Game Making: Start By Healing the Player

Chapter 840: unanimous praise

'High difficulty, this has always been the characteristic of games that players call souls. I do not deny this. I believe that behind every player who has conquered the BOSS in the game, there will also be a depressed player who gives up the game. There are so many players with so much suffering to overcome, and I'm so sorry. ’

‘Difficulty is the designer’s prerogative, not every game has to cater to everyone, and I have always believed and acted on this. ’

'But again, high difficulty and difficulty are not the only labels of soul games... Difficulty gives meaning to the game experience, and I don't want to give up on it. It is indeed one of the labels of games. ’

'Compared with high difficulty, I want more players to feel the joy brought by overcoming difficulties and suffering. In real life, death is a terrible thing, but in the game we can give death more A lot of content, it shouldn't just be painful, it can become enjoyable. ’

'As for the ashes and powerful combination of combat skills that players think make the difficulty of the game easier, I don't deny that, even when we developed "Ayrden's Circle", we went in this direction. . ’

'Different from insisting on players to improve their level of operation, we make appropriate changes in the ring, but this is not a compromise made to lower the threshold of the game, we want players to have more ways to solve a problem. Make them feel tough. ’

'Yes, that's right, that is 'problem solving'. In the past soul games, there were many similar things. The friendly advice left by the predecessors, and the helpers who can assist them. ” is presented to players as an open world, we have more choices and fill more content in this world. ’

'In this way, when players encounter an invincible difficulty, they can explore the world and discover some content that can help them overcome the difficulty. I believe that players will enjoy this problem-solving process. ’

………………

When players saw Chen Xu's long reply, their first reaction was to be a little confused.

After all, in the past, although Chen Xu would also go off the court to participate in some interactions with players, and even had a live broadcast to demonstrate the game to players, the first impression he always gave players was that he was himself, a designer who understood their players.

However, this is the first time that such a long explanation has been sent out. Even many players saw Chen Xu's article and wondered if it was someone who copied Chen Xu's ID.

However, after reading what Chen Xu said, many players also applauded.

'Although Mr. Chen said a lot, I could see a meaning between the lines: the game is difficult, but players don't care, because this is all my intention. ’

'So this is the reason why Mr. Chen, you designed so many disgusting monsters and mechanisms in the game and deliberately abused us? ’

'Cough cough... The old buddies upstairs don't crook the building! Although I also want to crusade President Chen. ’

'To be reasonable, President Chen said it very well. As an open world, it is not normal to fight with the BOSS, or to find other ways to break the game. ’

'That's right, although it's a soul game, to be honest, "The Ring of Eldon" gave me a feeling of playing "The Legend of Zelda: Breath of the Wild". ’

'There are indeed flaws, but these flaws do not hide the flaws. This is definitely one of the best open worlds I have played in the past two years! ’

‘+1, a stand-alone game, don’t you just play how you want? Said that these genres are powerful, can't you use them? Or is it that you can't beat Valkyrie, Black Sword and Broken Star without it? ’

‘On the one hand, I said that the routines are too strong to make the game boring, and on the other hand, I used it myself and said that the BOSS was designed so hard to let players use these routines. ’

' That is to say, the difficulty itself is the characteristic of the soul-based game, but "Eldun's Circle" has many more ways to solve the difficulty compared with the previous soul games. Now I hate the routines in the game and want to feel the training. The skills are passed, but the blame is too powerful, and the words are all finished by you. ’

Although Chen Xu didn't say it in the article, some fairly rational players knew very well that the players who said that the ashes and ashes of the battle made the game boring were simply changing their concepts.

There is naturally a so-called balance in stand-alone games. Balanced gaffe means that there is a special routine that is very powerful, so powerful that other routines are completely incomparable with it.

For example, the A routine can directly kill the BOSS in one wave, while the benefits brought by the BCD routines are too low, and the BOSS is purely scraping.

This is an imbalance of balance.

In "Ayrden's Circle", Chen Xu made appropriate adjustments to the famous sword Yueyin, glass cannon, bionic ashes, and turtle spear routine with reference to the balance of his previous life.

Although there is no way to achieve the exact same starting line, it is definitely a routine that can be played, and the difference in intensity is not very big.

From the perspective of income effect, at least one or two weeks will not appear who has insufficient strength.

In addition, this is a stand-alone game, and how to play it is entirely up to the player, not like an online game.

In most online games, many players actually have no choice.

Because if you don't use it yourself, others will damage your gaming experience if you use it. Even if you don't want to use it but in order to take care of your own gaming experience, you will be forced to use it.

As a stand-alone game of "Ayrden's Ring", the content of PVP and PVE is not the same model at all.

These routines will only be slaughtered like pigs when used in PVP. As for the routines of the golden tree big shield and cannon, Chen Xu also specially adjusted the balance in the game.

It can be said that the saying does not exist at all, because others use the language that affects the game experience.

If you really want to say that it affects, it is probably also a factor outside the game, such as affecting the psychological persecution of pretending to be forced.

Of course, there are still a small group of players who still express their dissatisfaction with "Ayrden's Circle" online, and some radical players directly expelled Chen Xu from his soul membership.

However, Chen Xu didn't care, and he didn't show up after posting this long article.

And the topic of the mainstream "Ayrden Circle" has also been completely turned around.

At the same time, "The Ring of Eldon" is also completely popular. This kind of fire does not refer to fame, but to sales.

In the past soul games, in addition to its excellent content, the reason why it was a very good stalk effect.

The excellent art, the setting of the plot world view, and the level shaping that can be called art, combined with the social media communication of the high difficulty and the suffering of the anchor, have made Soul Game gain a high reputation.

But in fact, more of them are cloud players, because playing and watching soul games by themselves are really two completely different experiences, especially handicapped players really have no way to experience the fun of soul games.

The mobs and BOSS can't be beaten. In this case, how can you feel the grand setting of the plot, and how can you feel the subtlety of the plot design?

But "Eldun's Circle" is different. Without reading the guide, 90% of the players have a high probability of going in and will suffer.

But with the advent of the Raiders, in addition to being familiar with the BOSS's play style and tricks, the follow-up players can suffer a lot less.

This has also made the sales of "Eldon's Circle" the highest in the soul game.

Exquisite graphics, just right and colorful gameplay, shocking art design and world view settings, these elements have turned "Eldon's Circle" into an open-world soul game, which has won unanimous praise from players and the media. .

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