Of course, Song Ren didn't feel much about the fact that the protagonist of the game was an errand tool.

After all, most games with RPG elements, the protagonist in the game is like this.

Whether it is "The Legend of Zelda: Breath of the Wild" or "Red Dead Redemption" or the works of other game manufacturers.

Running errands is a commonplace thing.

Especially for some formulaic canned open worlds, they run errands to the ends of the earth. I'm afraid you don't know how big and open the game map is. The grandma in the next village wants you to send a letter to Uncle Li, and it can let you go from the east of the map. Run to the west of the map.

In "The Elder Scrolls: Skyrim", although Song Ren complained about the errands in the game, the actual game experience was not bad at all.

After learning the news about Greybeard and Gao Houfeng in Snowman City, they started the main line.

And it was from here that Song Ren felt the rich content of "The Elder Scrolls: Skyrim".

After a long journey to Zishan Town at the foot of the mountain, Song Ren saw the mountain road with 7,000 stone steps mentioned by the city owner before.

Whether there are really 7,000 Song Ren does not know, but the only thing he can know is that this mountain far exceeds all the peaks he has seen.

The mountainside was still lush with greenery, but as the steps went up, the mountain road was soon covered with snow and snow, and there were even countless snow trolls living here, and it took Song Ren's great effort to kill him.

After arriving at Gaohou Peak to meet Graybeard, Song Ren learned about the depth of the power of the dragon language.

All dragon roars are composed of three power words, and each mastery of a rune increases the power of the dragon roar by one point.

Then, under the guidance of Master Greybeard, Song Ren learned the second rune that he could not unload: Luo.

And a new Dragon Roar: Whirlwind Dash.

"It's convenient to travel!"

After watching the use of Dragon Roar, the character in the game slid out like a rocket launcher on his hip and rushed out, which made Song Ren's eyes light up.

After learning the new roar, Greybeard gave the Dragonborn a new trial, sending him to the Burning Tomb to retrieve a horn.

This cemetery is far northwest of Skyrim.

Players can take a wagon from Whiterun Stables to the city of Mersol, and then get there on foot.

This is also the first time that players have come to the second city through the main storyline.

The missions throughout The Elder Scrolls: Skyrim are different from those in Red Dead Redemption.

Players are not forced to be in the quest and only be able to complete the quest.

Instead, you can just wander around like The Legend of Zelda: Breath of the Wild.

Such a design can be said to dilute a sense of urgency in the game's plot.

The biggest advantage of doing this is that it allows players to better explore the entire game world.

You must know that "The Elder Scrolls: Skyrim" is a game with a strong background, not a strong story.

The main line is just one part of the whole game.

This is a different feature from "Red Dead Redemption: Redemption".

Because the latter is about the story of the game, creating a world.

The Elder Scrolls: Skyrim is the same as The Legend of Zelda: Breath of the Wild.

First the world, and then the story.

This is also doomed to a tone, that is, the plot is only a part of the game.

Exploring Skyrim and exploring this world is the core of the game.

So when countless players started free exploration, it felt as if they were back when they played "The Legend of Zelda: Breath of the Wild" and the Dark Souls series of games.

Explore step by step in a completely unfamiliar world to learn about the customs of this world.

The only difference is that in "The Elder Scrolls: Skyrim", you don't have to explore with trepidation like in the Soul series games, worrying that you will die of Mr. Chen's conspiracy if you are not careful.

In "The Elder Scrolls: Skyrim", if you don't pursue any challenges.

Players choose the difficulty of the game to the lowest level, and can fully explore the countless rich contents of the game in Skyrim Province as they wish.

There's even an official cheat: the console.

In addition to the rich exploration, the gameplay of "The Elder Scrolls: Skyrim" has no way to make as many moths as "The Legend of Zelda: Breath of the Wild".

But he has a huge world view and plot like "Red Dead Redemption" and "Witcher: Wild Hunt".

Rich, this is what all players know about "The Elder Scrolls: Skyrim".

There are countless missions in The Elder Scrolls: Skyrim.

Just like Song Ren now, he just wanted to see the local customs of Tiantian Province when he was walking, but there were some more tasks on his body when he was walking.

As for freedom, in fact, the gameplay of "The Elder Scrolls: Skyrim" is not free.

If you kill a chicken at the beginning, you will be beaten to death by irritable villagers.

After killing the giant dragon, he won the title of Wuwei, but if he steals something on the street, he will be caught and educated by the guards.

The first time he was able to see the face of your Wuwei, he opened his eyes and closed his eyes, but the second time he had to pay or go to jail, and he would never tolerate it again.

It can't be as unscrupulous as "Red Dead Redemption: Redemption" as a villain in the West, nor can it have the same wonderful gameplay as Cookout.

But it is to give players a feeling of the real world, so that players feel that every NPC is extremely fresh.

Occasionally, ordinary NPCs who died in the hands of beasts or robbers can find a unique story from him.

When you kill an ordinary civilian NPC indifferently, get caught in a prison and let it go, you will find his grave and his sad family.

It's not the kind of formulaic open world that presents players with countless question marks on the map.

But as long as the player wants to explore and talk to other NPCs, various tasks will be triggered unknowingly.

If it is said that in The Legend of Zelda: Breath of the Wild, players are because there are too many interesting things such as temples, ahhaha, and molesting various monsters, and in the end they forget that there is a Zelda in the center of the castle. The princess waited for her rescue.

Then "The Elder Scrolls: Skyrim" is because the world is too rich, and there are countless places waiting for you to explore.

Participated in the civil war between the Empire and the Stormcloak, learned about the honor of the comrade-in-arms, and focused on spell practice in Winterhold. Turning around, the seven-year-old Dragonborn returned to Snowman City again, listening to the guard at the door with an arrow in his knee calling him Dragonborn , This reminds the player that there are a few old men waiting for him to meet in Gao Houfeng!

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