Game Making: Start By Healing the Player

Chapter 871: Once you see it, you will learn it.

The length of the entire video is not long, only about four minutes, and this is because there are many slow-motion shots in the video.

As for the content, it is said that it is a high-end operation teaching, but it is actually just a very simple demonstration. To put it bluntly, it is a more idealized combo.

Link's air queen A plus the air loop of the remote control mine, as well as the cool pursuit combo that uses the combination of boomerangs, bows and arrows and remote control.

In actual combat, unless it is a very good time, there is basically no way to play this kind of operation in the air cycle.

As for the skill combination combo, now players seem to feel extremely cool, but in fact, after thinking about it for a while, players will find that this is actually not difficult.

Moreover, in the big fight, jab is also the ordinary flat A attack, which can be canceled by killing these to cancel the action and then shake, which can achieve seamless connection.

However, for most players now, it is obvious that they do not know the mystery, and there is only one feeling: this is completely different from the chaos they are playing!

What surprised players even more was Link's choice in this video.

For most players who have just played a big fight, they basically choose to fight in the center of the map once they start fighting.

Unless you are hit out of the center of the map, you can't go to the edge of the map, because the design of the game is that as long as you are knocked out of the screen, you will die.

Similarly, if you fall under the cliff and don't come back, you will also be judged to lose.

Therefore, in the game, there is only the center of the ring, which can give players a sense of security.

Because of this, with the setting of the percentage bar, it basically takes four or five minutes, or even longer, to fight a big fight.

Compared with the 1-3 minutes of traditional fighting games, Super Smash Bros. takes longer, but it is not slow-paced. On the contrary, the unique skill setting of Super Smash Bros. makes the game very intense from beginning to end.

However, in this video, Link showed many players another idea, which is to transfer the battlefield from the center of the ring to the edge of the cliff.

Most of Link's kills in the video are on the edge of the ring.

Even in the face of the enemy who was knocked out of the ring, Link would actively jump down to attack the opponent to prevent the opponent from returning, and then use the double jump, as well as the ability to return to the field with a large-scale return displacement. field.

The feeling to all players is two words: cool!

Especially when facing the enemy who was knocked out of the field and returned to the field, Link took the initiative to jump out and use the next attack to successfully hit the enemy, there is a high probability that the opponent will fall into the abyss like a meteor, and the visual effect is simply full.

Soon this video was immediately in the gamer's circle, causing widespread discussion.

Even some players who were just having fun and didn't think about honing their skills also clicked on this short video.

Although there are a lot of light players, they are not interested in studying the skills in Super Smash Bros.

But in the end, I still want to know what kind of tricks this game can play.

It's like a game like "DOTA".

Even if you can't play like a professional player, it's okay to watch a happy one.

So even though I don't know how strong Link is in the video, this gorgeous combo is all for players to discuss eagerly.

‘Fuck, fuck, is this still human? Can it be connected infinitely? 70% were directly beheaded? ’

'This Nima, actually fighting on the edge of a cliff, I have never dared to fight in the center of the ring. ’

'Why did Link's 70 percent in the video kill Kuba Wang? Every time I fight against such a heavyweight character, I have to hit nearly 200% to knock the opponent away. ’

'This Link is completely different from the Link I played! This is too cool and handsome, right? ’

‘Speaking of which, this prediction and the release and combination of skills are too perfect! ’

'Throw the thunder in advance and then blow it up, then detonate it with the thunder and then make a series of moves, I'm stupid! ’

‘Fuck, why do you need to add subtitles to the video, this is something I can learn? ’

'Cliff chase, this is the real master game! Not to mention, I'll go practice! ’

'That's right, I get it! I will! ’

‘Thank you, Mr. Chen, I’ve lost my studies! ’

This short video of a few minutes immediately caused a frenzied discussion among players.

Before this, there was a small group of people who felt that the content of the chaos was not too profound, but after reading it, the whole person was numb.

Because the game of Super Smash Bros. is a completely different concept from traditional fighting games.

If you look at Super Smash Bros. with the concept of traditional fighting games, you will feel that it is very simple, but if you dig into the mechanics of Super Smash Bros., you will find that the advanced content of this game is simply a monster.

In traditional fighting games, this kind of combo is actually very difficult to carry out.

Because of the judgment of the game, it is almost impossible to make such a pleasing pursuit.

But the big fight is different. The strong stagnation and the setting of knock-up make this game like an ACT action game.

The regular combo has become a common attack, but in this unique mode, chasing has become its high-end operation.

Especially the terrain killing at the edge of the field has made many fighting game masters see a completely different fighting game style.

There is also Link's remote control return, which shocked many players.

The principle is very simple to put it bluntly, some FPS games have similar operations, such as grenade jumping, rocket jumping and so on.

But in an action game like Super Smash Bros., the visual effects presented are completely different.

And the direct effect brought by this video is that in the matchmaking of Super Smash Bros., countless players chose Link.

………………

"Old Zhang, old Zhang, number one! My master sword is already thirsty!" Song Ren, who had also been trained in the brain after watching the video, saw Zhang Yiliang's name in his friend's head, and hurriedly started calling.

"Hehe, you rookie, are you getting carried away by watching the highlights? Don't you have a little bit of force?" Zhang Yi laughed, but he didn't move slowly, and he was the first to board the chaos. Then open Rasong Rin skillfully.

1V1 has no props, the initial stage, and at the same time, he also opened a viewing interface and pulled Wang Han in.

"Who lost the first duel to me?" Song Ren smiled proudly.

"Pull the chicken! That's because you played two hours longer than me, and the current win rate between the two of us is 53% to 47%. Tell me loudly, who is the 53%?" Zhang Yi refused to accept it.

"Then I don't care, you got blood from me." Song Ren snorted.

"Old Song, what kind of words are you talking about!" Wang Han, who was watching the battle, felt that he was being 'offended' and couldn't help but complain.

"Cough, don't worry about this...Cough, old Zhang, didn't you say I didn't count? What do you mean by Link?" Song Ren just wanted to say something, but when he saw Zhang Yi's second choice of Link, he couldn't bear it. Living.

"I said you didn't push the numbers, but I didn't say I did. Stop talking nonsense, choose your Link and let us compete!"

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