Game Making: Start By Healing the Player

Chapter 860: A love letter to all gamers

Although it is an old game, the popularity of "Wrath of the Lich King" is too great.

Whether it is players, as well as countless game media in the industry, they are all concerned about the new version of "World of Warcraft".

Professional guilds at home and abroad are desperately trying to get the first kill in the new version of the dungeon.

Inside the Nebula game, a meeting is currently underway.

"Including the big IP games of Nebula Games and other manufacturers?"

"Is it the kind of "DOTA"?"

"It seems to be quite interesting, but isn't this competing with us for the market?"

In the conference room of Nebula Games, the core development team was whispering.

The people sitting in the conference room are basically the core employees of Nebula Games, and they are naturally aware of their recent actions.

From various manufacturers, Nebula Games has obtained the authorization of many well-known IPs.

In addition, before this, the company also issued a very peculiar task, that is, to experience these classic series of games, and also have to collect all the kind of full story clearance.

Combined with the direction of the conference, it is obvious that this is a game that includes many big IPs.

This is incredible.

"neither."

Chen Xu, who was sitting in the first place, smiled slightly as he listened to the whispered conversations of the crowd.

Then on the big screen behind him, a brief planning proposal appeared.

Looking at the words above, Qin Yi, Yang Xin and other core development team members all showed surprised and confused expressions.

Because on the big screen, the displayed title is very simple.

FTG (combat action game), of course, for players, there is a simpler and clearer name, that is: fighting game.

Everyone looked at Chen Xu with a bit of confusion.

As for the reason, it is naturally because of this type of game.

If horror games are a niche.

So fighting games can be said to have been forgotten in a corner.

Haven't heard of this type of game in years.

Fighting games are really like meteors, leaving a splendid brilliance in the history of games, and then disappearing.

Except for some so-called fighting giants, they can still live on their own with the once brilliant IP. Basically, there are no new game manufacturers making a fuss about this genre, and even fighting games that may even come out throughout the year, including independent game designers. no more than two digits.

Especially Meng Zuo, who was in charge of negotiating with major manufacturers before, was completely confused at this time.

With these IP authorizations, he thought about many aspects, including big IP games, but he never thought that this IP game would be a fighting game!

"Mr. Chen, is this new game a fighting game?"

Although the title of this meeting has been shown on the big screen.

But Qin Yi and others couldn't help but confirm with Chen Xu again.

"That's right."

Seeing everyone's confused expressions, Chen Xu nodded with a faint smile on his face.

Chen Xu was not surprised by the confusion of everyone present.

Because fighting games are really too niche.

If you want to say that the game can best show the player's operating skills, then the fighting game is definitely the first.

The outcome of the FPS game is based on marksmanship, accounting for 50%, tactics accounting for 30%, and the remaining 20% ​​and 10% due to team cooperation and 10% due to luck.

Such as betting points, catching timing, etc., it can be said that there is some element of luck in these.

There is no need to say more about games like DOTA. Most heroes even have the element of luck bonus. If a person with bad luck plays Phantom Assassin, it is equal to less skills, and if he is lucky, it is equal to an extra large item. .

The same is true for RTS. Technology accounts for a larger proportion than DOTA and FPS, but there may be some luck factors.

For example, the enemy's base is surveyed at the beginning. If you are lucky, you will survey it at the first time, or if you are unlucky, you will find it at the end. This is a completely different result.

Only then fighting games can be said to be the purest technical games.

If you can beat it, you can beat it, but if you can't beat it, you can't beat it.

But it is too fair, which makes fighting games have a fatal disadvantage, that is, the difficulty of getting started.

Street Fighter, who kicked off the fighting game craze in his previous life, broke the fighting game pattern and established a new and innovative Samurai Soul, the indelible legend of the hungry wolf legend and the extended King of Fighters in the history of the subsequent 2D fighting game development.

And really kicked off the 3D fighting game VR Warrior and later Iron Fist.

These fighting games can be said to be very good.

But these games also have a fatal disadvantage, that is, it is difficult to get started.

It directly led to the loneliness of fighting games such as Street Fighter, Tekken, and The King of Fighters.

Of course, this is also related to the factors of the times, because this type of game, they all have a common feature, that is, the rise of the arcade era.

In fact, the main source of income for arcade games is not the players, but the owner of the arcade shop, so the early arcade games have a common feature, that is, difficulty!

Not difficult, how to eat the player's coins?

Such development ideas have been extended to the era of home machines.

Games in the early home console era, such as the platform jumping Super Mario, the scrolling magic village, Adventure Island, Contra, etc., can be said to be definitely exceeding the standard in terms of the life for the players and the process and difficulty of the game. .

This difficulty exceeding the standard is related to the capacity of the game cassette and the length of the game content at that time, and the main reason is that it was influenced by the arcade era. After all, the games of the early home consoles were transplanted to the arcade. , and playing arcades at home was also the selling point of early home consoles.

Therefore, in the early fighting games, there is a common feature, that is, it is difficult to get started.

With the advancement of fighting games, it takes **** violence as its selling point, and at the same time creates Mortal Kombat with hidden characters, field switching, team battles and aerial combos.

By attacking against falling, hitting against counterattack, and counterattack against attacking constitute the death or life of the boxing system.

These are the existences that have tried to open up a new era in the field of fighting, but unfortunately, times have changed, except for Mortal Kombat.

Street Fighter, The King of Fighters, Tekken, etc. can only rely on fans of the series to make ends meet.

At the beginning, I was also ready to fight with Ru. Shao with a hard-line hand-to-hand combat. Only the latter and the characters were left, and they transformed from a fighting game into a clothes-selling game. Members such as Xia, Ayane, Hitomi and Mary Rose are active in various 3D areas and in their own beach volleyball.

Kui Ye, who is also in the three major ACTs, cut from Greece to Northern Europe, and the strongest ninja Long Falcon is still cuddling with his sister on the ring.

Fighting games seem to have reached a dead end.

Until there was a game that completely changed the genre of fighting games.

That was the previous life's 'Smash Bros.'.

The first generation sold over 5 million copies, and the fifth-generation special deluxe version sold 12.08 million copies in 24 days, and it was still a single platform.

It's almost a miracle.

This is a very special game.

Even the producer and the official publicity, they will not say that this is a fighting game, but emphasize that this is an action game with multiplayer.

But it can take into account two extreme groups, deep **** fighting players, and ordinary players who don’t play fighting games very much.

And as an IP-oriented game, it is definitely not as simple as borrowing a skin like other IP-oriented games.

The design concept of its game has influenced many subsequent fighting games.

For example, jump, soul power, and Naruto series are all affected by it.

For example, the youth memories of some domestic players in previous lives, blood heroes, kung fu boys, etc., are also deeply influenced by it.

And a more important point is that "Super Smash Bros." definitely doesn't mean putting the IP in and it's over.

Anyone who has played Rendou will understand that this game is not only a fighting game, but also a historical record of the gaming era, a love letter to all gamers.

Especially as the special edition of the fifth generation, it is called by countless people that this is the last big fight work.

Its birth is a miracle in itself.

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