Game Making: Start By Healing the Player

Chapter 74: Workshop Updates and Multiplayer

During the past week, Chen Xu also had several contacts with NetDragon and Tenghua.

Basically one word: mix.

The other party expressed their intention to acquire Nebula Games.

I met with the person in charge sent by it to discuss the acquisition of this piece.

Judging from the other party's offer and various conditions.

Chen Xu almost had a number in his heart.

That's intentional, but it doesn't take it too seriously.

After several discussions, the other party never contacted Chen Xu again, apparently putting out this thought.

Therefore, the acquisition of this file has temporarily come to an end.

At the same time, the new version of "Fucking Kitchen" was officially launched.

This update is exactly two and a half weeks away from the game's launch.

The main update is the opening of the creative workshop.

Of course there are several new official game maps, themes and menu combinations.

With the release of the new version of "Cheat Kitchen", players quickly found out that the game has an update package.

So they update and download.

"Huh? There's actually an updated version of "Fucking Kitchen"?!"

"Free? New maps and levels, and what kind of creative workshop is this? Isn't this DLC content? What a conscience!"

"After reading the update introduction, it seems that players can create their own levels!"

"Fuck, is it so arrogant, let me take a look!"

Many players have been updated for the first time.

At the same time, there are also discussions in the relevant player community of "Naughty Kitchen".

After all, this update is a little unexpected.

Generally speaking, this kind of content update belongs to DLC, which is paid.

This time, however, the update to Overcooked Kitchen is all free.

Secondly, it has only been more than half a month since the launch of "Naughty Kitchen".

Compared to some time ago, various stalks related to 'Break Up Kitchen' and 'Friendly Kitchen', although they are a bit backward in popularity, they are still relatively popular now.

There are still many new players pouring in, which can be seen from sales and online numbers.

This game still has a relatively long life, and now the updated version is obviously beyond the expectations of many players.

After the version update, some players who are interested in level design have started to try the creative workshop of "Naughty Kitchen".

When designing the game, Chen Xu specially considered the side of the subsequent players when they made the levels themselves.

So the whole creation mode is very simple and easy to understand.

In fact, Chen Xu can fully integrate these functions into the game itself.

Just like a game called Ma Zuo in the previous life.

Technically, this is not a problem.

But in the end, Chen Xu did not choose this way.

The main purpose is that Chen Xu hopes to use this to create a community of Nebula games.

How to keep players sticky outside the game?

A solid gaming community can be said to be quite important.

After the update of the new version of "Naughty Kitchen", players continue to join the community.

During this period, many players have already released some production levels.

However, they are still relatively simple, and basically only some simple terrain changes have been made.

And it's not that great, and it's obviously lacking in flashes.

However, Chen Xu is not very worried about this, because as long as there are more people doing it, there will always be excellent maps.

In fact, the setting of the creative workshop soon set off a wave in the player group.

And the way players "break up" has also become diversified.

For example, I personally made a very 'underworld' map, and then gave it to another person to experience it.

In the workshop community of Nebula Games, countless players spoke and discussed this update.

'Bullfrog! Update this time! ’

'yes! I feel that after this update, the content that can be experienced has increased! ’

‘I don’t know if you have found it, but some authors have specially made levels that can be played smoothly by a single player! ’

‘Yeah, great! I can finally cook by myself! ’

''Cheating Kitchen', play alone? I feel sorry for you, brother! ’

‘To be honest, I actually had a company before I played alone! ’

Along with the update of the creative workshop of "Horrible Kitchen", Chen Xu took a look at the comments of online players.

Pure praise.

However, apart from the players, it basically did not cause much disturbance.

It's just a version update after all.

But Chen Xu is very clear that the setting of the creative workshop can fully extend the life cycle of "Naughty Kitchen" for a longer period of time.

As for how long it can be, it still depends on the market and players, which is not something he can control.

 …

In the next period of time, there are not many things, and the main busy place is the expansion of the company.

The whole floor upstairs has been negotiated with the relevant owners.

All have been rented, and the rest is decoration.

On the personnel side, there are also many resumes received.

Almost Chen Xu also began to think about the next stage.

Users and profitability, these are the two directions Chen Xu will consider next.

But mainly users.

"Fucking Kitchen" is off to a good start.

At present, the daily active users of the Nebula game platform are about 500,000.

All of them are from "Crappy Kitchen".

Thanks to the opening of the creative workshop, at least in the short term, these users will not be lost for too long.

But if Nebula Games does nothing, it will definitely be lost.

"Multiplayer games are not suitable for multiplayer games with a long development cycle. In addition, the real masterpiece is about to start, and it can't be without any experience."

Sitting in front of the computer, Chen Xu probably already had a sound plan for the next Nebula game development.

In the short term, the development cycle is not very long, and it is a multiplayer game, which promotes the rapid development of the platform and accumulates users.

Secondly, the whole team should also start to accumulate experience for the real 3A masterpiece.

After all, if you want to develop a platform at that time, you must at least have a 3A game that can be used as a masterpiece.

He won the first prize in the expedition activity last year, and launched "Escape" and "Naughty Kitchen" one after another, which greatly increased Chen Xu's resume.

In terms of the official game designer rating, although there is no official letter notification, the resources in the background have also increased by half compared to before.

If you want to develop a VR version of a large-scale game, resources and funds are a bit tight.

But the PC is not bad in terms of capital and resources, and everything, including risks, is completely within the acceptable range.

At this stage, the main issue is the technical strength of the team, and the previous "Escape" had this consideration.

Including the recruitment of new employees this time, the personnel requirements are much stricter than the previous one.

Basically, you need to have more than four years of relevant experience in the industry.

The purpose is to be able to make qualified requirements by using the official game engine under his guidance.

And just when Chen Xu was thinking about the next Nebula game development route.

There was a knock on the office door.

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