Game Making: Start By Healing the Player

Chapter 858: I almost believed it!

Payday's fun gameplay quickly became a topic of discussion among players.

In terms of scale, Payday itself is a small to medium-sized game.

But it gives the player an extraordinary feeling.

The first is the feeling on the theme. The gameplay of bandits and robbery makes players feel that they have broken the taboo.

And as a game, players can do things in it without being bound by morality and laws, which can be said to be the best way to vent their pressure.

This is also the reason why many games such as Nebula Games have many aliases.

Aside from the plot story in the game, Link became an old hooligan in Hyrule under the operation of countless players, and Arthur Morgan became a big villain in the west...

There are many situations like this, and it can be said that this kind of behavior will bring some indescribable pleasure to the player.

And "Payday" fixed it on the gameplay of the game.

Second, that's the realism that Payday brings to players.

In the game, Chen Xu and his team combined many real-life cases, and also learned a lot of professional knowledge.

Although if it really wants to be used as a robbery encyclopedia, it will definitely allow players to experience what it means to be tired and crooked.

But many of the details in the game are done very well.

Before playing "Payday", many players may not even know that under the counters of general banks, there are actually one-button alarms. Secondly, the glass of bank cabinets is not ordinary glass, but bulletproof glass. , not to mention bullets and even Kean-like home-made explosives can't detonate.

There are also bank vaults, which generally have two doors, and do not store as much money as players think.

At the same time, the banknotes stored in the bank also contain chips for positioning and special dyes.

It can be said that after playing this game, many players have learned a lot of new knowledge.

And as more and more players voted in the game and participated in more and more robberies and time, the topic of "Payday" also ushered in a big outbreak.

The unique theme of "Payday" itself has also caused this game to spread a lot of interesting "stalks" and topic points among players.

It has become part of the culture of this game and has become a hot search on the official blog.

‘The game is so fun! Go to the bank to work during the day and go to the bank to work overtime at night. ’

‘The game I bought for the child, the child likes it very much, and has been sentenced to death with reprieve. ’

'The child is 23 years old this year. He was inspired by this game at the darkest low point in his life. For the first time, he withdrew his Ferrari in full and bought a sea view house. He didn't let the family pay a penny. Again. ’

‘Someone asked me who is the meanest person in the world? I think of the pedantic Pryushkin, the fierce Sherlock, the suspicious Abagon, the cunning Grandet, or the treacherous Prisoner of the River and the deadly Yan Jiansheng who never forgets to pick a wick to smoke, but It wasn't until I played this game and saw a bunch of gangsters with billions of dollars taking their lives to loot, and would rather face countless enemies than replace a drilling rig that took a few minutes and broke from time to time, I didn't understand the meaning of being mean. How to write two words. ’

‘Brother upstairs, that’s not being stingy, it’s being devoted, it’s not forgetting the original intention, how many people can’t forget their original intention after becoming rich and rich? How many people can still remember the person who ate rotten chaff with them after being prosperous and rich? How many people can share the affliction but not the wealth? Even if the four robbers robbed hundreds of homes, even if they had a net worth of tens of billions, even if they were already well-known gangsters in the industry, they never forgot the electric drill they used for the first time. They chose a better choice, but they never forgot the electric drill that carried their growth and youth. ’

‘Fuck! I almost believed your bullshit! ’

…………

This is actually a very normal phenomenon. Because of the theme and scale of the game, if we promote this piece, in fact, Chen Xu did not give much resources to the Nebula game.

As a result, many players do not pay attention to the game circle. In more cases, they are players who occasionally play games, or follow the trend of players who are popular in the market. At first, they were not aware of the game called "Paying Day" produced by Chen Xu.

Secondly, the theme of the game itself is limited.

For example, games such as "Ayrden's Circle" and "Final Fantasy" with plot, combat, and exploration as their selling points, after entering the game, you can actually feel the charm and content of the game intuitively.

But "Payday" is not of this type. Its essence is still a brush game.

Therefore, when players enter the game at the beginning, although they can participate in some robbery cases, they are basically the existence of four stores and jewelry stores.

With the increase of game time and the accumulation of experience and money, players are gradually exposed to deeper content in the game, and many interesting settings are also displayed in front of players.

Take skill points, for example, by learning the skill points of different skill trees through different occupations, you can be promoted to become a high-level gangster who masters various special abilities.

Each genre has its own role, as well as a set of theories.

What to do in the early stage, how to do it in the middle stage, how to do it in the later stage, how to run to escape, and how to fight in the position.

How to play the stealth game, how to play the reckless man.

There are also related weapon selections, accessories selection, props selection, purchase and unlocking of favorable conditions, and even wearing a mask when entering a robbery case.

As the robbery becomes more and more complicated and the selection becomes more and more difficult, this game becomes more and more professional in the later stages.

Because of the complexity of the robbery and the increased difficulty of the enemy, you are no longer allowed to be a brainless gangster and just go up and grab a gun.

Otherwise, you will be able to experience all kinds of doubts about life in the game.

For example, the 'Juggernaut' who beeps an alarm while beating you up.

The anti-riot stick in the hand of this unit, like a ghost, rushed in front of the player at an extremely fast speed, and facing the player's head was a Thomas roundabout dunk.

And skilled use of high-tech Internet addiction quitters.

This unit holds a special stun gun in its hand, which can directly incontinence the player's bladder and bowels.

In addition, there are many big brothers with remarkable characteristics, high difficulty and as time progresses, the difficulty of the game will become higher and higher.

So if you want to escape from the siege of so many big brothers, you must make good use of your professional knowledge.

The combination of various skills and genres, as well as the exploration of the robbery map, and the determination of tactics.

In the end, these contents are more attractive than the gangster robbery theme that caught the player's attention at the beginning.

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