concerned about its direction.

Of course, another point is also related to the high overtime pay and overtime benefits, and everyone is willing to work overtime.

"Mr. Chen's game community, as well as the company's official blog and your official blog, many players are discussing the difficulty of Black Soul!" Qin Yi from the project team was a little worried.

"Yeah, will the game update the difficulty selection system in the future?"

"And a small map."

Ruan Ningxue told Yang Xin in the office.

"The game-related system and difficulty do not need to be changed, and it is too early to draw conclusions." Chen Xu smiled, then turned to the customer service department and asked, "How about the relevant data?"

"The data of third-party platforms is temporarily unavailable, but on the Nebula game platform, 495,721 copies of the game have been sold within 24 hours of launch, of which only 24,916 copies have been refunded. 40% of the players gave the reason that the game was too difficult. Sixty percent are other reasons.”

After all, it is the first masterpiece of Nebula Games, and it has been promoting and warming up for a while.

Coupled with the reputation of the previous Nebula games, the sales of nearly 500,000 copies on the first day are not too surprising.

At the same time, because of coupons, most players also choose to spend on the Nebula game platform.

As for refunds, compared to the average game, the number of "Dark Souls" is indeed higher.

However, it was also expected by Chen Xu, and even the refund rate of "Dark Soul" was lower than that of "Escape".

Is Dark Souls a game for everyone?

Obviously not.

Or any game, there is no so-called suitable for everyone.

Because gaming is a very personal experience.

Some people think 3A masterpieces are fun, some people think mobile games are fun, and some people think web games are fun.

So what game you like depends on the player's own preferences.

And "Dark Soul" is definitely a game that allows players to feel the charm of it as long as they calm down and immerse themselves in it. UU reading www.uukanshu. com

A high difficulty feature of the entire game can be said to be closely related.

The shaping of the BOSS level, the shaping of the map, the shaping of the combat system in the game, and even the shaping of the game art.

These are all tightly connected.

If you want to reduce the difficulty of the game, then it is equivalent to clipping a section in the middle of a chain, thereby breaking the entire chain.

Instead, it's not worth it.

What's more, compared to the remarks of online players.

As a game developer, through the data of the backend server, Chen Xu can better understand what kind of situation "Dark Soul" is.

For now, it is much better than what Chen Xu had imagined before.

And besides the people who spray, there are also many players who speak for the game.

It is still a 46-open mode, and the more critical point is that the player's online time has not continued to decline.

Even among the first batch of players, 70% of the players have already experienced the refund time of more than 2 hours.

This surprised Chen Xu.

Obviously, the M attribute of parallel world players is higher than what he predicted when he researched the market before!

These data also completely allowed Chen Xu to sit still.

The rest is time, let the fragrance of the bottle of "Dark Souls" slowly pass out.

So that more players can smell the fragrance of this bottle of wine.

Of course, some proper guidance is also required during this period.

Otherwise, it will still affect the results of "Dark Souls".

(5555555, , the robbery encountered hard stubble, and the pants were taken away, kind-hearted people will give monthly tickets and recommendation tickets, let me go home)

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