Game Making: Start By Healing the Player

Chapter 767: There is a Silent Hill in everyone's heart

If possible, Zhang Yi really doesn't want to play the second or third episode of "Silent Hill".

Because the feeling of depression was really uncomfortable, but he never thought that Lao Song was much more ruthless than him.

Not only did I play a customs clearance myself, but I also saw the other endings from the guide.

As for why he was so sure that Song Ren was watching the strategy, because he knew a little about the triggering conditions of the rest of the endings, he knew very well that Lao Song's wisdom might not be enough to support him to discover these branch points alone.

In fact, this is the case for most players, not relying on exchanging information with others, and then practicing a little bit.

The rest of the triggers for the ending in Silent Hill are simply outrageous.

In the previous life of "Silent Hill", there are a total of 6 endings in the game itself.

It's just that there are only three endings related to the content of the game's plot itself.

Of the other three, two of them are spoof endings, and the other is an easter egg ending related to the first generation.

Therefore, during the production, Chen Xu did not include these three endings. After all, these three endings themselves have nothing to do with the plot of the game.

The normal three endings, each triggering conditions are different.

Unlike traditional RPG games, which have a variety of dialogue and branching options, in Silent Hill, the ending is judged according to the player's habits.

It can be said that in the case of complete clarity, the ending triggered by the player's first episode must be the Silent Hill in the player's heart.

The first ending that took Lara away from Silent Hill is actually the easiest ending to achieve. This ending was triggered by Lao Zhang and most of the players.

The conditions for triggering this ending are also very simple. You only need to keep James' HP above 50% at all times.

And after defeating the triangle head, listening to the conversation about Mary's past in the promenade of the hotel can finally trigger this ending.

And these actions mean that James has Mary in his heart, but at the same time cherishes his own life.

So in the end, he faced the sin in his heart and walked out and left Silent Hill, which was a matter of course.

The second is the ending of love. The player needs to control James to read a diary on the roof of the hospital, observe Ahn'Qiraj's knife many times during the game, and go to the bar at night to read the wall encouraging suicide. Words, and always keeping James in an unhealthy state, and finally listening to the words in the hallway.

These actions also mean that James still deeply misses Mary, and at the same time develops suicidal tendencies because of his love for Mary.

In the end, the car carrying Mary's body fell into the river with him.

Of course, there is the last reincarnation of the scumbag ending. If you want to achieve this ending, it is to get close to Maria.

In the hospital level, Maria will temporarily leave the team because she is not feeling well.

At this time, if the player manipulates James, he will return to the ward from time to time to see Maria.

And in the prison scene at the back, after Maria was killed by Triangle Head, she would continue to the underground labyrinth room where her body was.

And during the game, he kept a very close distance with Maria.

And hurry up and don't listen to that dialogue in the corridor, then the ending of Maria will be triggered in the end.

In terms of conditions, this ending is more time-consuming and complicated, but considering the unique game characteristics of “Silent Hill”, this is the ending that players trigger the second most.

Because in the course of the game, Maria feels a little weird to the players at first, but as the plot progresses, players will become somewhat dependent on Maria. After all, in the strange scene of darkness and white fog, there are A teammate is always a point of relaxation.

Therefore, when Maria was forced to leave the team, many players were also in curiosity and other psychological factors, and involuntarily went back to see if Maria was there and whether there was anything wrong.

And these behaviors also mean that for James in the game, he cares more about the current Maria than Mary, so it is logical to leave with Maria in the end.

But when she finally left Silent Hill, Maria also began to cough.

This also means that in the near future, Mary will also suffer from a serious illness like Mary, like a reincarnation.

From the player's point of view, this ending is truly a bad ending.

However, the theme song "Promise" of the final ending is liked by many players. If you savor the music carefully, you can also feel the mood of Mary after being killed by James and completely abandoned.

And the theme song of this ending is called Promise. Compared with the theme songs of the other two endings, "Overdose Delusion" and "Angel\'s Thanatos", it is obviously full of irony.

The track is called Promise, but in the end, James abandons Mary and chooses to be with another woman.

The same different endings also extend different perspectives.

Regarding these three endings, different players also think that the one they trigger is the so-called true ending.

Because no matter which way you look at it, these three endings seem to have their own reasons, and they can all be explained.

Many players who have cleared customs, or have cleared through video, expressed their opinions in the community forum.

Even many players are still crazy Aite Chen Xu's official blog, hoping to have an official explanation.

But it is obvious that Chen Xu will not satisfy them with this demand.

Because it doesn't really matter which one is the real ending.

Silent Hill itself is a game full of metaphors.

Players have different interpretations of the game.

Just like soul games, according to various clues and data in the game, players have their own understanding of the game world view and the game's plot.

This is also the charm of blank space, and there is no real answer in the strict sense.

Even game makers don't necessarily have to say that an answer is necessarily correct.

Why only the official is right, and the players are wrong?

Just like those who went to Silent Hill in the game, there is a Silent Hill in everyone's heart.

Likewise, each player has a Silent Hill story of their own.

As for what the story should look like, it should also be what players think and understand.

rather than imposed on them.

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