Game Making: Start By Healing the Player

Chapter 867: Game first experience

With the end of the face-to-face meeting, for many players who watched this face-to-face meeting, there was a dreamy feeling.

No one thought that this game called Big Smash Bros. would be such a huge existence, and even this is hardly what a fighting game should have.

If it weren't for the introduction of Chen Xu at the face-to-face meeting, as well as the outflow of these promotional CG animations.

With these contents alone, no player will think that this is a fighting game.

Because this content is too rich.

And even if it's a fighting game, this is a fighting game like never before.

Multiplayer brawls, as well as props and knock-offs, are aimed at traditional fighting games, and there are settings to change for the time being.

Dozens of fighter heroes to choose from, hundreds of scene maps with different forms, and thousands of native BGM.

And a single-player mode with a huge volume, nearly 10,000 souls that can be collected.

These contents have created the most in history.

And what makes players more excited is that they see all kinds of fine details in the game.

This is an IP-oriented game, the main focus is the fun of Guan Gong and Qin Qiong, and the characters in different IPs play against each other.

But it does not mean that if there is an IP, it must be able to sell well.

In fact, before Chen Xu announced the big fight, there was no shortage of IP-oriented games on the market, but the handwriting was not so big.

For those IP games, it is purely to harvest the feelings of fans and players

But Brawl Stars is different. Even if the game has not been released, players can clearly feel that this game is the one they want.

As long as a favorite IP appears in Super Smash Bros., players who are familiar with their favorite IP can instantly discover the little easter eggs and details that only they know from the content revealed in the face-to-face meeting.

This suddenly gave them a sense of identity. Nebula Games did not put all the IP into the game, but really understood the games and IPs they liked.

This is content that only real players can discover.

And that's the feature of this game.

Incorporating different characters from each game into the general game universe is not just adding a skin, but more importantly, reflecting the game culture and characteristics behind the game, which is what attracts most players.

Simply putting a character's skin into the game is not much different from an ordinary IP-oriented game.

It is precisely because this game shows the content and game culture behind each game character that it can become a legend.

Similarly, major game manufacturers are also very clear in their hearts that there may not be a second game for this game.

It is a unique existence.

The huge IP lineup, as well as the many details piled up, show the game content culture, which is almost doomed that later game manufacturers are almost impossible to surpass now.

Coupled with the consistent quality of Nebula Games, it can be predicted that the quality of this game will not be bad. It is a legend. This sentence is applied to this game, and it can be said that it is not an exaggeration at all.

The only thing that remains to be seen is whether the game can be welcomed by a wide range of players.

After all, games are a very unreasonable industry. Sometimes a game can be used as a work of art, and it is excellent in all aspects, but players just won't buy it.

One sentence: If it is not fun, it can sum up everything.

This kind of situation in the past life is not uncommon. He is known as a game artist. An ICO led Miyazaki Hidetaka into the game circle. Ueda literati, whether it is the Wanda and the Colossus, the cannibal eagle developed by him, can be called art. Taste.

Games like Souls, the weak guides in Zelda Breath of the Wild, and the fragmented narrative, all of which have been shown in Wanda and Colossus and ICO, are excellent games in every way.

However, the sales after the launch were not satisfactory.

There are many similar examples. On the contrary, some games are not very good in terms of player and media ratings, but their sales can perform very well.

Therefore, even if this "Nebula Star Wars" has already shown extraordinary quality, even if the producer is Nebula Games, as a fighting game before it is launched, no one can say how successful it will be.

………………

December 8th is a special day, and countless players can be said to be looking forward to this day.

Because today is the day for the release of Big Smash Bros., more than three months have passed since the original press conference, and this appetizing game is finally online.

During this period of time, the main theme of the topic was basically the game "Nebula Star Battle".

After all, the previous version of "Wrath of the Lich King" has been online for some time.

Then there is the big fight, which is really too topical.

The most luxurious IP lineup ever.

It can be said that the characters who can enter it are basically able to leave a deep impression in the history of the game.

Aside from Nebula Games, many of the classic IPs that Nebula Games purchased before have selected many influential IP characters to join them.

It can be said that from all aspects, Smash Bros. is definitely a very attractive game.

If there is something about it that makes players hesitate, it is probably only the fighting game.

Among them, Song Ren is one of these players.

For this game, he has been paying attention since the news was revealed.

In the past, all the games produced by Nebula Games, he was clueless and never worried.

Even if it is a horror game, he can experience it hard.

But in the game of Big Smash, he was really scared.

Because this is a fighting game, although Nebula Games has always denied it, saying that this is a game that is fun to hit the fly, but as an old player, can't he see how to play it?

In his words, as a pure dish player, it can be said that each of Rainbow Six and DOTA belongs to the kind of player who enriches the depth of the fish pond.

As for soul-based games, it is actually a special case, because many bosses in soul-based games can be passed through the back panel, which is nothing more than a problem of proficiency.

But fighting games are different.

In fighting games, even computers will not follow the prescribed routines like the bosses in soul games.

By then, he can't even beat a computer man.

He is quite confident in his skills.

The only thing that made him look forward to it was that it was estimated that Lao Zhang would also enter the pit.

He can't beat other players, but at least he can beat Lao Zhang, right?

That's what drives him to play the game.

Looking at the chat group, Lao Zhang expressed his grief that he had something to do and couldn't play Super Smash Bros. immediately, Song Ren couldn't help but smile slightly and opened the just unlocked Super Smash Bros. game icon.

Take advantage of this time, practice more by yourself, and at night, he will be able to make a fortune!

Song Ren's vision gradually darkened when he started thinking about what fighter to use to hang and beat Lao Zhang at night.

Then the field of vision gradually recovered, and the first thing that caught the eye was a group of familiar characters.

Mario, Luigi, Link, Zelda, Flame, Cloud...

In the distance is Gila, shrouded in light, and the hands of countless masters it summons.

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