Game Making: Start By Healing the Player

Chapter 99: Sorry, what a disgrace to France!

Seeing that there was a bit of a quarrel in the live broadcast room, she quickly changed the topic: "How about the game, won't we find out later?"

"I don't know if you have found a special point, which is the English translation of the game." Liuliu said while watching many players in the live broadcast room.

In the past, Nebula games did not have English names.

But this time, "Braveheart: World War" has a very obvious English name.

Although he is an anchor, Liuliu is a unique existence in the anchor industry. His educational background is quite high, or he was the champion of the province back then.

Watching Game Liuliu explain his findings to the barrage in the live broadcast room.

"The Chinese name of the game is "Braveheart: World War". From the background description, this World War is World War I, and there are three ways to translate the last World War in English, namely 'worldwarI', 'firstworldwar' and ' Greatwar' and the game just chose the third one, the English title of this game alone can feel the irony, because the third one can also be translated as 'the great war'"

Obviously, just from the details of the game title and translation, you can already feel that this is a somewhat different existence from ordinary games.

After listening to Liuliu's explanation, many viewers who did not understand English in the live broadcast room were also surprised, and there was such a statement!

The game is not big, and it was downloaded and installed shortly after purchase.

With a little curiosity and anticipation, Liuliu adjusted the streaming problem of the live broadcast and clicked to enter the game.

Looking at the Nebula game LOGO at the beginning, Liuliu heart is also full of curiosity.

Such a 2D independent game does not seem to be very large. What kind of mode will be used to show the anti-war thought and the cruelty of war?

However, due to the high-quality independent games such as "Under the Legend" and "To the Moon", she still has some trust in Nebula Games.

"This background music is so good! So the protagonist is a soldier and a search and rescue dog?"

With a slightly sad orchestral and piano mixed background music, the game's UI interface appears.

A veteran in military uniform led a black search and rescue dog and stood in the devastated ruins.

Staying on the interface for a few seconds, listening to the background music, Liuliu clicked to enter the game according to the prompt.

After clicking to confirm, the game entered a brief black screen, and then a map of Europe appeared on the screen, and the territories and flags of the various countries were divided.

[On August 1, 1914, after the assassination of Archduke Franz Ferdinand, Crown Prince of Austria-Hungary, the German Empire declared war on the Russian Empire]

[France also began to prepare for conflict due to the formation of an alliance]

[A few hours after the general mobilization began, the Germans living in France were asked to evacuate]

[Carl, is one of them]

A series of comic-like cutscenes briefly introduced the background of the era at that time.

She wasn't very familiar with World War I, but she wasn't unfamiliar either.

What makes her more concerned is a means of expression of the game.

At present, this opening seems to be a bit like "Under the Legend", the opening is all in the mode of comics to show the background of the story.

While Liu Liu was thinking about it, the screen of the game came to a farm, and the time and place were displayed in the upper right corner—August 1, 1914, France: Saint Mier.

A blond youth is shoveling grass with a fork, and behind him on the straw cart, his wife is holding the child.

The sky is blue, the sun is shining, everything is so harmonious and beautiful.

But the next moment two soldiers on bicycles came to the farm and grabbed Carl's arm with their hands.

In an instant, the slightly sad BGM of the game rang, the entire background turned dark, and the originally sunny sky immediately became covered with dark clouds.

In the sad background music, a heart-piercing female voice sounded.

Carl's wife held the child and stretched out her right hand, trying to keep Carl.

But in the end Carl was taken away by the soldiers and left the territory of France.

Behind him, Carl's father-in-law and Carl's wife slowly lowered their heads as they watched Carl leave, and tears fell from the eyes of Carl's wife.

Not a single line, but with the sound effects, picture colors and background music, Liuliu already felt that sad atmosphere.

A brief black screen with a line of white subtitles appearing in the very center - a few days later

A few days after Carl's departure, the silent farm is broken by a letter.

