Game Making: Start By Healing the Player

Chapter 784: An all-in-one open world game

"What's the most important thing about an open world? Freedom? How to play? Neither, the most important thing is the world."

Chen Xu looked at the crowd and said slowly.

Regarding the core of the open world, Chen Xu actually mentioned it many times in the internal meeting of Nebula Games.

"No matter what direction it is, the most important core point of the open world is the shaping of the world, just like in The Legend of Zelda: Breath of the Wild, the world is shaped by gameplay, and the wind can make the fire grow stronger and stronger. , Water and iron can conduct electricity, and wooden weapons will burn out due to high temperature. These performances make players feel the reality of the world."

"This is how Zelda creates the world, while the open world in Red Dead Redemption is a detail, and The Witcher: Wild Hunt is a strong background."

"These contents are all to create a world that allows players to feel the real world, so apart from these, what else can players feel about the world in the open world?"

Without speaking immediately, looking at the thoughtful people, Chen Xu, who was sitting in the center of the conference room, paused and smiled, "That's life."

"Like the temple tower in "The Legend of Zelda: Breath of the Wild", the player's map is very sparse at the beginning, and with the exploration, more cities are discovered, and through a dialogue with a street NPC, a book Knowing a mission, that's what exploration is about."

"Like Link who woke up from amnesia, let the player and the protagonist learn about the whole world and grow together. This is the content of the gameplay and the immersion that the game emphasizes."

"Finally, the most important point is to enrich the content of the sub-line outside the main line, just like "The Legend of Zelda: Breath of the Wild", to dilute the main line plot and enrich the shaping of the world."

Listening to Chen Xu's words, some general directions quickly emerged in everyone's mind.

In terms of gameplay, it is like "The Legend of Zelda: Breath of the Wild", which uses exploration and new characters to grow with players, and in terms of content and world shaping, it is like "Red Dead Redemption" and "The Witcher: Wild Hunt". The same strong background and settings.

An open world game that combines two types of open world cores, all softly together?

Thinking of this, everyone is a little excited.

"Mr. Chen, what is the name of the new game? What is the theme?" Qin Yi finally couldn't help but ask.

Chen Xu smiled, clicked on the laptop to connect to the projector, and a new folder appeared on the big screen.

The Elder Scrolls: Skyrim

The previous life of The Elder Scrolls is an IP game spanning more than 20 years, a game with endless charm.

In the previous series, with a picture, a piece of music, and a title, it was enough to drive countless players crazy.

Known for its huge and epic magical worldview and extreme freedom, it makes people completely addicted to the world called Tamriel.

The huge world view is shaped, and the world is very free. Everyone seems to have their own story behind them. The stacking full of details makes you feel that this is a real world.

Especially the one called Skyrim is a classic.

Although due to the times and technology, he did not achieve the ultimate in a certain direction, but it is perfect in the core development concept.

Including the later open world games, you can actually see more or less shadows in this game.

Even if more than ten years have passed in the previous life, it is still one of the open world benchmarks for countless game manufacturers to learn.

Although with the advancement of the times, the shortcomings of this game have gradually been magnified.

The interactive AI is not high, the game screen can't keep up with the times, and the action system in the game is even worse, hitting people like hitting the air.

But none of this can hide its brilliance.

As for the so-called Elder Scrolls relying on MOD, it is naturally nonsense.

Indeed, to a certain extent, the title of Girl Scroll is more popular than The Elder Scrolls, and there are indeed games that have become more successful because of MOD, but this list definitely does not include "The Elder Scrolls: Skyrim" , For Lao Gun, MOD is just the icing on the cake, not the existence that decides the fate.

From the prisoner who was about to be beheaded at the beginning, step by step to the throat of the world, to meet Greybeard and know his destiny, to the final war, Alduin, the eater of the world.

It can be said to be a traditional fantasy story.

From a humble and weak person, he finally grows into a dragonborn who saves the world.

The entire Skyrim Province is like a real world, allowing players to take adventures in it.

A robber killed along the way, you can find a letter to his wife on his body.

According to the address of the letter, you can even actually find his wife's home and find clues about him in her home.

Everyone, even if it's just an ordinary NPC, has his own story behind it.

In The Elder Scrolls Skyrim, players can do whatever they want, regardless of the main storyline, just like The Legend of Zelda: Breath of the Wild.

It is also possible to participate in the epic story as in "Red Dead Redemption" and "The Witcher: Wild Hunt".

………………

In the conference room, the core developers of the team sat in their seats and listened to Chen Xu's explanation.

For the basic settings of the game, everyone is not too surprised.

Because they are relatively normal settings.

For example, the setting of occupations and races, the game has basic occupations such as warriors, mages, assassins, and archers.

It's all very traditional.

The only difference is the degree of freedom in The Elder Scrolls: Skyrim.

As long as the player wishes, warriors can unleash powerful magic, and assassins can smash into the crowd with dual axes to perform an assassination without witnesses.

Wizards can wear armor with a greatsword and go up to a dagger, and archers can sneak behind enemies for a perfect assassination with a dagger.

Of course, it's another matter if you're not good at it, but you can play it like this if you want.

At the same time, the game has a series of huge skill trees such as unlocking, enchanting, forging and so on.

The only surprising point is that aside from the main storyline in the game, some of the so-called sidelines depicted by Chen Xu are even richer than the mainline.

For example, players can participate in the war between the Stormcloak and the Empire, and at the same time join the comrade in arms, or eradicate the Dark Brotherhood, go to Winterhold to become an archmage, and complete the tasks related to the ancient demons.

………………

For Chen Xu, the core of the plot and gameplay of "The Elder Scrolls: Skyrim" is already very clear.

The main thing that remains is more important optimizations, after all, The Elder Scrolls: Skyrim is not without its shortcomings.

The first point is the connection of the map. Compared with opening a door in The Elder Scrolls: Skyrim in the previous life, it requires a stronger technical force to read the map, which can completely allow Chen Xu to make the game smoother without having to There is this fragmented experience.

The second is the feel of the fight.

"The Elder Scrolls: Skyrim" is a landmark ARPG masterpiece, there is no doubt about it.

But its combat performance is simply too bad.

Combat effects in the game, especially melee combat, are equivalent to cutting air.

Other than that, the characters in the game are really ugly.

From princes and nobles, mages and princesses, to peasants and soldiers, most NPCs can even be described as frightened, let alone good-looking.

From the beginning to the end, only the eldest Selana could catch the eye.

Of course, Chen Xu won't be very beautiful. After all, the background of "The Elder Scrolls: Skyrim" is a bit similar to the Middle Ages, but at least most ordinary people should at least have the appearance of a human being.

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