Game Making: Start By Healing the Player

Chapter 886: No strange rain palace lotus

The rich content of Persona quickly became one of the focuses of discussions among online players.

As the first batch of works carried on the next-generation VR, coupled with the production of Nebula games, it can be said that it has received widespread attention.

The gameplay of the combat system is not complicated.

It is nothing more than a loop setting that is broken by weak clicks.

However, by combining the personality masks with a guillotine, a more powerful personality mask is born. This synthetic element makes many players feel interesting.

This system alone is enough for players to spend dozens of hours on it.

As for the drama.

In Persona, although it is different from the chapters of Xenoblade Chronicles, it is also based on a BOSS as a semester.

Last semester, summer vacation, next semester, winter vacation... In this way, players can experience the story of the game.

And the gap in the middle is another great fun in the game.

Nurture and social play.

Through daily study ~www.readwn.com~ part-time work, visiting maid cafes... Reasonable arrangement of time to improve players' data in the game.

This then triggers the stories of different characters. Like every protagonist in the protagonist group, there is also an unknown story behind these characters, which is regarded as the content of the game in addition to the main line.

Of course, it is precisely because of these derived branch lines that the content of the entire game is more enriched, and at the same time, it also adds a lot of social experience to the mediocre Amemiya Lotus.

In the two years since he came to Xiujin Academy, this seemingly ordinary high school student has dealt with bullying on campus, plagiarism and abuse of disciples by famous painters, loan sharks, cyber attacks by hackers, labor disputes in large companies, and island affairs. Until the event, the world was saved at the last moment.

And not only that, while solving the above problems, the ordinary high school student's small days in his spare time are also quite exciting.

Fishing in troubled waters in class but ranking first in the school in exams, the leader of the game city, the drug tester in the small clinic, the provider of big news, the chosen person who changed his life against the sky, the genius of shogi, the old customer of the maid cafe, Hamburg Challenge the master, hide a large number of modified firearms, a good student of a well-known congressman, and a survivor of the Shura Field.

These experiences also let players feel what the daily life of an ordinary high school student on an ordinary island should be like.

Not only that, the exaggerated performance effects in the game make the whole game full of fashion sense.

In addition, this exaggerated performance effect, like the art style of comics and cartoons, also neutralizes the immersion of the game.

Although the next era of VR, including mainstream games, increasingly values ​​the so-called immersion.

But it's not that the stronger the immersion, the better.

For example, the stories and backgrounds in Persona are not full of stories of truth, goodness and beauty.

On the contrary, it is extremely dark and oppressive. Here you can see parents who use their children as ruthless money-making tools, and black-hearted businessmen who want to let employees 007...

From high-ranking officials of the country to ordinary people, they are full of dark thoughts.

Coupled with the shadow, the setting of the Palace of Desire, and the real background that is both true and false, many players have discovered that in the game "Persona", not only the BOSS in the main line, but even the boss. Many branch plots are not groundless, but have obvious prototypes.

The reality is far more magical than the game. In the game, because of the phantom thieves, they finally repented and got the retribution they deserved.

If such a game background setting is used to enhance immersion and even turn the game into a realistic style, it will make players feel extremely depressed and eventually persuade them to quit.

On the contrary, "Persona" uses bright pink and red colors as the background, black and gray as adjustments, and cooperates with comic cartoon-style cool exaggerated performances, so that the performance of the game is just right, that is, it gives players a cool experience. The brilliant performance also felt the deep thoughts conveyed by the game.

………………

"Persona" is different from other games, and soon many interesting "stalks" were born in the player group, which became part of the exclusive culture of this game.

‘I have to say, Persona is just too interesting, and there are so many details in it! ’

'23333 That's right, Morgana is so cute, and when you go to a custom shop in Shinjuku, Morgana will be jealous and say: Want to go in and relax? Although it is not incomprehensible, but you have me! Although not very willing, the meat ball can still be touched for you. ’

‘Yes, yes, these details are really many! ’

‘I have to say that Chen Xu made a renaissance RPG this time, especially the daily part of the content, I don’t want to go to the maze at all now, and I can’t extricate myself from being addicted to the daily life of the campus! ’

'Pooh! I don't even want to talk about you, are you addicted to everyday life on campus? You are so addicted to falling in love! Takamaki Xing, Niijima Ma, Okumura Haru, and Kawakami-sensei, we can only say that Mr. Chen really knows how to play! ’

'That's right, not only from your own school, but also from other schools! ’

'Hehe, what's more than an outside school? People in society are not spared, okay? And the rabbit doesn't eat the grass next to the nest, Amamiya Lian's existence with thick eyebrows and big eyes has not spared even Futaba and the doctor girl! ’

'It's so shameful! In the end, I have to strongly disagree. Why can't Big Sister Niijima Sae be attacked? ’

'A small horse-drawn cart? So vulgar! ’

'Pooh! Teachers, doctors, and reporters have not missed a single one. You tell me this? ’

'So since so many female characters can be attacked, why does the Shura field still exist! ’

'It was Valentine's Day in the last year, and I just fell down! And it forced me to choose only one! ’

‘To be fair, who did you choose? Long live Niijima-senpai! ’

'Hehe, rich Po Chun is the king's way! ’

'Look at the big axe that the rich woman is holding, you are talking! ’

'Axe, 20 consecutive cuts! ’

For many gamers who have played Persona, especially those who like traditional RPGs and text-based adventures, Persona is simply a surprise.

The only thing that makes some players dissatisfied is that there are so many objects to be attacked in the game, but only one can be selected.

However, compared to some players discussing these details, for the game media who pay more attention to the overall quality, the game "Goddess of Words" can be said to have made them have some high-profile.

Not to mention the outstanding content that can be regarded as the culmination of traditional RPG, just the depth of the game's plot and ideas, it can be said that this is the point that the media like to explore the most.

Not surprisingly, major game review sites have given "Persona" extremely high reviews.

Among them, GameSpot, which gave a full score, gave this comment:

'【Have you ever aspired to be a hero? ]’

‘Although there is no reliable survey data, I believe that most players should answer this question in the affirmative. ’

‘Because otherwise, there is no way to explain why the theme of superheroes punishing evil and promoting good has perpetuated as artistically created games and films. ’

'Whether it is past or present, there are countless similar legends'

"The game "Persona" at first glance tells a dream story of punishing evil and promoting good, but this dream did not happen in a world full of kindness and warmth. ’

'The dark side of the real society builds the world in the game. Although the extreme parts are inevitably enlarged for dramatic effect, it is still connected with the logic of reality. This kind of evil that contains real feeling runs through the whole game, which is depressing and difficult. tolerate. ’

'In the process of playing, I worried countless times whether this gloomy darkness would swallow up the Phantom Thieves, but fortunately after all kinds of hardships, the end of the game still allowed a warm and beautiful light to shine on the protagonist and his friends. , and it also shines into the heart of the player. ’

'The moment the game ended and the curtain fell, it was like waking up from a beautiful dream, which made people reminisce for a long time and reluctant to part. ’

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