The top of the letter reads: Arméedeterreet arméedemer (Army to Navy)

This is a draft letter from France.

The sad BGM is mixed with the fighting sounds of soldiers on the battlefield, which makes the atmosphere of the whole game a little heavy.

[A few days after Carl left, the war intensified, and even Emil was taken away]

[Emile, who was called to fight, left the farm with a heavy heart and went to Saint Mier, just like everyone else, he knew nothing about what was prepared for him in the future]

The Emile who came to Saint Mier participated in the enlistment and training of new recruits.

In the game, it is a simple novice teaching.

The game is a 2D scrolling movement, and there are not many places to operate, front and rear, attack and throw.

This is what needs to be done in the game.

Follow the prompts to pick up the grenade in the frame next to it, and Liuliu threw it towards the target scarecrow in front.

After throwing several in a row, after the first grenade blew up the scarecrow, the instructor continued to move forward with Emil. At this time, Liuliu, who followed the system prompt to move forward, chatted with the barrage while operating, and did not pay much attention to the front. On the ground, there was also a grenade she threw out before, which was flashing red at this time.

With a rumbling sound, Liuliu was pulled back into the game.

I saw the screen of the game fell into darkness, and then returned to the previous training level.

"Did I blow myself up? Did I die in military training? I'm sorry, what a disgrace to France!"

Thinking of the scene just now, Liuliu was a little speechless.

There are also various kinds of barrages on the barrage in the live broadcast room.

'233333, I'm dying of laughter! Liuliu this grenade is amazing! ’

'I killed myself! ’

'Is this a French soldier? ’

'It's started, it's started! Breastfeeding starts again! ’

Looking at the full screen of the barrage in the live broadcast room, Liuliu was also a little helpless. This is really not for her to make the show effect. explained.

"Cough cough... Let's take it easy and don't talk nonsense. France in World War I is actually completely different from World War II. The background of this game is World War I, and the French soldiers at the time of World War I had no way to question it. It can be said that The core power of the Allied Powers, as for WWII... well, let's get out of this topic."

After completing the military training of novice teaching, under the melody of Marseillaise, Emile served as the flag-raiser and raised the general flag.

The atmosphere of the moment is full of humor.

Next, Emil had to go to the train station to find his army, and at the same time he was far away from home.

[Paris station, Emile, who is looking for his own group on platform 21, is about to meet his best friend who will fight side by side with him for life]

On the platform, a group of French soldiers surrounded a black soldier in provocation.

And what Emil needs to do is to help the black soldiers out of the siege.

This part is also part of the novice teaching, mainly to tell the player how the game is decrypted.

"Hey, this is more interesting. The words of "Under the Legend" are a way to avoid the barrage. "To the Moon" is a pure plot. There should be more decryption elements in the follow-up level of "Braveheart"."

First pass the lever on the right and smoke away the soldier on the right.

After communicating with the commander, he knew that he didn't want to drink red wine, found a bottle of beer to bribe the commander, then directed the band to attract the soldiers stationed on the train, pulled the lever on the left to smoke away the soldiers on the left, and successfully relieved the black soldiers.

The content of this paragraph is not difficult, and even has obvious hints, but it also makes Liuliu feel more delicate.

Obviously, "Braveheart: World War" should also be a story-oriented game.

But last year's "To the Moon" was very exciting, but in terms of game playability, it has to be said that it is indeed a bit small, and the puzzle decryption in it is basically a bonus.

At present, "Braveheart: World War" cooperates with the throwing, front and back, left and right attacks learned in military training, and the decryption of this train station.

Although the game is a 2D scroll, Liuliu has some expectations for the follow-up content.

In terms of gameplay content, obviously this game will be a little richer.

(Every day, let the authors who have never seen the world take a look at what the recommended ticket and the monthly ticket look like! By the way, the first time I played this game, I didn't die under the German cannonball, I just blew myself up during military training... )

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